Search found 13 matches
- Thu Jul 31, 2025 5:05 pm
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 7
- Views: 2910
Re: [WIP] Heretic Silverspring Fortress
It seems that I have forgot about this mod in ZDoom Fourms for 2 years despite I released v0.1 and v0.2 on the moddb page for Heretic: Silverspring Fortress few months ago. Let's dust this off with a quick update. To put it short, I begun toning down some features that were too much, mainly the with ...
- Mon Jan 23, 2023 11:06 pm
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 7
- Views: 2910
Re: [WIP] Heretic Silverspring Fortress
I don't think the undead warrior normally has an extreme death sequence but I can see what I can do and clean up the other ones. All of the sprites end up in global color pallet because I make them in GIMP and import them into SLADE but you can change them to any games pallet you want once you ...
- Sun Jan 22, 2023 9:56 pm
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 7
- Views: 2910
Re: [WIP] Heretic Silverspring Fortress
That looks awesome. I might have something you're interested in. A while ago I made alternate normal death sequences for some monsters. I think it's a bit much that every time you kill a chaos serpent, golem or ophidian the damn things explode into paste even when the bare minimum of force was used ...
- Fri Nov 25, 2022 7:46 pm
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 7
- Views: 2910
Re: [WIP] Heretic Silverspring Fortress
Hello Everyone! It has been almost 2 months without any updates ever since I posted this thread back in October. To be frank, I was slowly getting burned out and decided to take some time off which you know, stuff happens. That and I was fairly busy with other things including college for a while ...
- Thu Oct 06, 2022 1:10 am
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 7
- Views: 2910
[WIP] Heretic Silverspring Fortress v0.2
https://imgur.com/tIzOHqW Introduction I originally started making this back in late 2018 as a little gameplay mod that fixes some of the things I didn't like about Heretic. As time goes on over the past few years, it eventually evolved into a gameplay mod (albeit somewhat ambitious with the ...
- Wed Apr 01, 2020 4:27 pm
- Forum: Abandoned/Dead Projects
- Topic: [CANCEL] HeXen: The Land of the Serpent Riders(GZDoom/Zand)
- Replies: 59
- Views: 28053
Re: [WIP] HeXen III: The Land of the Serpent Riders(GZDoom/Z
Hello, I've been contributing with this project for a while since Taurustar has been pretty busy with IRL stuff (and still is). The day where he comes back still remains uncertain so that leaves up to me for the time being. Aside from that, I made good amount of progress and most importantly planned ...
- Fri Jul 26, 2019 5:16 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4649348
Re: [SPRITES] Spriting Carnival!!
Ahh, I remember when I found the Korax Rider (Korax and DSparil together) sprite sheets by UnTrustable a long time ago. I love how it really turned out, especially the Heresiarch one but it's sadly unfinished. I hope someone could finish it someday, who knows. I once tried to mess around coding ...
- Wed Oct 03, 2018 8:46 am
- Forum: Off-Topic
- Topic: Hunt Down The Freeman aftermath: Unforeseen Consequences
- Replies: 30
- Views: 3418
Re: Hunt Down The Freeman aftermath: Unforeseen Consequences
I know there's a lot of things to talk about HDTF despite I've learned about it for a while but I'll just put it to this way. "Hunt Down The Freeman is the worst thing ever made by another human being. It's an insult to first-person shooters, it's an insult Half-Life 2 but most importantly it's an ...
- Mon Sep 03, 2018 10:57 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690596
Re: ZDoom project ideas you have
I had an idea of mine that I was thinking about for a while. Though It might be a scrapped one but here it goes. A WolfenDoom mod but something...something different that I 'd like to see. Instead of B.J Blazkowicz, How about a Russian Spy! With some inspirations from RTCW (Return to Castle ...
- Mon May 21, 2018 2:07 am
- Forum: Abandoned/Dead Projects
- Topic: [CANCEL] HeXen: The Land of the Serpent Riders(GZDoom/Zand)
- Replies: 59
- Views: 28053
Re: [WIP] HeXen III: The Land of the Serpent Riders(GZDoom/Z
Good stuff mate! Keep the good work, really looking forward for next public beta.
- Sun Mar 25, 2018 4:21 pm
- Forum: Resources
- Topic: [Sprites]NeoWorm Resources - Google drive link pg.1
- Replies: 542
- Views: 154965
Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24
Good stuff mate! I like where this is going, keep it up!
- Sat Mar 17, 2018 10:47 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30878
- Views: 2145282
Re: The WIP Thread
Working on a project for HeXen as I'm getting it started. To be fair, I'm completely unfamiliar with doom modding in general and this is just my first time mapping stuff. In that case, here's the 1st map so far.
[imgur]https://i.imgur.com/YDocNLD[/imgur]
[imgur]https://i.imgur.com/YDocNLD[/imgur]
- Tue Feb 27, 2018 9:32 am
- Forum: Abandoned/Dead Projects
- Topic: [CANCEL] HeXen: The Land of the Serpent Riders(GZDoom/Zand)
- Replies: 59
- Views: 28053
Re: [WIP] HeXen III: The Land of the Serpent Riders(GZDoom/Z
Although, I've known HeXen series for a while. It's sad that the whole series have died off since raven software cares about other things nowadays. I did notice this project for about 4 years ago when it died off around 2012. But when I see it's back online and more progress going on, I'm actually ...