Search found 6 matches
- Mon Aug 26, 2024 7:17 pm
- Forum: Gameplay Mods
- Topic: Legacy of Rust weapons
- Replies: 4
- Views: 3794
Re: Legacy of Rust weapons
yeah i'd absolutely think these two extra weapons should be addons to the base roster. i like having the bfg and it feels wrong to omit it.
- Fri Sep 30, 2022 11:35 am
- Forum: Gameplay Mods
- Topic: The Ultimate DOOM64 Weapons Pack [v1.2]: POSTMORTEM
- Replies: 6
- Views: 9207
Re: The Ultimate DOOM64 Weapons Pack [v1.2]: POSTMORTEM
pretty cool. just wish a couple things 1 toggleable recoil 2 the unmaker projectile needs to resemble the original doom 64 appearence. it bothers me that the lasers arent looking like they did in doom 64. heres the unmaker as seen in doom 64. https://www.youtube.com/watch?v=Y-tqD9eHuoE&t=3s it's ...
- Sun Sep 25, 2022 7:12 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418977
Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)
question. how difficult would it be to re-introduce hans grosse to map32 of doom 2.
the baron of hell is cool, but he can be fought anywhere. and i miss the "GUTENTAG!"
it's just a fun homage and i wish our old friend hans got to be there.
the baron of hell is cool, but he can be fought anywhere. and i miss the "GUTENTAG!"
it's just a fun homage and i wish our old friend hans got to be there.
- Mon Mar 08, 2021 1:11 pm
- Forum: Gameplay Mods
- Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
- Replies: 223
- Views: 83604
Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
how do i get the infinite mode to work? i still tire out once i reach a certain threshhold.
edit: i figured out the problem. both this mod and its addon need to be at the top of the load list.
edit: i figured out the problem. both this mod and its addon need to be at the top of the load list.
- Fri Jan 01, 2021 1:41 pm
- Forum: Gameplay Mods
- Topic: HexArcana! (HexArcana V3.1)
- Replies: 136
- Views: 49834
Re: DoomArcana! (HexArcana V2.1)
my only ask is an option to disable mana usage.
...i like being an overpowered god of mana.
i ask this as the infinite ammo dm flag doesnt work with mana.
...i like being an overpowered god of mana.
i ask this as the infinite ammo dm flag doesnt work with mana.
- Wed Jun 17, 2020 8:13 pm
- Forum: Gameplay Mods
- Topic: Omega Zero mod - Version 2 Release
- Replies: 49
- Views: 16494
Re: Omega Zero mod - Version 1 Release
some suggestions. maybe map the supermoves to their own keys? like the 7-hit combo and rekkouha? more super moves like the arc blade, ryuenjin, and messenkou? having the dark elf stay persistant throughout the levels/ option to start and stay powered up? maybe a custom omega zero sprite for doomguy ...