
Search found 16 matches
- Sun Oct 12, 2008 6:26 am
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 224473
Re: The unofficial "ZDoom on Mac OS X" thread.
G4 user here, waiting on that Universal binary.
Thanks for all your work.

- Thu May 01, 2008 4:19 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Changing automap key bindings
- Replies: 5
- Views: 617
Re: Changing automap key bindings
Since my request for this was marked "Duplicate," I want to add my support to this thread. I also want to mention that, in the Customize Controls menu, only the automap key is described as a toggle function. A more consistent menu should include "toggle console", "toggle chasecam" and "toggle coop ...
- Wed Apr 30, 2008 6:12 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom-mapped automap functions
- Replies: 0
- Views: 244
Custom-mapped automap functions
Currently, the automap functions in ZDoom are hard-mapped to specific keys (i.e., "M" for marking and "C" for clearing). This makes it so that those keys are totally off-limits to other functions while in automap mode. In my case, I actually mapped the automap toggle to "M". Needless to say, it took ...
- Tue Jan 08, 2008 8:32 pm
- Forum: General
- Topic: Basic FMOD Ex support (patch included)
- Replies: 43
- Views: 4607
Re: Basic FMOD Ex support (patch included)
More than likely not, but we can always hope! Keep us posted, k0da.
- Fri Nov 09, 2007 12:40 pm
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5657
Re: Most wanted ZDoom feature
No one ever said you need to convert to Skulltag's code. Hell, as long as the current ZDoom code is still usable then go for it.Graf Zahl wrote:To sum it up: Even if the Skulltag team gave their ok I wouldn't use it.
- Wed Nov 07, 2007 2:48 pm
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5657
Re: Most wanted ZDoom feature
But why do you need to have the same code in ZDoom? Why not just use Skulltag instead. It's not that it is based on an outdated version of ZDoom - unlike ZDaemon. I think most here would agree that a modern netcode system would be a major functional improvement for ZDoom -- especially since other ...
- Wed Nov 07, 2007 2:35 pm
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5657
Re: Most wanted ZDoom feature
In case of cheating, I'd suggest the development of a separate anti-cheating system apart from the functional netcode. Maybe R1Q2 would be a good starting point for more ideas?
- Wed Nov 07, 2007 12:57 pm
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5657
Re: Most wanted ZDoom feature
Well, I know k0da was working on replacing the old FMOD with the more cross-platform FMOD Ex, which would go a long way toward resolving audo playback problems on other platforms, but sadly that seems to have gone nowhere. Also, why not work with the Skulltag team to standardize the netcode across ...
- Wed Nov 07, 2007 12:46 pm
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5657
Re: Most wanted ZDoom feature
I'd really like ZDoom to be more cross-platform, or in other words, less Windows-biased. Simultaneous Linux and even OS X releases would be awesome.
- Wed Jul 04, 2007 8:58 am
- Forum: General
- Topic: Basic FMOD Ex support (patch included)
- Replies: 43
- Views: 4607
- Tue May 15, 2007 1:40 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Better cross-platform support.
- Replies: 9
- Views: 891
- Tue May 15, 2007 1:17 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Freeze through ACS
- Replies: 17
- Views: 1653
- Mon May 14, 2007 3:17 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Freeze through ACS
- Replies: 17
- Views: 1653
- Thu May 10, 2007 5:12 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: StopMusic and RestartMusic
- Replies: 22
- Views: 1795
Oooh! I would really really really love the ability to define a separate main menu music! If that gets added... don't forget that the map music should resume where it left off when you accessed the menu, and not play back from the beginning. Take a break from an intense fragging session and relax ...
- Thu May 10, 2007 4:58 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Freeze through ACS
- Replies: 17
- Views: 1653