Search found 15 matches
- Sat Apr 15, 2023 9:25 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651516
Re: Ashes Afterglow TC - News Update pg117
Ok man, you read my mind it seems. I was actually thinking about asking for a 1911. Absolutely hyped for the expansion.
- Wed Dec 28, 2022 7:38 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 199501
Re: Dusted's Pandemonia (v2.3) (+ A Monster-only version!)
Is Pandemonic Voyage created specifically for the mod and Is there a separate thread for the map pack? Pandemonic Voyage is standalone, but I feel it plays really well with Pandemonia. It does have some custom content sprinkled in, mainly for the later maps. I haven't made a forum thread yet though ...
- Tue Dec 27, 2022 11:04 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 199501
Re: Dusted's Pandemonia (v2.3) (+ A Monster-only version!)
Is Pandemonic Voyage created specifically for the mod and Is there a separate thread for the map pack?
- Sun Dec 25, 2022 8:03 am
- Forum: Gameplay Mods
- Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
- Replies: 58
- Views: 18136
Re: Tempered Arms: A gameplay mod for Hexen [v1.5.0]
There's a newer (1.5.1) version on the doomworld forums.
- Sat Dec 24, 2022 11:30 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 241906
Re: Wrath of Cronos RPG V3A
Is v3a the most recent version?
- Thu Dec 22, 2022 11:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-Blood | Relase | v 0.1
- Replies: 75
- Views: 83673
Re: Re-Blood | Relase | v 0.1
The dl links for this and his other mod, Re-Powerslave seems to be down. What gives?
Edit: The gdrive link in the video is still up fyi
Edit: The gdrive link in the video is still up fyi
- Thu Dec 22, 2022 11:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-PowerSlave v1
- Replies: 38
- Views: 25710
Re: Re-PowerSlave v1
Damn what happened to this? The dl link is dead, same as his Re-Blood mod. The NightDive rerelease shouldn't matter since it's a free mod and has it's own unique levels and assets.
Edit: The gdrive link in the video is still up fyi.
Edit: The gdrive link in the video is still up fyi.
- Thu Dec 22, 2022 9:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 292
- Views: 131921
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
This looks like a sweet modpack kinda deal with a maintained DoomRPG. Wish I found this sooner. Will give a try soon and might post some feedback too. Thanks
- Wed Dec 21, 2022 9:02 pm
- Forum: Gameplay Mods
- Topic: Hexercise v0.0.6: The coldest of the fixes
- Replies: 76
- Views: 20006
Re: Hexercise v0.0.6: The coldest of the fixes
Not to resurrect this thread from slumer but the Fighter's left hand sprite is broken and it seems Nash's widepix that got officially adapted is the point of conflict. The user created widescreen patch posted on page 5 fixes the issue a bit but the left hand sprite is cut off at the wrist, as in the ...
- Mon Dec 19, 2022 10:18 pm
- Forum: Graphic/Audio Patches
- Topic: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)
- Replies: 16
- Views: 16952
Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)
Does this include the compatibility patches for PWADs that Revenant100 included?
- Mon Dec 19, 2022 9:02 am
- Forum: Levels
- Topic: [Community Project] The 20 Heretics Challenge [Released]
- Replies: 116
- Views: 27848
Re: [Community Project] The 20 Heretics Challenge [Released]
Sorry to resurrect the thread to be the bearer of bad news, but it seems like this has problems starting in GZDoom 4.8.2. I get the following 2 fatal errors right after LoadActors while the game is starting up: Script error "20hcc.pk3:zscript/statscreen.zsc" line 154: Left side of mFont is not a ...
- Thu Dec 08, 2022 7:40 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 213
- Views: 133083
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
I may just be a buffon and not noticing something very obvious but I can't get it to run for the life of me. Trying to launch it immediately crashes.
Here's the log: https://pastebin.com/1zrmtSrY
Here's the log: https://pastebin.com/1zrmtSrY
- Wed Dec 07, 2022 5:05 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1458
- Views: 341073
Re: Walpurgis 0.97 (For Doom/Heretic/Hexen) [NEW TRAILER!]
Holy crap! This has a spearman class?! I'm in
- Wed Sep 12, 2018 5:36 am
- Forum: Technical Issues
- Topic: Loading gzdoom config file with zdl
- Replies: 3
- Views: 2380
Re: Loading gzdoom config file with zdl
What's confusing here? -config overrides the default config path for both reading and writing so it should be all you need. Sorry for not clearing it up. I tried to load a custom ini file using -config that i had already configured with a text editor, but after starting the mod it looked like as if ...
- Wed Sep 12, 2018 3:04 am
- Forum: Technical Issues
- Topic: Loading gzdoom config file with zdl
- Replies: 3
- Views: 2380
Loading gzdoom config file with zdl
Hi, Do a lot of zdoom/gzdoom users here use zdl? I want to set up multiple config files for pwads and megawads that have extra settings, so they don't conflict with each other when configuring them. I know i can copy gzdoom to every mod folder and load them separately, but that doesn't seem to be ...