Search found 8 matches

by [HotPocket]
Sun Jul 28, 2019 11:06 pm
Forum: Feature Suggestions [GZDoom]
Topic: UseMultiplayerMonsters property for skill MAPINFO
Replies: 0
Views: 233

UseMultiplayerMonsters property for skill MAPINFO

Since I couldn't fit it full into the title, just pretend it says "UseMultiplayerMonsters property for skill definition in MAPINFO" Pretty much the title, adding said property to a skill definition in a MAPINFO text lump would spawn all monsters where they would be as if it were a co-op match. And ...
by [HotPocket]
Sat Jul 06, 2019 12:00 am
Forum: Feature Suggestions [GZDoom]
Topic: Semi-XY Sprite Billboarding
Replies: 6
Views: 1102

Semi-XY Sprite Billboarding

My idea of semi-XY sprite billboarding is pretty much putting a maximum amount of pitch that a sprite can face. Because when you look down to see a monster facing straight into the ground with it's legs up in the air, it can look kinda dumb. See the billboard axis example on the ZDoom wiki here if ...
by [HotPocket]
Fri Jun 21, 2019 12:27 pm
Forum: Gameplay Mods
Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
Replies: 66
Views: 29750

Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Why not have the mancubus goto sleep when it dies gets tired?
by [HotPocket]
Sat May 25, 2019 3:43 pm
Forum: Gameplay Mods
Topic: [minimod][1.4.1] Precise Crosshair
Replies: 59
Views: 54507

Re: [minimod][1.1] Precise Crosshair

Reminds me of Arma 2, I'm a bit surprised nobody made this sooner.
by [HotPocket]
Wed Apr 24, 2019 4:33 pm
Forum: Gameplay Mods
Topic: Doom with Sprinkles [1.1]
Replies: 48
Views: 13854

Re: Doom with Sprinkles [1.0]

Also, dws has some trouble when it comes to the XY axis. I think you should add the flag of +FORCEYBILLBOARD when it comes to torches, lamps and mostly all light sources in general. I don't know if it's only on my side though, so turn your XY axis on and see if it happens to you too.
by [HotPocket]
Mon Apr 15, 2019 9:13 pm
Forum: Gameplay Mods
Topic: Doom with Sprinkles [1.1]
Replies: 48
Views: 13854

Re: Doom with Sprinkles [1.0]

Pompous Seed wrote: Glad to be your #1! I'll see if I can fix that in the next update.
Speaking of a next update, do you think you'll add an option to set the amount of particles that come from explosions and etc in the next update?
by [HotPocket]
Sat Apr 13, 2019 7:01 pm
Forum: Gameplay Mods
Topic: Doom with Sprinkles [1.1]
Replies: 48
Views: 13854

Re: Doom with Sprinkles [1.0]

This is now my #1 favorite mod, but only problem is that the retro shader is on by default.
by [HotPocket]
Fri Feb 15, 2019 8:33 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Shadowmap support for 3D floors
Replies: 1
Views: 321

Shadowmap support for 3D floors

About a few days ago, I found out about shadowmaps and I immediately got to messing around with lighting. Then came the part where I had to give it a try with a simple 3D floor. The results for me were kinda mixed. https://imgur.com/lqdlQYm I was going to use [img], but for some reason I can't use ...

Go to advanced search