Search found 835 matches

by The NUtcracker
Thu Nov 29, 2007 3:40 pm
Forum: Editing (Archive)
Topic: Cant get monster to ressurect itself with Thing_Raise(0)
Replies: 17
Views: 961

Re: Cant get monster to ressurect itself with Thing_Raise(0)

I'm not sure, but you could try making it use a script in a separate ACS file.
by The NUtcracker
Thu Nov 29, 2007 3:37 pm
Forum: Editing (Archive)
Topic: [GZDoom] 3d liquids with sector actions
Replies: 16
Views: 896

Re: [GZDoom] 3d liquids with sector actions

You could try using the linedefs surrounding it to activate a looping 'getactorZ' command that uses a variable for the Z (to adjust to the floor's movement) on one side, and terminating it on the other.
by The NUtcracker
Wed Oct 31, 2007 6:15 pm
Forum: Gameplay Mods
Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
Replies: 461
Views: 49945

I want to add decals to all the weapons, but I don't want these decals to appear when the melee attack is used. Can I assign a decal to just the bullet attacks and not the melee? You could add 'decal BulletChip/Whatever other decal you want to use' in the decorate code for each weapon/projectile ...
by The NUtcracker
Wed Oct 24, 2007 6:45 pm
Forum: Gameplay Mods
Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
Replies: 461
Views: 49945

Known bugs: - I discovered the other day that quickly selecting another weapon as soon as the Colt .45 is raised on screen will result in the game failing to activate Instant Weapon Switch on the player, making the weapons select a lot slower until the player selects the Colt again (because of the ...
by The NUtcracker
Wed Oct 17, 2007 6:10 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5358
Views: 689088

Doom: Reloaded(or it was until someone else used the name) - A hub situated in a mountainous area filled with demons. The mountains surround the entire area, and are too steep to climb, so there is no way to get out. It takes place at night, and uses a 360 skybox to enhance the effect. It includes ...
by The NUtcracker
Sun Oct 07, 2007 8:10 am
Forum: Editing (Archive)
Topic: Is the SRB2 Doombuilder version better than the standard one
Replies: 8
Views: 603

How do you set it up to make it work for (G)ZDoom?
by The NUtcracker
Sat Oct 06, 2007 9:53 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (Old thread)
Replies: 2848
Views: 244000

at least tell me: "the lights looks good", even if you dont feel it! :P Sorry to have to tell you this, but it's been used so many times before it's not much of a big deal. (though the dark dynamic lights that appeared in DBT's melee attack looked pretty cool, mainly because at first I thought you ...
by The NUtcracker
Sat Oct 06, 2007 6:45 am
Forum: Editing (Archive)
Topic: [Solved] Give one Thing ID to all players?!
Replies: 8
Views: 562

Code: Select all

Sript 100 ENTER
{
Thing_ChangeTID(0,99);
}
Untested, but should work.
by The NUtcracker
Sat Oct 06, 2007 6:43 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (Old thread)
Replies: 2848
Views: 244000

@DBT You shouldn't have to wait for the Alien Hulk to resurrect itself and kill it in it's XDeath state before the walls are lowered.
by The NUtcracker
Tue Oct 02, 2007 3:51 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (Old thread)
Replies: 2848
Views: 244000

I'd say option 1 would piss me off more. With option 2, it at least it makes it harder because you have to fight the Mancubi and the Arachnotrons at the same time. ;)
by The NUtcracker
Tue Oct 02, 2007 3:47 pm
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33904

:(
Spoiler:
by The NUtcracker
Sun Sep 30, 2007 9:03 am
Forum: Gameplay Mods
Topic: Doom Enhanced Released - Final Finished Build!
Replies: 220
Views: 58360

Can you upload it to a different service? Sendspace isn't working for me right now.
by The NUtcracker
Wed Sep 05, 2007 2:45 pm
Forum: Levels
Topic: Doom Reloaded
Replies: 57
Views: 12235

Dammit, now I have to rename my project AGAIN. :(
by The NUtcracker
Mon Sep 03, 2007 10:42 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Decals on floors and ceilings anyone?
Replies: 10
Views: 1061

I'd like to see this, but I never suggested it because I was (and still am) sure there was a good reason this hasn't already been added.
by The NUtcracker
Sun Sep 02, 2007 2:13 pm
Forum: Editing (Archive)
Topic: Adding the Strife flaming death state to Doom.
Replies: 13
Views: 1059

You could, of course, make a new player class and add a flame death state that activates an ACS script that sets the player's weapon to a burning hand weapon.

Just an idea.

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