Not gonna lie, if it weren't for the recent bumps to this topic thread, putting it in the top pages once again, I likely would not have known the existence of this mapset. The only other reference to Kate I've seen is the small dedication to her when booting up the Lithium mod.
I'm not trying to be ...
Search found 9 matches
- Mon Jul 22, 2019 5:23 am
- Forum: Levels
- Topic: Project: Kate. (v1.1)
- Replies: 34
- Views: 12042
- Mon Jul 15, 2019 9:24 am
- Forum: Technical Issues
- Topic: GZDoom's framerate issues (Can't play any farther?)
- Replies: 12
- Views: 1821
- Mon Jul 01, 2019 4:57 pm
- Forum: Technical Issues
- Topic: GZDoom's framerate issues (Can't play any farther?)
- Replies: 12
- Views: 1821
Re: GZDoom's framerate issues (Can't play any farther?)
Sure do! https://steamcommunity.com/sharedfiles/ ... 1788506894 Here ya go! Hope this helps!
- Sun Jun 30, 2019 6:54 pm
- Forum: Technical Issues
- Topic: GZDoom's framerate issues (Can't play any farther?)
- Replies: 12
- Views: 1821
Re: GZDoom's framerate issues (Can't play any farther?)
More than likely it is some problem with DoomRPG; you failed to specify it in your list of mods, but I see it in your screenshot. For some reason, DoomRPG slowly breaks down over time; the longer it's played, the slower things perform, or the greater the chance you'll see most of the scripts ...
- Sat Jun 29, 2019 2:54 pm
- Forum: Technical Issues
- Topic: GZDoom's framerate issues (Can't play any farther?)
- Replies: 12
- Views: 1821
Re: GZDoom's framerate issues (Can't play any farther?)
https://steamcommunity.com/sharedfiles/filedetails/?id=1785708423
So I ran the action in the console as per instruction, and... Well, at the top of the list is a single 'call' called "ACSThinker," taking up, like, 35 where the rest were doing just fractions. I... don't think this is supposed to ...
So I ran the action in the console as per instruction, and... Well, at the top of the list is a single 'call' called "ACSThinker," taking up, like, 35 where the rest were doing just fractions. I... don't think this is supposed to ...
- Fri Jun 28, 2019 6:18 pm
- Forum: Technical Issues
- Topic: GZDoom's framerate issues (Can't play any farther?)
- Replies: 12
- Views: 1821
Re: GZDoom's framerate issues (Can't play any farther?)
So I will admit to having no idea as to what a high think time or other stat would look like -- I mean, by comparison? Yeah, uh, I captured screenshots of the stats to see if you can make sense of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1784531030
https://steamcommunity.com ...
https://steamcommunity.com/sharedfiles/filedetails/?id=1784531030
https://steamcommunity.com ...
- Thu Jun 27, 2019 3:02 pm
- Forum: Technical Issues
- Topic: GZDoom's framerate issues (Can't play any farther?)
- Replies: 12
- Views: 1821
GZDoom's framerate issues (Can't play any farther?)
Hello, I'm here to ask about an issue I began having recently. The mod list I'm running is this:
Doom 2 Reloaded
LegenDoom
DoomRL Arsenal
DoomRL Monsters
Bolognese Gore
Running on GZDoom 4.1.3
So i'm playing normally, right? I get all the way up to passing the super-secret level (32) to get to ...
Doom 2 Reloaded
LegenDoom
DoomRL Arsenal
DoomRL Monsters
Bolognese Gore
Running on GZDoom 4.1.3
So i'm playing normally, right? I get all the way up to passing the super-secret level (32) to get to ...
- Wed Feb 07, 2018 7:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Prodoomer V3.1 + Historical Prototypes (2012-2013)
- Replies: 367
- Views: 101653
Re: [RELEASE] Prodoomer V3.1 [GZDoom]
On the plus side, the map entries on the wiki are almost all complete.[/quote]
So I just HAPPEN to be playing the hell out of Prodoomer at the moment, and I just saw that this topic was updated with this specific line.
You, sir, are awesome. My nonexistent hat goes to you.
So I just HAPPEN to be playing the hell out of Prodoomer at the moment, and I just saw that this topic was updated with this specific line.
You, sir, are awesome. My nonexistent hat goes to you.
- Fri Dec 29, 2017 5:47 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 811
- Views: 205889
Re: New Member Introductions
Hello! Name's, uh, CSSLZT13! Don't mind the name, it's just a useless acronym.
Came here because I've got an interest in playing mods for Doom. Got into Lithium, Russian Overkill, and Prodoomer, and I love them all!
I do have a question I wanted to ask about Prodoomer, but the thread was kind of ...
Came here because I've got an interest in playing mods for Doom. Got into Lithium, Russian Overkill, and Prodoomer, and I love them all!
I do have a question I wanted to ask about Prodoomer, but the thread was kind of ...