Search found 42 matches
- Sat Oct 05, 2024 11:23 am
- Forum: Technical Issues
- Topic: Framedrops
- Replies: 2
- Views: 829
Re: Framedrops
currently I've been playing project brutality using Gzdoom but I'm getting frame drops on my new rig which seems like it should be impossible and I know that sounds snobby but here are my specs windows 11 Processor AMD Ryzen 9 7950X3D 16-Core Processor 4.20 GHz Installed RAM 128 GB (127 GB usable ...
- Mon Jan 09, 2023 2:37 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 409
- Views: 168973
Re: ZDoom Community Top Works of All Time
Somehow just now seeing this thread lol
gonna have to go with
5 - Project Brutality
4 - Deathstrider
3 - HaloDoom: Evolved
2 - Hellcrusher
1 - LiTDooM
gonna have to go with
5 - Project Brutality
4 - Deathstrider
3 - HaloDoom: Evolved
2 - Hellcrusher
1 - LiTDooM
- Sun Nov 06, 2022 1:54 am
- Forum: Resources
- Topic: [ZScript Library] ZNav - Navigation Mshes in ZDoom!
- Replies: 7
- Views: 2306
Re: [ZScript Library] GZPathfinding - ZDoom Nav Meshes!
if no nav mesh is present would it default to standard A_Chase procedures?
simply to make sure something will work outside of maps without a generated navmesh?
simply to make sure something will work outside of maps without a generated navmesh?
- Sun Jul 03, 2022 12:27 am
- Forum: Resources
- Topic: [ZScript] Popguy12's enemy AI library
- Replies: 5
- Views: 4227
Re: [ZScript] Popguy12's enemy AI library
leap & jump is nice. the roll looks a bit random. But cool. Maybe a good base for a md3 model, tnx! well, the dodging stuff doesnt have to be a roll, could make it a sidestep or somethin, but yea, might look cool with a Model thats for sure Anyways, puttin out a quick V2 update real quick, just ...
- Sun Jun 19, 2022 3:17 am
- Forum: Resources
- Topic: [ZScript] Popguy12's enemy AI library
- Replies: 5
- Views: 4227
Re: [ZScript] Popguy12's enemy AI library
i didnt even notice that section was there lmao, i dont really look in the Resources area too much
- Fri Jun 10, 2022 2:30 pm
- Forum: Resources
- Topic: [ZScript] Popguy12's enemy AI library
- Replies: 5
- Views: 4227
[ZScript] Popguy12's enemy AI library
What is it? This is a free to use enemy AI library, fit for your enemy coding needs, and all in ZScript. I've been working on this the past couple months, in part due to messing around with redoing the enemy functions in my own mod, and helping out with enemies in another mod as well. At its core ...
- Wed Apr 20, 2022 2:25 pm
- Forum: Gameplay Mods
- Topic: ATOM RAIN - OPERATION RESPRITE - V1.3F
- Replies: 16
- Views: 10377
Re: ATOM RAIN - OPERATION RESPRITE - V1.3B
I like the premise of NeoAtom explosives, but while the explosion of shotguns, grenades and rockets is satisfying in their blast radius and damage, I think it lacks a better visual representation of this NeoAtom blast - the graphics of the blast itself seems not bombastic enough to live up to its ...
- Wed Apr 20, 2022 3:30 am
- Forum: Gameplay Mods
- Topic: ATOM RAIN - OPERATION RESPRITE - V1.3F
- Replies: 16
- Views: 10377
Re: ATOM RAIN - OPERATION RESPRITE - V1.3B
I like the premise of NeoAtom explosives, but while the explosion of shotguns, grenades and rockets is satisfying in their blast radius and damage, I think it lacks a better visual representation of this NeoAtom blast - the graphics of the blast itself seems not bombastic enough to live up to its ...
- Fri Apr 08, 2022 2:08 am
- Forum: Gameplay Mods
- Topic: Mars Mercenary v1.2: Smooth Operator
- Replies: 27
- Views: 13911
Re: Mars Mercenary v1
its a good mod, definitely fun, interesting weapon mechanics, nice sounds gonna have to agree tho that the plasma pistol is a bit on the underpowered side, so its not the best for Pistol starts other than that, my only gripe is just some of the pickup sprites for ammo and guns for the ammo some of ...
- Tue Nov 30, 2021 4:26 am
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157838
Re: Brutal Doom Platinum v1.0 release! GZ focused brutal for
enjoying it so far, took me a moment to find the always bob option lmao i think my only gripe so far is the new pistol mags. the new ones kinda blend in and dont really match the SMG or Pistol, which im assuming is why the rifle ammo mags got changed, to better match the new rifle sprites ...
- Mon Jan 04, 2021 11:58 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 125109
Re: [minimod][v0.1] Gearbox - weapon selection mod
alright then, thank you, ill look into this
- Mon Jan 04, 2021 9:51 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 125109
Re: [minimod][v0.1] Gearbox - weapon selection mod
i tried testing this with Project Brutality to see if it would work well for people who want a weapon wheel for weapon selection, and i came across the missing sprite error that seems to have been brought up already, could you maybe point me to where the code for rendering/scaling the sprites or ...
- Thu Dec 03, 2020 7:40 pm
- Forum: Gameplay Mods
- Topic: [WIP] Blaster Master DooM
- Replies: 20
- Views: 4399
Re: [WIP] Blaster Master DooM
I kid you not, about four years ago I had an idea for this exact mod. I wish I knew how to do it back in 2016, then I could have stole your thunder. go ahead and make it then, just because i have this here doesnt mean you cant or shouldnt make something like it, either that or maybe you have some ...
- Sat Oct 10, 2020 9:39 pm
- Forum: Gameplay Mods
- Topic: [WIP] Blaster Master DooM
- Replies: 20
- Views: 4399
Re: [WIP] Blaster Master DooM
Update released, V3A, new enemy, SOPHIA, and various tweaks Check original post for updated link, as well as a link to the version archive, where older versions will be uploaded. Original post has also been updated with screenshots and a few videos. V3A - Refined some gun related mechanics - Lost ...
- Sat Jul 25, 2020 8:57 pm
- Forum: Gameplay Mods
- Topic: [Release] They're Green and they're pissed off
- Replies: 22
- Views: 3803
Re: [Release] They're Green and they're pissed off
Its an interesting idea, and i would try it out, but you seem to have forgotten to set the file to public.
definitely looks fun and challenging though.
definitely looks fun and challenging though.