Search found 9 matches
- Tue Jul 20, 2021 6:45 am
- Forum: Classic ("Carmack") Software Renderer Bugs
- Topic: Software Partial Invisibility Bug
- Replies: 0
- Views: 8096
Software Partial Invisibility Bug
Whenever the Invisibility powerup starts to wear off, it should start blinking, but instead it just stays invisible until it finally ends. I've noticed that every now and then it blinks like it should, but goes right back to the issue with the next one I pick up. This problem does not carry over to ...
- Tue Jul 20, 2021 5:08 am
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 77472
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Rocket decals don't seem to show up, even with the option enabled within the VE settings.
- Mon May 17, 2021 7:44 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672670
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Well hello, since last year I've doing some changes to SM, but since i'm dumb I've never wrote a list of what I changed so I don't remember everything. Basically I rewrote the weapon animations (disable smooth bob) to look more natural, fixed a lot of bugs, added brightmaps to nearly all monsters ...
- Fri Sep 04, 2020 5:49 am
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
- Replies: 407
- Views: 93708
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Everything seems to be working, except for Ultimate Doom in episode 3's ending with the camera panning to daisy. The image looks fine at the beginning, but as it starts to pan, the image starts to glitch during the panning process, and then it looks normal again once it stops. These are in order ...
- Sat Mar 09, 2019 1:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: Certian enemy projectiles are broken.
- Replies: 2
- Views: 196
Re: Certian enemy projectiles are broken.
Yea its fixedGraf Zahl wrote:This should be fixed already. Can you verify with the latest devbuild from https://devbuilds.drdteam.org ?
- Fri Mar 08, 2019 11:50 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Certian enemy projectiles are broken.
- Replies: 2
- Views: 196
Certian enemy projectiles are broken.
I was playing Doom 64 retribution earlier, and noticed that the cyberdemon's rockets seem to fly upwards rather than straight at me. Basically going right over my head and missing me every time. Same goes with the Project Uber.wad. One of the floating mancubi fire's plasma, and does the same thing ...
- Wed Feb 20, 2019 5:25 pm
- Forum: General
- Topic: Edit blood colors in Gzdoom?
- Replies: 6
- Views: 1028
Re: Edit blood colors in Gzdoom?
Ok, that did the trick.
Thanks a lot!
Thanks a lot!
- Tue Feb 19, 2019 9:11 pm
- Forum: General
- Topic: Edit blood colors in Gzdoom?
- Replies: 6
- Views: 1028
Re: Edit blood colors in Gzdoom?
Yea I'm having no luck with it. Could you give me a guide on how to change the blood colors? I've read the guide on Zdoom.Wiki, but I'm still having a tough time understanding. I'm not at all familiar with editing certain aspects of Doom with these Editors.
- Mon Feb 18, 2019 12:11 am
- Forum: General
- Topic: Edit blood colors in Gzdoom?
- Replies: 6
- Views: 1028
Edit blood colors in Gzdoom?
Is there any possible way to edit the blood colors of certain enemies in Gzdoom? I've heard of DECORATE, but I'm not too familiar with it.