Search found 38 matches

by Stock-Doom
Wed Oct 16, 2019 3:11 pm
Forum: Gameplay Mods
Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Replies: 360
Views: 142814

Re: Led's Generic Weapon Mod (Updated 15th October 2019)

Hello everyone! I hope all is well. It's been an awfully long time since I've visited the forums due to real life issues. I very much appreciate the positive feedback the mod is still receiving and a new update is now available in time for Halloween! -Brightmaps have now been added to all weapons ...
by Stock-Doom
Thu Sep 05, 2019 4:58 pm
Forum: Gameplay Mods
Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
Replies: 54
Views: 13257

Re: Lizardcommando's Eri-Guns mod (Ver. 3A)

Well, I'm pretty stumped so far with the Railgun. For some reason, the attack sound always plays even when firing the secondary shot. The secondary shot has its own unique firing sound. The scope zoom toggle is fucked up. You can hold down the secondary function button in order to rapidly switch ...
by Stock-Doom
Thu Sep 05, 2019 4:36 pm
Forum: Gameplay Mods
Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
Replies: 54
Views: 13257

Re: Lizardcommando's Eri-Guns mod (Ver. 3A)

I got rid of the Attacksound, but all that did was make it so that the default Railgun sound is played on top of the custom sound that I had defined. Well, it's okay. Just rename your fire sound "railgf1" and you should be fine... OR Put the flag "RGF_SILENT" in your A_RailAttack and put the sound ...
by Stock-Doom
Tue Sep 03, 2019 6:42 pm
Forum: Gameplay Mods
Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
Replies: 54
Views: 13257

Re: Lizardcommando's Eri-Guns mod (Ver. 3A)

Qqt74Bej_y8 Ok. Here is the update so far. Updated Dual Pistols sprites (if you somehow missed the other video), the new Railgun (weapon sprites by Neccronix), and new Autoshotgun. I'm happy with the Dual Pistols but the Autoshotgun can reload anytime, despite if it has no ammo or full ammo in its ...
by Stock-Doom
Sun Sep 01, 2019 9:04 pm
Forum: Gameplay Mods
Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
Replies: 54
Views: 13257

Re: Lizardcommando's Eri-Guns mod (Ver. 3A)

Personally I'd like to see for this mod: - faster weapon selection (like in Duke Nukem 3D or Final Doomer) Select: "####" A 1 A_Raise(12) // void A_Raise [(int raisespeed)] => how much the weapon is raised by. Default is 6. Loop Ready: "####" A 1 A_WeaponReady Loop Deselect: "####" A 1 A_Lower(12 ...
by Stock-Doom
Wed Aug 28, 2019 10:35 am
Forum: Gameplay Mods
Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
Replies: 54
Views: 13257

Re: Lizardcommando's Eri-Guns mod (Ver. 3)

lizardcommando wrote:
Spoiler: old video
Spoiler: very old video
This was originally made for my own personal use, but I figured I should just release this for everyone else to enjoy.
What is the song you used in your V.3 demonstration? :?:

It sounds effing good. :)

By the way, excellent mod!
by Stock-Doom
Sat Aug 17, 2019 2:50 pm
Forum: Off-Topic
Topic: Games that deserve a "2nd chance"
Replies: 37
Views: 5249

Re: Games that deserve a "2nd chance"

I don't think Duke Nukem Forever deserves a "second chance." I think it was an absolutely FANTASTIC game the first time through. No, it isn't as good as 3D. And yes, you can see some flaws in it, such as the 2 weapon (later patched) and historically late punch lines against Master Chief. But you ...
by Stock-Doom
Fri Jun 21, 2019 7:55 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4977
Views: 1224366

Re: Mod Download Broken? Request Reuploads Here

viewtopic.php?f=37&t=31879 - PsyGirl Mugshot (no shades)

The mugshots can't be downloaded there anymore...

I wonder if someone do have another link for these ones...
by Stock-Doom
Sun Jun 02, 2019 5:29 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3035
Views: 889616

Re: The Guncaster - 3.2

So, there was an art contest I signed into and I completely forgot until like 15 minutes before the deadline, and I just drew the first dragon that came to mind in like five minutes. I think I truly managed to capture Cygnis visage in this picture. Aw, that's adorable. A little round thicc dragon.
by Stock-Doom
Sun Jun 02, 2019 5:26 pm
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 155581

Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]

Zachus-Claudicus wrote:Rifles for boring plebs Pistols are a big yes
Don't act like a baby, please.

This obnoxious behavior will get you nowhere...
by Stock-Doom
Thu Nov 29, 2018 5:10 pm
Forum: Gameplay Mods
Topic: Hell Caliber [HC2 Status Update]
Replies: 116
Views: 45630

Re: [WIP!] Hell Caliber (Previously Unnamed)

Erhm...

When I try to download the file, I directly go to the contents inside instead of the usual download link in Dropbox...

Can you fix that, please?
by Stock-Doom
Sun Nov 18, 2018 7:43 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1536
Views: 487204

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Shame you dont plan to add anything. 1 thing, would make it really awesome, 1 liners like in brutal doom, but in different style... Lets say we get shotgun upgrade and then our badass says: "See this? This is my boomstick!" In this style https://youtu.be/6A4-SVUHQYI?t=280 After killing huge enemy ...
by Stock-Doom
Sun Nov 18, 2018 5:51 pm
Forum: Gameplay Mods
Topic: Hard-Doom v8.3.1 - Updated 10/15/18
Replies: 62
Views: 46264

Re: Hard-Doom v8.3.1 - Updated 10/15/18

I was wondering if anyone would be interested in a CVAR like "hd_classic" which would enable a classic mode. In classic mode it would only spawn the original enemy lineup and the enemies that used to drop the Skulltag weapons will drop them. Thoughts? That's actually a good idea. Just in case some ...
by Stock-Doom
Sun Nov 18, 2018 5:49 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1536
Views: 487204

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Well, in my opinion, we should wait that Pillow fix those nasty bugs first, before doing anything. The flare problem needs to be addressed, the FMG still have some animations to be fixed... Also, he may have something new to introduce in a upcoming version soon. For now on, I think he's busy with ...
by Stock-Doom
Sun Nov 18, 2018 5:46 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1536
Views: 487204

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

Shame you dont plan to add anything. 1 thing, would make it really awesome, 1 liners like in brutal doom, but in different style... Lets say we get shotgun upgrade and then our badass says: "See this? This is my boomstick!" In this style https://youtu.be/6A4-SVUHQYI?t=280 After killing huge enemy ...

Go to advanced search