After about 19 hours, I finally 100%'d the mod. What a blast.
I wish skull keys were used more, or for more creative things, like shortcuts.
Oh, and the star launcher is really hard on the ears.
Search found 8 matches
- Mon Mar 16, 2020 7:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 256431
- Wed Jun 26, 2019 4:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 100033
Re: Memoirs of Magic: Full Game is Now Avaliable!
A few things in regards to Keralastics and Massaraksh points! Regarding the Hawkman, his low INT stat is compensated for the fact he has access to the Mini Gun and a Giga Drill Component at the start of the game. The Gigadrill itself (which can be found within the grave keepers hut) Carries him ...
- Thu Jun 20, 2019 10:56 am
- Forum: Abandoned/Dead Projects
- Topic: Soundless Mound: Demo Version [Update 11]
- Replies: 107
- Views: 76642
Re: Soundless Mound: Demo Version [Update 10.1]
Congratulations for winning Joel's second mapping contest.
- Wed Jun 19, 2019 5:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 100033
Re: Memoirs of Magic: Full Game is Now Avaliable!
Well, I've beaten the mod. I admit, towards the end I cheated, and I will explain how and why. First things first: this was a very, very poor experience. 2/10 just because it looks pleasant. I did not get any enjoyment out of playing it at all. And it all can be blamed on poor design: poor weapon ...
- Sun Jun 10, 2018 8:42 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 956
- Views: 417603
Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
Nothing but spoilers. Oh dear god. Was using the Doom Tournament weapon set and bumped into the EX forme of the white shotgunner. Your white shotgunner was already evil and I only ever killed it with invulnerability or time stop, so this one is a total NOPE if it appears 99% of the time. Those ...
- Sun Feb 18, 2018 6:28 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159756
Re: Heretical Doom v1.0 - WE DID IT GUYS!
Doesn't actually work with Strife, this is what I get: Script error, "HereticalDoom 1.0.pk3:decorate.spawners" line 101: Parent type 'AmuletofProtection' not found in StrifeRadsuit Script error, "HereticalDoom 1.0.pk3:decorate.spawners" line 153: Parent type 'BrutalTomeOfPower' not found in ...
- Sat Jan 20, 2018 1:57 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 503
- Views: 363736
Re: La Tailor Girl v1.3 [Borger]
Played the mod for a little bit and thought I'd leave some feedback. 1) In chasecam mode, if the sprite for firing a certain weapon (the shotgun while wearing a hazmat suit for example) is missing, the sprite will disappear while firing. Possibly related to each weapon having its own sprite for ...
- Sat Jan 20, 2018 1:32 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 503
- Views: 363736
Re: La Tailor Girl v1.3 [Borger]
Played around a bit, and found some stuff. 1) Looks like the character/clothing sprite has a unique firing sprite for each gun. And it looks like if it's missing, then the player's sprite disappears completely. Like with the hazmat suit with the shotgun. 2) Wouldn't a button that lets you see the ...