Search found 54 matches
- Tue Jul 05, 2011 9:07 pm
- Forum: Abandoned/Dead Projects
- Topic: [Alpha] F-Zero
- Replies: 13
- Views: 1869
Re: [Alpha] F-Zero
good work here buddy i know you always make good stuff when come about Zdoom. and i dont see anything wrong with this project. but this SHOW how ZDOOM can be MODIFIED to achieve other kind of game play and projects kinda like "Source" from valve. this what make doom great: the possibility to make ...
- Mon Feb 23, 2009 12:46 am
- Forum: Editing (Archive)
- Topic: its possible?
- Replies: 10
- Views: 2891
Re: its possible?
ohh very nice, this its great, thanks for the example and the code description agent me, of course i going to give the credits for the help, im working on another proyect, but since i was thinking "its doom i dont think its possible to do a double jump". i guess im going to be more open minded with ...
- Sun Feb 22, 2009 10:56 pm
- Forum: Editing (Archive)
- Topic: its possible?
- Replies: 10
- Views: 2891
Re: its possible?
I hereby declare this thread to be definitive and the other one a cheap clone. Even though judging from its higher position it came second... whatever. Anyone who posts in the other one, do so at your own risk. ;P What you achieve can probably be done well using [wiki]GetPlayerInput[/wiki] and ...
- Sun Feb 22, 2009 8:22 pm
- Forum: Editing (Archive)
- Topic: its possible?
- Replies: 10
- Views: 2891
its possible?
to give the player a make another jump in mid air? im trying to figure how, ( o btw where i can find more info about the jump in zdoom? i know i can change the height of the jump, but i dont know if its possible to make another jump after the first one its executed) 
- Mon Jan 19, 2009 9:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Darkmoon
- Replies: 27
- Views: 4480
Re: Darkmoon
yeah i know, its because of that im going to make the blog for the mod, only i need translate some things and i post the link to the blog with screenshots, since the project isnt anymore Zdoom x3 (dont kill me hahah xD) since my friend its difficult for him make d3 maps without 3dfloor we talk with ...
- Mon Jan 19, 2009 8:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Darkmoon
- Replies: 27
- Views: 4480
Re: Darkmoon
but...why did you bump this five-month-old thread? well i dont want to make a new thread to show the progress, (dont want make a thread spam x3, and show that the project isnt dead) sorry for bump the thread (agian xD), well the school keep me busy, so i work very slow in the project since we are ...
- Wed Aug 06, 2008 9:10 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.2.0] Can't Play multiplayer with more than 3 players
- Replies: 25
- Views: 2160
Re: [2.2.0] Can't Play multiplayer with more than 3 players
well i have the same problem when i try to play coop with 3 players over internet, with 2 dont have problems, but 3 have the problem explained there. i think was Gzdoom so we tried with Zdoom and the same problem. what would be the problem? 
- Mon Dec 31, 2007 5:43 pm
- Forum: Resources
- Topic: Reincarnation of Evil - Remaking Doom 3/4 Content in 2
- Replies: 1383
- Views: 174994
Re: [Project]Reincarnation of Evil Monster wad
o btw. i dont have played the doom3: ROE. but i saw some videos and screen about the monster maledict. maybe the dragon of hexen with some modification and a new head can look same like maledict.
- Thu Dec 27, 2007 5:16 pm
- Forum: Abandoned/Dead Projects
- Topic: Darkmoon
- Replies: 27
- Views: 4480
Re: Darkmoon
sorry for the late reply but i was busy in these time. i post more screens. but this time i post screen about other maps not made by me. actually we have only 4 playable levels. (we wants some testers btw because we can mastered the monsters. i @vaecrius: well if melvin has a link to download his ...
- Sun Dec 23, 2007 10:35 am
- Forum: Editing (Archive)
- Topic: Is a Dog Collar-style weapon possible?
- Replies: 10
- Views: 540
Re: Is a Dog Collar-style weapon possible?
vaecrius you dont have been played doom rpg? its pretty good =D. the dog weapon works like another weapon but instead of ammo only has health (but its show like ammo weapon). its only a melee weapon and when enemy attack you the dog take the damage and you not. its possible to make it like a armor ...
- Thu Dec 20, 2007 7:20 pm
- Forum: Editing (Archive)
- Topic: A thing following the player?
- Replies: 3
- Views: 445
Re: A thing following the player?
are you sure that thing move cant work without Fog Spawn O_o i remember the las time i used the thing move in one of my wad i put 1 in the third argument and the thing move dont show the spawn fog. the wiki says: tid: tid of the thing to move destid: tid of the thing to move to nofog: spawn a ...
- Mon Dec 17, 2007 8:59 pm
- Forum: Editing (Archive)
- Topic: need help
- Replies: 5
- Views: 316
Re: need help
oh thanks i dont see the Sector Damage the lastime maybe i got blind every day. but well i got it thanks david. and sorry for the bad topic name.
- Sun Dec 16, 2007 10:56 am
- Forum: Editing (Archive)
- Topic: need help
- Replies: 5
- Views: 316
need help
i need a little help with ACS. im trying to do a sector what has toxic gas but i dont find the way to do that. because if a aplly sector_setdamage if you jump you can take damage. anyone has an example wad what have that effect??
- Fri Dec 14, 2007 7:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Darkmoon
- Replies: 27
- Views: 4480
Re: Darkmoon (Mod For zdoom/gzdoom)
here some more screen. this time show some new sprite (they dont are a lot because we dont have a spriter artist only a graphic designer XD) some of the new sprite are: Armor Shard, the new Bfg cell amo and the adrenaline... armor shard sprite and a new door texture http://img211.imageshack.us ...
- Tue Dec 11, 2007 7:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Darkmoon
- Replies: 27
- Views: 4480
Darkmoon
Hi people of the zdoom forums i'd like to show a wad that i and some friends we are working on, its called darkmoon, its a retelling of ultimate doom episode "the shores of the hell" from the begining to the end at the babel tower, using a doom 3 ambientation with the classic doom gameplay using the ...