Search found 15 matches

by PurpleRhino83
Sat Apr 15, 2023 9:25 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651516

Re: Ashes Afterglow TC - News Update pg117

Ok man, you read my mind it seems. I was actually thinking about asking for a 1911. Absolutely hyped for the expansion.
by PurpleRhino83
Wed Dec 28, 2022 7:38 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199501

Re: Dusted's Pandemonia (v2.3) (+ A Monster-only version!)

Is Pandemonic Voyage created specifically for the mod and Is there a separate thread for the map pack? Pandemonic Voyage is standalone, but I feel it plays really well with Pandemonia. It does have some custom content sprinkled in, mainly for the later maps. I haven't made a forum thread yet though ...
by PurpleRhino83
Tue Dec 27, 2022 11:04 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 199501

Re: Dusted's Pandemonia (v2.3) (+ A Monster-only version!)

Is Pandemonic Voyage created specifically for the mod and Is there a separate thread for the map pack?
by PurpleRhino83
Sun Dec 25, 2022 8:03 am
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18136

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.0]

There's a newer (1.5.1) version on the doomworld forums.
by PurpleRhino83
Sat Dec 24, 2022 11:30 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1043
Views: 241906

Re: Wrath of Cronos RPG V3A

Is v3a the most recent version?
by PurpleRhino83
Thu Dec 22, 2022 11:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re-Blood | Relase | v 0.1
Replies: 75
Views: 83673

Re: Re-Blood | Relase | v 0.1

The dl links for this and his other mod, Re-Powerslave seems to be down. What gives?
Edit: The gdrive link in the video is still up fyi
by PurpleRhino83
Thu Dec 22, 2022 11:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re-PowerSlave v1
Replies: 38
Views: 25710

Re: Re-PowerSlave v1

Damn what happened to this? The dl link is dead, same as his Re-Blood mod. The NightDive rerelease shouldn't matter since it's a free mod and has it's own unique levels and assets.
Edit: The gdrive link in the video is still up fyi.
by PurpleRhino83
Thu Dec 22, 2022 9:18 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 292
Views: 131921

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

This looks like a sweet modpack kinda deal with a maintained DoomRPG. Wish I found this sooner. Will give a try soon and might post some feedback too. Thanks
by PurpleRhino83
Wed Dec 21, 2022 9:02 pm
Forum: Gameplay Mods
Topic: Hexercise v0.0.6: The coldest of the fixes
Replies: 76
Views: 20006

Re: Hexercise v0.0.6: The coldest of the fixes

Not to resurrect this thread from slumer but the Fighter's left hand sprite is broken and it seems Nash's widepix that got officially adapted is the point of conflict. The user created widescreen patch posted on page 5 fixes the issue a bit but the left hand sprite is cut off at the wrist, as in the ...
by PurpleRhino83
Mon Dec 19, 2022 10:18 pm
Forum: Graphic/Audio Patches
Topic: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)
Replies: 16
Views: 16952

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Does this include the compatibility patches for PWADs that Revenant100 included?
by PurpleRhino83
Mon Dec 19, 2022 9:02 am
Forum: Levels
Topic: [Community Project] The 20 Heretics Challenge [Released]
Replies: 116
Views: 27848

Re: [Community Project] The 20 Heretics Challenge [Released]

Sorry to resurrect the thread to be the bearer of bad news, but it seems like this has problems starting in GZDoom 4.8.2. I get the following 2 fatal errors right after LoadActors while the game is starting up: Script error "20hcc.pk3:zscript/statscreen.zsc" line 154: Left side of mFont is not a ...
by PurpleRhino83
Thu Dec 08, 2022 7:40 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 213
Views: 133083

Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

I may just be a buffon and not noticing something very obvious but I can't get it to run for the life of me. Trying to launch it immediately crashes.
Here's the log: https://pastebin.com/1zrmtSrY
by PurpleRhino83
Wed Dec 07, 2022 5:05 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 341073

Re: Walpurgis 0.97 (For Doom/Heretic/Hexen) [NEW TRAILER!]

Holy crap! This has a spearman class?! I'm in
by PurpleRhino83
Wed Sep 12, 2018 5:36 am
Forum: Technical Issues
Topic: Loading gzdoom config file with zdl
Replies: 3
Views: 2380

Re: Loading gzdoom config file with zdl

What's confusing here? -config overrides the default config path for both reading and writing so it should be all you need. Sorry for not clearing it up. I tried to load a custom ini file using -config that i had already configured with a text editor, but after starting the mod it looked like as if ...
by PurpleRhino83
Wed Sep 12, 2018 3:04 am
Forum: Technical Issues
Topic: Loading gzdoom config file with zdl
Replies: 3
Views: 2380

Loading gzdoom config file with zdl

Hi, Do a lot of zdoom/gzdoom users here use zdl? I want to set up multiple config files for pwads and megawads that have extra settings, so they don't conflict with each other when configuring them. I know i can copy gzdoom to every mod folder and load them separately, but that doesn't seem to be ...

Go to advanced search