Search found 835 matches
- Thu Nov 29, 2007 3:40 pm
- Forum: Editing (Archive)
- Topic: Cant get monster to ressurect itself with Thing_Raise(0)
- Replies: 17
- Views: 961
Re: Cant get monster to ressurect itself with Thing_Raise(0)
I'm not sure, but you could try making it use a script in a separate ACS file.
- Thu Nov 29, 2007 3:37 pm
- Forum: Editing (Archive)
- Topic: [GZDoom] 3d liquids with sector actions
- Replies: 16
- Views: 896
Re: [GZDoom] 3d liquids with sector actions
You could try using the linedefs surrounding it to activate a looping 'getactorZ' command that uses a variable for the Z (to adjust to the floor's movement) on one side, and terminating it on the other.
- Wed Oct 31, 2007 6:15 pm
- Forum: Gameplay Mods
- Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
- Replies: 461
- Views: 49945
I want to add decals to all the weapons, but I don't want these decals to appear when the melee attack is used. Can I assign a decal to just the bullet attacks and not the melee? You could add 'decal BulletChip/Whatever other decal you want to use' in the decorate code for each weapon/projectile ...
- Wed Oct 24, 2007 6:45 pm
- Forum: Gameplay Mods
- Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
- Replies: 461
- Views: 49945
Known bugs: - I discovered the other day that quickly selecting another weapon as soon as the Colt .45 is raised on screen will result in the game failing to activate Instant Weapon Switch on the player, making the weapons select a lot slower until the player selects the Colt again (because of the ...
- Wed Oct 17, 2007 6:10 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5358
- Views: 689088
Doom: Reloaded(or it was until someone else used the name) - A hub situated in a mountainous area filled with demons. The mountains surround the entire area, and are too steep to climb, so there is no way to get out. It takes place at night, and uses a 360 skybox to enhance the effect. It includes ...
- Sun Oct 07, 2007 8:10 am
- Forum: Editing (Archive)
- Topic: Is the SRB2 Doombuilder version better than the standard one
- Replies: 8
- Views: 603
- Sat Oct 06, 2007 9:53 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (Old thread)
- Replies: 2848
- Views: 244000
at least tell me: "the lights looks good", even if you dont feel it! :P Sorry to have to tell you this, but it's been used so many times before it's not much of a big deal. (though the dark dynamic lights that appeared in DBT's melee attack looked pretty cool, mainly because at first I thought you ...
- Sat Oct 06, 2007 6:45 am
- Forum: Editing (Archive)
- Topic: [Solved] Give one Thing ID to all players?!
- Replies: 8
- Views: 562
Code: Select all
Sript 100 ENTER
{
Thing_ChangeTID(0,99);
}
- Sat Oct 06, 2007 6:43 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (Old thread)
- Replies: 2848
- Views: 244000
- Tue Oct 02, 2007 3:51 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (Old thread)
- Replies: 2848
- Views: 244000
- Tue Oct 02, 2007 3:47 pm
- Forum: Levels
- Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
- Replies: 192
- Views: 33904
- Sun Sep 30, 2007 9:03 am
- Forum: Gameplay Mods
- Topic: Doom Enhanced Released - Final Finished Build!
- Replies: 220
- Views: 58360
- Wed Sep 05, 2007 2:45 pm
- Forum: Levels
- Topic: Doom Reloaded
- Replies: 57
- Views: 12235
- Mon Sep 03, 2007 10:42 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Decals on floors and ceilings anyone?
- Replies: 10
- Views: 1061
- Sun Sep 02, 2007 2:13 pm
- Forum: Editing (Archive)
- Topic: Adding the Strife flaming death state to Doom.
- Replies: 13
- Views: 1059