Search found 539 matches
- Fri Nov 09, 2018 11:47 pm
- Forum: Tutorials
- Topic: The How-To Guide To 3D Models In Doom
- Replies: 18
- Views: 11899
Re: The How-To Guide To 3D Models In Doom
Do you have something with 3D Studio Max, ...... At the Blender logon screen one can set so that Blender behaves just like 3DSMax. [imgur]https://i.imgur.com/RPt9JDB[/imgur] But, since I never really used Blender myself, I'm not sure if creating a model is like 3DSMax. Oh man that sound great. I ho...
- Thu Nov 08, 2018 6:05 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
Yes most of my errors are double definesramon.dexter wrote:Older versions of gzdoombuilder (before the bugfix) accepted double defines. The newer version stopped accepting double defines, so that's maybe the cause of your troubles. I had the similar problem.
- Thu Nov 08, 2018 12:46 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
It might be worthwhile for you to upload the map. Somebody else might find what's wrong. I got it working due to so many stupid errors in decorate files which i dont understand as of why these error happened. I had a older version of the builder before maxed rage quit, i had many few errors but nev...
- Wed Nov 07, 2018 11:28 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 144022
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Does GZDB write anything in errors list? (bottom right of the window, with exclamation icon) Yes it did and since i have fixed few errors, the models started to appear. But i now have a tons of error with textures not defined and sprites not founds. I believe there is a mess with my decorate file t...
- Tue Nov 06, 2018 10:59 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
ok i have seperated a new work folder and selectionned a single object of my mod to test it into a new empty map alone... and to my stupefaction... it showed in the builder! So i cannot understand it with my eyes. So this kinda make me think... there must be a problem somewhere. right now in my test...
- Tue Nov 06, 2018 10:01 pm
- Forum: Tutorials
- Topic: The How-To Guide To 3D Models In Doom
- Replies: 18
- Views: 11899
Re: The How-To Guide To 3D Models In Doom
Do you have something with 3D Studio Max, or it should be the same? I have never touched blender before... as i am afraid a little because i learned myself how to use 3DSMax and it took me about a year to model properly.
- Tue Nov 06, 2018 9:54 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 144022
- Tue Nov 06, 2018 9:52 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 144022
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
my C drive is only allowed for the Windows OS and updates... fixed partition of 200GB... in case the OS crash, i only lost the OS part.Kappes Buur wrote:Where did you install GZDBBF?
Mostly everything is on others hard drive's partitions.
Spoiler:
- Mon Nov 05, 2018 11:50 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
That's odd. The download works for me. I'll mirror it for you thanks for the mirror. OMG enjay.jpg okay... so what aint working on then? i see his model files fine in editor and in visual mode. i must do something wrong somehow in my mod then. i just don't understand how... imma need to inspect his...
- Mon Nov 05, 2018 10:57 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 144022
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
i have a huge problem at the moment with newest build (r3039-x64 / r3039) as i cannot get to see any of my md3 models in the editor but shows in game fine. i did every updates with my computer, video card, slimdx, framework and directx... still nothings shows up. It appeared i had maybe the same pro...
- Mon Nov 05, 2018 10:28 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
his file seem to be down somehow, i cannot download it.
- Mon Nov 05, 2018 12:26 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
I will try that tonight after work
- Sun Nov 04, 2018 9:40 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
I'm not sure if this will help. You probably have DirectX12 installed. Unfortunately, NVIDIA Control Panel only shows the last version and not all versions which are installed. i did a dxdiag and it showed directx 11. DB2, GZDB, GZDBBF require DirectX9 to be installed as well. To facilitate that in...
- Sun Nov 04, 2018 2:44 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
and info about my computer
i did test with either the x86 and x64 build... same problem.
i did test with either the x86 and x64 build... same problem.
- Sun Nov 04, 2018 2:31 pm
- Forum: Mapping
- Topic: MD3 models not displayed in gzDoom Builder
- Replies: 20
- Views: 2790
Re: MD3 models not displayed in gzDoom Builder
I have checkhed with GZDBD version and it is well the bug-fixed one of r3039 x64. I did checked my net framework and i am on the v4.6.1. I checked the SlimDX x64 and i have the one on the git-hub (16 Jul) regedit.png ver.png i don't know what is wrong here. When i open the builder i have this error....