Search found 58 matches
- Fri Nov 05, 2021 8:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 685797
Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)
I love this mod, but I've noticed one minor flaw. At least one secret requires you to use rocket jumps to reach it. If you pick up a Juggernaut power up, however, this becomes impossible. For the remainder of the level, it prevents your own explosions from harming you, but it also negates the ...
- Tue Sep 07, 2021 9:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 707720
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
I was enjoying this mod until I reached chapter 3. Although most of the mod seems to be masterfully made, I have only played two missions in chapter 3 and both have proved impossible to complete without a guide. I am constantly getting lost and running in circles, desperately searching for the one ...
- Tue Aug 24, 2021 12:41 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 190931
Re: [1.0.8] SWWM GZ: Cute robutt whomst love to explode demo
I have a bit of a problem with the achievements. Although most of them are quite fun to earn, one particular achievement seems to be impossible. For those who want to find out about achievements by themselves, I'll use a spoiler tag. Blasting Off Again requires you to send an enemy flying 2000 map ...
- Wed May 05, 2021 9:33 am
- Forum: Closed Bugs [GZDoom]
- Topic: Menu scaling problem
- Replies: 1
- Views: 426
Menu scaling problem
Since downloading the latest version of GZDoom, I've started to notice a new problem. When using certain mods, the main menu doesn't scale correctly and bits of it disappear off the top or bottom of the screen. Mods which do this include Guncaster and Combined Arms (at the class selection screen ...
- Fri Jan 08, 2021 4:04 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 454400
Re: [3.3!] FINAL DOOMER +
I... i can't say i don't like the idea here. BUT, just to compliment the theme, i would make a Rubber Band Rifle to replace the plasma rifle and a Super Rubber Band Launcher to replace the BFG =ppppppp I just think there should be some reality-bending weapons to suit the weird themes of the later ...
- Thu Jan 07, 2021 7:16 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 454400
Re: [3.3!] FINAL DOOMER +
I am no good at modding myself, but mods like this make me imagine my own themed weapon sets. I know that you might be bored with working on this mod at this point, so feel free to ignore me, but I will share my idea of a weapon set for the Going Down wad below. Office Chair (melee) After our hero ...
- Tue Nov 24, 2020 10:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
- Replies: 49
- Views: 23146
Re: TEMPLE OF THE LIZARD MEN 5 - RELEASED!!!
@Alando1 - Seriously!? I spent hours scouring that level for the green skull and passed right by the area you mentioned several times without spotting the green skull. I have now confirmed that it is actually there, but I can't believe how many times I've walked right past it without seeing it ...
- Mon Nov 23, 2020 2:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
- Replies: 49
- Views: 23146
Re: TEMPLE OF THE LIZARD MEN 5 - RELEASED!!!
I have a bug to report. The green skull is missing from map10 - Facing Temples, making the map impossible to complete without cheating. I have used the IDDT and IDCLIP cheats to confirm this by examining every pickup I've not yet grabbed.
- Sun Sep 20, 2020 3:39 am
- Forum: TCs, Full Games, and Other Projects
- Topic: SHRINE - A Total Conversion Mod for Doom 2
- Replies: 23
- Views: 12650
Re: SHRINE - A Total Conversion Mod for Doom 2
At the risk of thread necromancy, I have to say - Sinners are an extremely unfun and uninteresting gimmick to try and get me through the later levels as fast as possible. They deal way too much damage and are in far too many wide-open spaces. Even DooMRLA's Hungries stopped after a while. I ...
- Sat Sep 12, 2020 5:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: SHRINE - A Total Conversion Mod for Doom 2
- Replies: 23
- Views: 12650
Re: SHRINE - A Total Conversion Mod for Doom 2
I decided to give this mod a try recently and noticed something odd. The weapons seem to be lowered for some reason. For example, the only part of the vile slayer shotgun that can be seen is the barrels. The rear of the gun disappears out of the bottom of the screen.
- Thu Mar 26, 2020 7:00 am
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 48275
Re: Legion of Bones [1.05]
I'd like to suggest a cyberdemon replacement - the amalgam. The amalgam is a huge collection of bones from countless other demons fused together into a single creature. It is weaker than the cyberdemon, but can heal itself by absorbing the remains of other demons. It is equipped with two shoulder ...
- Thu Mar 26, 2020 6:45 am
- Forum: General
- Topic: Solace Dreams - the best unplayable mod I've tried
- Replies: 4
- Views: 1882
Re: Solace Dreams - the best unplayable mod I've tried
Solace Dreams comes packaged with a specific version of GZDoom: 2.3.2. I have not found a way to make it work with later versions. The version of Solace Dreams is 1.6.6. My computer specs: OS Windows 10 32GB RAM Intel Core i9-9900KF CPU 3.60 GHz/3.60GHz processor NVIDIA GeForce RTX 2080 SUPER ...
- Wed Mar 25, 2020 3:31 pm
- Forum: General
- Topic: Solace Dreams - the best unplayable mod I've tried
- Replies: 4
- Views: 1882
Solace Dreams - the best unplayable mod I've tried
I've recently been playing a Doom TC called Solace Dreams in which you play as a school girl who has recently died, only to be trapped in some otherworldly place. It's a survival horror mod with voxel graphics and some tricky boss battles. It's well made and very atmospheric, but with just one ...
- Fri Jan 31, 2020 3:00 pm
- Forum: Gameplay Mods
- Topic: Lt. Typhon v6: massive guns
- Replies: 227
- Views: 104589
Re: Lt. Typhon v5: massive guns
I recently tried this with a wad called Jenesis. I was enjoying myself right up until map 26, which ended suddenly a few seconds after entering, moving me on to the next level as if I had just reached the exit. This only occurs if the Lt. Typhon mod is active and it always happens within the same ...
- Fri Jan 10, 2020 12:10 pm
- Forum: Gameplay Mods
- Topic: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
- Replies: 115
- Views: 30686
Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
I've also noticed a couple of bugs in this mod. The alpha rifle guy's attacks have no effect. Also, the power stim (a green syringe) doesn't actually do anything other than tint the screen for 30 seconds.