Search found 19 matches
- Mon Nov 06, 2023 5:27 am
- Forum: Gameplay Mods
- Topic: alekksandar's VR 3D guns
- Replies: 18
- Views: 9997
Re: alekksandar's VR 3D guns
Just want to say I've been using this set for a few weeks now on GZDoomVR, and it's fantastic. I can't see myself ever going back to any of the other VR weapon sets I used in the past.
- Sat Oct 07, 2023 5:31 am
- Forum: Gameplay Mods
- Topic: alekksandar's VR 3D guns
- Replies: 18
- Views: 9997
Re: alekksandar's VR 3D guns
Is the BFG model in the VR version?
- Wed Jan 15, 2020 3:54 am
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 77012
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Is there any option to for this to auto activate on startup so I don't have to remember to hit my toggle key?
- Fri Dec 27, 2019 10:24 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1049
- Views: 416379
Re: Ultimate Doom Builder
I found a video of some old DB2 turorial that has an example of what I'm talking about, here is a screenshot from it: Please make a GitHub issue: https://github.com/jewalky/UltimateDoomBuilder/issues Likely it will be forgotten/dropped if only voiced in this thread. This thread is more for urgent ...
- Tue Dec 24, 2019 5:47 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1049
- Views: 416379
Re: Ultimate Doom Builder
I found a video of some old DB2 turorial that has an example of what I'm talking about, here is a screenshot from it:Kappes Buur wrote:What do you mean by shaded?
Can you give a full screenshot?
[imgur]https://i.imgur.com/hotjCDx[/imgur]
- Tue Dec 24, 2019 5:06 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1049
- Views: 416379
Re: Ultimate Doom Builder
Is there an option in UDB to get the shaded in thing boxes in visual mode like DB2 had? It was the main thing I missed moving from DB2 to GZDB. The wireframe box is just harder for me to see with my old eyes, the old shaded in one was a lot easier on me.
- Sun Dec 08, 2019 3:32 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184356
Re: Fullscreen Statusbar Mod [v5.1.3]
Just wanted to say I'm glad this is still being worked on, was away from Doom for a time, awesome to see a new version available for my return. Keep up the good work 

- Wed Mar 06, 2019 8:35 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184356
Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)
Here is a mod that does it in an interesting way for BTSX. However it looks like it uses custom, btsx specific graphics so wouldn't work for everything. But it might be worth looking at to get some ideas, I guess. https://forum.zdoom.org/viewtopic.php?f=37&t=35983&hilit=BTSX+hud+fullscreen By the ...
- Wed Mar 06, 2019 8:27 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184356
Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)
@guitardz I have experimented with adding "ARMS" info to the split bar in a subtle way. Here is an idea: https://imgur.com/3DH2yGj I intentionally did not put it on top of the ammo counter since it would collide with the "Bottom Left" setting of the level stats positioning. This could be in the ...
- Wed Mar 06, 2019 7:29 am
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46551
Re: Peter's Sexy HUD
I just saw the new thread and new version, i'll be following that one now 

- Tue Mar 05, 2019 3:54 pm
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46551
Re: Peter's Sexy HUD
There are many pwads out there and I cannot test them all. If I didn't cover a mod which doesn't work 100% with this, just mention it here and I'll look into it. I've found that the Eviternity and Epic 2 fixes seem to work for most wads that are cut off a bit. Is there a possibility to have the ...
- Fri Feb 15, 2019 5:07 pm
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46551
Re: Peter's Sexy HUD
That's why I decided to place the stats in the upper right corner where they are not obstructing anything (and in Heretic and Hexen it's just about the powerup icons that are in the way). I never considered placing the stats at the bottom, actually. Yes, this works well. I made that comment before ...
- Tue Feb 12, 2019 2:27 pm
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 46551
Re: Peter's Sexy HUD
Is there an edit somewhere with this functionality?NightFright wrote: (Also, maybe it's a good idea not to show the level stats in the upper left since it may collide with the pickup messages. Suggestion: Relocate the text to the lower left, just on top of the statusbar.)
- Tue Jul 17, 2018 7:21 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 451818
Re: [2.4] FINAL DOOMER +
Planning to play Alien Vendetta with FDP, but can't decide between Plutonia Guy or Ancient Aliens Guy, which one fits the AV theme better, guys?
- Wed Mar 07, 2018 9:50 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 451818
Re: [2.4] FINAL DOOMER +
Any chance of a vote for 3 new classes any time soon? I'd love to see classes for some of the classic wads like Memento Mori and Alien Vendetta.