Search found 11 matches
- Wed Feb 21, 2024 6:30 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4990
- Views: 1249739
Re: Mod Download Broken? Request Reuploads Here
Anyone got a link to this old mod? It's gone from drdteam.org. Is there an archive for drdteam files? Here's where I got the link from: https://steamcommunity.com/sharedfiles/filedetails/?id=71361344 https://drdteam.org/index.php/files/get/X-76-kq9qx/myilittlepony.zip https://www.mediafire.com/file ...
- Tue Feb 20, 2024 8:18 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4990
- Views: 1249739
Re: Mod Download Broken? Request Reuploads Here
Anyone got a link to this old mod? It's gone from drdteam.org. Is there an archive for drdteam files?
Here's where I got the link from: https://steamcommunity.com/sharedfiles/ ... d=71361344
https://drdteam.org/index.php/files/get ... lepony.zip
Here's where I got the link from: https://steamcommunity.com/sharedfiles/ ... d=71361344
https://drdteam.org/index.php/files/get ... lepony.zip
- Mon Jan 15, 2024 6:05 am
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 101317
Re: TDBots Mk2 - v1 (11/05/2022)
After fiddling around with the old versions of TDBots, I found out that the last version of TDBots that work with ZDoom without any modifications is TDBots v26c.
Here's a link to it for anyone that is interested: https://www.mediafire.com/file/uztntqip ... c.pk3/file
Here's a link to it for anyone that is interested: https://www.mediafire.com/file/uztntqip ... c.pk3/file
- Tue Nov 03, 2020 1:31 pm
- Forum: Scripting
- Topic: ZScript Translation Property in Functions
- Replies: 4
- Views: 711
Re: ZScript Translation Property in Functions
Ah yeah, then clearly I won't be able to do it unfortunately as the translation is not consistent between the player and the non-player actor. The translation needs to be blended, which means the actor would have the hue of the player's color, mainly the player that's being targeted by the actor in ...
- Tue Nov 03, 2020 10:38 am
- Forum: Scripting
- Topic: ZScript Translation Property in Functions
- Replies: 4
- Views: 711
Re: ZScript Translation Property in Functions
So, basically, I can't dynamically change the translation of the actor? The translation has to be hard coded?
Well, that's a shame. I think I can do it through ACS though, so I think I'll go with that, I just would have hoped that I could do it through ZScript.
Thanks for your help though.
Well, that's a shame. I think I can do it through ACS though, so I think I'll go with that, I just would have hoped that I could do it through ZScript.
Thanks for your help though.
- Tue Nov 03, 2020 10:06 am
- Forum: Scripting
- Topic: ZScript Translation Property in Functions
- Replies: 4
- Views: 711
ZScript Translation Property in Functions
So, I've been trying to mess around with the translation property in ZScript. I'm essentially trying to change the translation of an actor through a function, but, I can't seem to get it working as a string. Here's an example: class TranslationTest : ZombieMan { override void BeginPlay() { if(target ...
- Sun Oct 18, 2020 9:18 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 101317
Re: TDBots: The fast-performing bots v26c (10/10/2020)
1. Essentially, this program places down nodes by calculating the distance between each nodes and the player. If the player is farther than 128 map units of all nodes that are present, the program places down a new node on the player, and the process repeats. I will have to upgrade this program soon ...
- Sun Oct 18, 2020 5:15 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 101317
Re: TDBots: The fast-performing bots v26c (10/10/2020)
Hi there, I have completed the Doom Episode 1 nodes for your mod. I have made my own little program to create automatic nodes and If you're interested, I'd be more than willing to publish a sample of that program so that node creation can be easier for people. Although, I couldn't do E1M6 because ...
Question
Hello, sorry for posting this unecessary topic but I cannot PM anyone since I haven't been around long enough to do so, so I'll ask it here instead. I was trying to post something in the "Resources" section, but I didn't find the "New Topic" button, I looked everywhere and I couldn't find it. Is it ...
- Wed Jan 24, 2018 5:45 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Luna Game 3D
- Replies: 4
- Views: 3570
Re: Luna Game 3D
Please edit the post in its current form, instead of deleting and reposting. Also, you will need to use [imgur] tags if the images are large, such as with the top image. Okay, sorry, I didn't knew how I could told you that I accidentally clicked on "Submit" and I will edit the picture on the top as ...
- Wed Jan 24, 2018 5:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Luna Game 3D
- Replies: 4
- Views: 3570
Luna Game 3D
[imgur]https://i.imgur.com/wEx2nHg[/imgur] Author's note:This is a project that I've been working on and that I posted on Gamejolt about a year ago. ( https://gamejolt.com/games/luna-game-3D/168956 ) The reason that I didn't post this sooner here is because of the reputation that MLP Doom mods ...