Search found 42 matches

by popguy12
Sat Oct 05, 2024 11:23 am
Forum: Technical Issues
Topic: Framedrops
Replies: 2
Views: 829

Re: Framedrops

currently I've been playing project brutality using Gzdoom but I'm getting frame drops on my new rig which seems like it should be impossible and I know that sounds snobby but here are my specs windows 11 Processor AMD Ryzen 9 7950X3D 16-Core Processor 4.20 GHz Installed RAM 128 GB (127 GB usable ...
by popguy12
Mon Jan 09, 2023 2:37 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 409
Views: 168973

Re: ZDoom Community Top Works of All Time

Somehow just now seeing this thread lol

gonna have to go with
5 - Project Brutality
4 - Deathstrider
3 - HaloDoom: Evolved
2 - Hellcrusher
1 - LiTDooM
by popguy12
Sun Nov 06, 2022 1:54 am
Forum: Resources
Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
Replies: 7
Views: 2306

Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!

if no nav mesh is present would it default to standard A_Chase procedures?
simply to make sure something will work outside of maps without a generated navmesh?
by popguy12
Sun Jul 03, 2022 12:27 am
Forum: Resources
Topic: [ZScript] Popguy12's enemy AI library
Replies: 5
Views: 4227

Re: [ZScript] Popguy12's enemy AI library

leap & jump is nice. the roll looks a bit random. But cool. Maybe a good base for a md3 model, tnx! well, the dodging stuff doesnt have to be a roll, could make it a sidestep or somethin, but yea, might look cool with a Model thats for sure Anyways, puttin out a quick V2 update real quick, just ...
by popguy12
Sun Jun 19, 2022 3:17 am
Forum: Resources
Topic: [ZScript] Popguy12's enemy AI library
Replies: 5
Views: 4227

Re: [ZScript] Popguy12's enemy AI library

i didnt even notice that section was there lmao, i dont really look in the Resources area too much
by popguy12
Fri Jun 10, 2022 2:30 pm
Forum: Resources
Topic: [ZScript] Popguy12's enemy AI library
Replies: 5
Views: 4227

[ZScript] Popguy12's enemy AI library

What is it? This is a free to use enemy AI library, fit for your enemy coding needs, and all in ZScript. I've been working on this the past couple months, in part due to messing around with redoing the enemy functions in my own mod, and helping out with enemies in another mod as well. At its core ...
by popguy12
Wed Apr 20, 2022 2:25 pm
Forum: Gameplay Mods
Topic: ATOM RAIN - OPERATION RESPRITE - V1.3F
Replies: 16
Views: 10377

Re: ATOM RAIN - OPERATION RESPRITE - V1.3B

I like the premise of NeoAtom explosives, but while the explosion of shotguns, grenades and rockets is satisfying in their blast radius and damage, I think it lacks a better visual representation of this NeoAtom blast - the graphics of the blast itself seems not bombastic enough to live up to its ...
by popguy12
Wed Apr 20, 2022 3:30 am
Forum: Gameplay Mods
Topic: ATOM RAIN - OPERATION RESPRITE - V1.3F
Replies: 16
Views: 10377

Re: ATOM RAIN - OPERATION RESPRITE - V1.3B

I like the premise of NeoAtom explosives, but while the explosion of shotguns, grenades and rockets is satisfying in their blast radius and damage, I think it lacks a better visual representation of this NeoAtom blast - the graphics of the blast itself seems not bombastic enough to live up to its ...
by popguy12
Fri Apr 08, 2022 2:08 am
Forum: Gameplay Mods
Topic: Mars Mercenary v1.2: Smooth Operator
Replies: 27
Views: 13911

Re: Mars Mercenary v1

its a good mod, definitely fun, interesting weapon mechanics, nice sounds gonna have to agree tho that the plasma pistol is a bit on the underpowered side, so its not the best for Pistol starts other than that, my only gripe is just some of the pickup sprites for ammo and guns for the ammo some of ...
by popguy12
Tue Nov 30, 2021 4:26 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157838

Re: Brutal Doom Platinum v1.0 release! GZ focused brutal for

enjoying it so far, took me a moment to find the always bob option lmao i think my only gripe so far is the new pistol mags. the new ones kinda blend in and dont really match the SMG or Pistol, which im assuming is why the rifle ammo mags got changed, to better match the new rifle sprites ...
by popguy12
Mon Jan 04, 2021 11:58 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 125109

Re: [minimod][v0.1] Gearbox - weapon selection mod

alright then, thank you, ill look into this
by popguy12
Mon Jan 04, 2021 9:51 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 125109

Re: [minimod][v0.1] Gearbox - weapon selection mod

i tried testing this with Project Brutality to see if it would work well for people who want a weapon wheel for weapon selection, and i came across the missing sprite error that seems to have been brought up already, could you maybe point me to where the code for rendering/scaling the sprites or ...
by popguy12
Thu Dec 03, 2020 7:40 pm
Forum: Gameplay Mods
Topic: [WIP] Blaster Master DooM
Replies: 20
Views: 4399

Re: [WIP] Blaster Master DooM

I kid you not, about four years ago I had an idea for this exact mod. I wish I knew how to do it back in 2016, then I could have stole your thunder. go ahead and make it then, just because i have this here doesnt mean you cant or shouldnt make something like it, either that or maybe you have some ...
by popguy12
Sat Oct 10, 2020 9:39 pm
Forum: Gameplay Mods
Topic: [WIP] Blaster Master DooM
Replies: 20
Views: 4399

Re: [WIP] Blaster Master DooM

Update released, V3A, new enemy, SOPHIA, and various tweaks Check original post for updated link, as well as a link to the version archive, where older versions will be uploaded. Original post has also been updated with screenshots and a few videos. V3A - Refined some gun related mechanics - Lost ...
by popguy12
Sat Jul 25, 2020 8:57 pm
Forum: Gameplay Mods
Topic: [Release] They're Green and they're pissed off
Replies: 22
Views: 3803

Re: [Release] They're Green and they're pissed off

Its an interesting idea, and i would try it out, but you seem to have forgotten to set the file to public.

definitely looks fun and challenging though.

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