Search found 38 matches
- Wed Oct 16, 2019 3:11 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 142814
Re: Led's Generic Weapon Mod (Updated 15th October 2019)
Hello everyone! I hope all is well. It's been an awfully long time since I've visited the forums due to real life issues. I very much appreciate the positive feedback the mod is still receiving and a new update is now available in time for Halloween! -Brightmaps have now been added to all weapons ...
- Thu Sep 05, 2019 4:58 pm
- Forum: Gameplay Mods
- Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
- Replies: 54
- Views: 13257
Re: Lizardcommando's Eri-Guns mod (Ver. 3A)
Well, I'm pretty stumped so far with the Railgun. For some reason, the attack sound always plays even when firing the secondary shot. The secondary shot has its own unique firing sound. The scope zoom toggle is fucked up. You can hold down the secondary function button in order to rapidly switch ...
- Thu Sep 05, 2019 4:36 pm
- Forum: Gameplay Mods
- Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
- Replies: 54
- Views: 13257
Re: Lizardcommando's Eri-Guns mod (Ver. 3A)
I got rid of the Attacksound, but all that did was make it so that the default Railgun sound is played on top of the custom sound that I had defined. Well, it's okay. Just rename your fire sound "railgf1" and you should be fine... OR Put the flag "RGF_SILENT" in your A_RailAttack and put the sound ...
- Tue Sep 03, 2019 6:42 pm
- Forum: Gameplay Mods
- Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
- Replies: 54
- Views: 13257
Re: Lizardcommando's Eri-Guns mod (Ver. 3A)
Qqt74Bej_y8 Ok. Here is the update so far. Updated Dual Pistols sprites (if you somehow missed the other video), the new Railgun (weapon sprites by Neccronix), and new Autoshotgun. I'm happy with the Dual Pistols but the Autoshotgun can reload anytime, despite if it has no ammo or full ammo in its ...
- Sun Sep 01, 2019 9:04 pm
- Forum: Gameplay Mods
- Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
- Replies: 54
- Views: 13257
Re: Lizardcommando's Eri-Guns mod (Ver. 3A)
Personally I'd like to see for this mod: - faster weapon selection (like in Duke Nukem 3D or Final Doomer) Select: "####" A 1 A_Raise(12) // void A_Raise [(int raisespeed)] => how much the weapon is raised by. Default is 6. Loop Ready: "####" A 1 A_WeaponReady Loop Deselect: "####" A 1 A_Lower(12 ...
- Wed Aug 28, 2019 10:35 am
- Forum: Gameplay Mods
- Topic: Lizardcommando's Eri-Guns mod (Ver. 4)
- Replies: 54
- Views: 13257
Re: Lizardcommando's Eri-Guns mod (Ver. 3)
What is the song you used in your V.3 demonstration?lizardcommando wrote:
Spoiler: old videoSpoiler: very old videoThis was originally made for my own personal use, but I figured I should just release this for everyone else to enjoy.

It sounds effing good.

By the way, excellent mod!
- Sat Aug 17, 2019 2:50 pm
- Forum: Off-Topic
- Topic: Games that deserve a "2nd chance"
- Replies: 37
- Views: 5249
Re: Games that deserve a "2nd chance"
I don't think Duke Nukem Forever deserves a "second chance." I think it was an absolutely FANTASTIC game the first time through. No, it isn't as good as 3D. And yes, you can see some flaws in it, such as the 2 weapon (later patched) and historically late punch lines against Master Chief. But you ...
- Fri Jun 21, 2019 7:55 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4977
- Views: 1224366
Re: Mod Download Broken? Request Reuploads Here
viewtopic.php?f=37&t=31879 - PsyGirl Mugshot (no shades)
The mugshots can't be downloaded there anymore...
I wonder if someone do have another link for these ones...
The mugshots can't be downloaded there anymore...
I wonder if someone do have another link for these ones...
- Sun Jun 02, 2019 5:29 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3035
- Views: 889616
Re: The Guncaster - 3.2
So, there was an art contest I signed into and I completely forgot until like 15 minutes before the deadline, and I just drew the first dragon that came to mind in like five minutes. I think I truly managed to capture Cygnis visage in this picture. Aw, that's adorable. A little round thicc dragon.
- Sun Jun 02, 2019 5:26 pm
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 828
- Views: 155581
Re: Faspons [REL: APR 06 2018 / DEV: JUN 01 2019]
Don't act like a baby, please.Zachus-Claudicus wrote:Rifles for boring plebs Pistols are a big yes
This obnoxious behavior will get you nowhere...
- Thu Nov 29, 2018 5:10 pm
- Forum: Gameplay Mods
- Topic: Hell Caliber [HC2 Status Update]
- Replies: 116
- Views: 45630
Re: [WIP!] Hell Caliber (Previously Unnamed)
Erhm...
When I try to download the file, I directly go to the contents inside instead of the usual download link in Dropbox...
Can you fix that, please?
When I try to download the file, I directly go to the contents inside instead of the usual download link in Dropbox...
Can you fix that, please?
- Sun Nov 18, 2018 7:43 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1536
- Views: 487204
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Shame you dont plan to add anything. 1 thing, would make it really awesome, 1 liners like in brutal doom, but in different style... Lets say we get shotgun upgrade and then our badass says: "See this? This is my boomstick!" In this style https://youtu.be/6A4-SVUHQYI?t=280 After killing huge enemy ...
- Sun Nov 18, 2018 5:51 pm
- Forum: Gameplay Mods
- Topic: Hard-Doom v8.3.1 - Updated 10/15/18
- Replies: 62
- Views: 46264
Re: Hard-Doom v8.3.1 - Updated 10/15/18
I was wondering if anyone would be interested in a CVAR like "hd_classic" which would enable a classic mode. In classic mode it would only spawn the original enemy lineup and the enemies that used to drop the Skulltag weapons will drop them. Thoughts? That's actually a good idea. Just in case some ...
- Sun Nov 18, 2018 5:49 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1536
- Views: 487204
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Well, in my opinion, we should wait that Pillow fix those nasty bugs first, before doing anything. The flare problem needs to be addressed, the FMG still have some animations to be fixed... Also, he may have something new to introduce in a upcoming version soon. For now on, I think he's busy with ...
- Sun Nov 18, 2018 5:46 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1536
- Views: 487204
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Shame you dont plan to add anything. 1 thing, would make it really awesome, 1 liners like in brutal doom, but in different style... Lets say we get shotgun upgrade and then our badass says: "See this? This is my boomstick!" In this style https://youtu.be/6A4-SVUHQYI?t=280 After killing huge enemy ...