Search found 19 matches

by guitardz
Mon Nov 06, 2023 5:27 am
Forum: Gameplay Mods
Topic: alekksandar's VR 3D guns
Replies: 18
Views: 9997

Re: alekksandar's VR 3D guns

Just want to say I've been using this set for a few weeks now on GZDoomVR, and it's fantastic. I can't see myself ever going back to any of the other VR weapon sets I used in the past.
by guitardz
Sat Oct 07, 2023 5:31 am
Forum: Gameplay Mods
Topic: alekksandar's VR 3D guns
Replies: 18
Views: 9997

Re: alekksandar's VR 3D guns

Is the BFG model in the VR version?
by guitardz
Wed Jan 15, 2020 3:54 am
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 77012

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Is there any option to for this to auto activate on startup so I don't have to remember to hit my toggle key?
by guitardz
Fri Dec 27, 2019 10:24 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1049
Views: 416379

Re: Ultimate Doom Builder

I found a video of some old DB2 turorial that has an example of what I'm talking about, here is a screenshot from it: Please make a GitHub issue: https://github.com/jewalky/UltimateDoomBuilder/issues Likely it will be forgotten/dropped if only voiced in this thread. This thread is more for urgent ...
by guitardz
Tue Dec 24, 2019 5:47 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1049
Views: 416379

Re: Ultimate Doom Builder

Kappes Buur wrote:What do you mean by shaded?
Can you give a full screenshot?
I found a video of some old DB2 turorial that has an example of what I'm talking about, here is a screenshot from it:

[imgur]https://i.imgur.com/hotjCDx[/imgur]
by guitardz
Tue Dec 24, 2019 5:06 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1049
Views: 416379

Re: Ultimate Doom Builder

Is there an option in UDB to get the shaded in thing boxes in visual mode like DB2 had? It was the main thing I missed moving from DB2 to GZDB. The wireframe box is just harder for me to see with my old eyes, the old shaded in one was a lot easier on me.
by guitardz
Sun Dec 08, 2019 3:32 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 184356

Re: Fullscreen Statusbar Mod [v5.1.3]

Just wanted to say I'm glad this is still being worked on, was away from Doom for a time, awesome to see a new version available for my return. Keep up the good work :)
by guitardz
Wed Mar 06, 2019 8:35 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 184356

Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)

Here is a mod that does it in an interesting way for BTSX. However it looks like it uses custom, btsx specific graphics so wouldn't work for everything. But it might be worth looking at to get some ideas, I guess. https://forum.zdoom.org/viewtopic.php?f=37&t=35983&hilit=BTSX+hud+fullscreen By the ...
by guitardz
Wed Mar 06, 2019 8:27 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 184356

Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)

@guitardz I have experimented with adding "ARMS" info to the split bar in a subtle way. Here is an idea: https://imgur.com/3DH2yGj I intentionally did not put it on top of the ammo counter since it would collide with the "Bottom Left" setting of the level stats positioning. This could be in the ...
by guitardz
Wed Mar 06, 2019 7:29 am
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46551

Re: Peter's Sexy HUD

I just saw the new thread and new version, i'll be following that one now :)
by guitardz
Tue Mar 05, 2019 3:54 pm
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46551

Re: Peter's Sexy HUD

There are many pwads out there and I cannot test them all. If I didn't cover a mod which doesn't work 100% with this, just mention it here and I'll look into it. I've found that the Eviternity and Epic 2 fixes seem to work for most wads that are cut off a bit. Is there a possibility to have the ...
by guitardz
Fri Feb 15, 2019 5:07 pm
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46551

Re: Peter's Sexy HUD

That's why I decided to place the stats in the upper right corner where they are not obstructing anything (and in Heretic and Hexen it's just about the powerup icons that are in the way). I never considered placing the stats at the bottom, actually. Yes, this works well. I made that comment before ...
by guitardz
Tue Feb 12, 2019 2:27 pm
Forum: Graphic/Audio Patches
Topic: Peter's Sexy HUD
Replies: 94
Views: 46551

Re: Peter's Sexy HUD

NightFright wrote: (Also, maybe it's a good idea not to show the level stats in the upper left since it may collide with the pickup messages. Suggestion: Relocate the text to the lower left, just on top of the statusbar.)
Is there an edit somewhere with this functionality?
by guitardz
Tue Jul 17, 2018 7:21 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 451818

Re: [2.4] FINAL DOOMER +

Planning to play Alien Vendetta with FDP, but can't decide between Plutonia Guy or Ancient Aliens Guy, which one fits the AV theme better, guys?
by guitardz
Wed Mar 07, 2018 9:50 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 451818

Re: [2.4] FINAL DOOMER +

Any chance of a vote for 3 new classes any time soon? I'd love to see classes for some of the classic wads like Memento Mori and Alien Vendetta.

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