Nice wad! I really like the style, it reminds me of Alice in wonderland (Maybe because of that chessfloor texture). Though I thinks it's too easy, even on UV. There is plenty of ammo and medkits, but not enough meat
(Sorry if I made any mistakes, english isn't my native language)
Search found 3 matches
- Sat May 26, 2018 12:17 pm
- Forum: Scripting
- Topic: MAPINFO doesn't work at all
- Replies: 1
- Views: 169
MAPINFO doesn't work at all
I've made a MAPINFPO script to change the map music, but it doesnt work as you already understood
Here is the code:
Ugh. . . 
Here is the code:
Code: Select all
defaultmap
map MAP01 "The experiment"
next MAP02
music D_EVIL

- Mon Mar 05, 2018 3:34 pm
- Forum: Mapping
- Topic: How to make immovable texture?
- Replies: 1
- Views: 383
How to make immovable texture?
Helllo everyone! I've made some sector that have action "Elevator lower to the nearest floor", and when this sector moving it is moving it's textures from the side, so you can see result on the screen...
How to make those textures immovable?
[img]Screenshot_Doom_20180306_003142.png[/img]
How to make those textures immovable?
[img]Screenshot_Doom_20180306_003142.png[/img]