Search found 8 matches
- Sun Jul 28, 2019 11:06 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: UseMultiplayerMonsters property for skill MAPINFO
- Replies: 0
- Views: 233
UseMultiplayerMonsters property for skill MAPINFO
Since I couldn't fit it full into the title, just pretend it says "UseMultiplayerMonsters property for skill definition in MAPINFO" Pretty much the title, adding said property to a skill definition in a MAPINFO text lump would spawn all monsters where they would be as if it were a co-op match. And ...
- Sat Jul 06, 2019 12:00 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Semi-XY Sprite Billboarding
- Replies: 6
- Views: 1102
Semi-XY Sprite Billboarding
My idea of semi-XY sprite billboarding is pretty much putting a maximum amount of pitch that a sprite can face. Because when you look down to see a monster facing straight into the ground with it's legs up in the air, it can look kinda dumb. See the billboard axis example on the ZDoom wiki here if ...
- Fri Jun 21, 2019 12:27 pm
- Forum: Gameplay Mods
- Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
- Replies: 66
- Views: 29750
Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
Why not have the mancubus goto sleep when it dies gets tired?
- Sat May 25, 2019 3:43 pm
- Forum: Gameplay Mods
- Topic: [minimod][1.4.1] Precise Crosshair
- Replies: 59
- Views: 54507
Re: [minimod][1.1] Precise Crosshair
Reminds me of Arma 2, I'm a bit surprised nobody made this sooner.
- Wed Apr 24, 2019 4:33 pm
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13854
Re: Doom with Sprinkles [1.0]
Also, dws has some trouble when it comes to the XY axis. I think you should add the flag of +FORCEYBILLBOARD when it comes to torches, lamps and mostly all light sources in general. I don't know if it's only on my side though, so turn your XY axis on and see if it happens to you too.
- Mon Apr 15, 2019 9:13 pm
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13854
Re: Doom with Sprinkles [1.0]
Speaking of a next update, do you think you'll add an option to set the amount of particles that come from explosions and etc in the next update?Pompous Seed wrote: Glad to be your #1! I'll see if I can fix that in the next update.
- Sat Apr 13, 2019 7:01 pm
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13854
Re: Doom with Sprinkles [1.0]
This is now my #1 favorite mod, but only problem is that the retro shader is on by default.
- Fri Feb 15, 2019 8:33 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Shadowmap support for 3D floors
- Replies: 1
- Views: 321
Shadowmap support for 3D floors
About a few days ago, I found out about shadowmaps and I immediately got to messing around with lighting. Then came the part where I had to give it a try with a simple 3D floor. The results for me were kinda mixed. https://imgur.com/lqdlQYm I was going to use [img], but for some reason I can't use ...