Search found 95 matches
- Sat Oct 05, 2019 1:29 am
- Forum: Scripting
- Topic: Flash sprites is above the gun [ZScript/Textures]
- Replies: 1
- Views: 199
Flash sprites is above the gun [ZScript/Textures]
Please help, my flash sprites is above the gun. I used only A_GunFlash, nothing more. Thank you in advance Class duke_mp5 : Weapon { bool firing; ...Useless details was deleted... States { Check: TNT1 A 0 A_JumpIfInventory("KickAct",1,"Kick"); TNT1 A 1; Loop; Kick: TNT1 A 0 {If(GetCVAR("duke_mes ...
- Wed Oct 02, 2019 1:20 am
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18653
Re: Nukem Town 1.1 - Duke Nukem in Hell!
Check your display settings? Maybe you have a wrong resolution or another settings.
- Sat Sep 28, 2019 10:21 pm
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18653
Re: Nukem Town 1.1 - Duke Nukem in Hell!
1. Sounds was taken from original DN3D, and then volume up. I dont even know how to fix it 2. Mod doesn't change anything, maybe sprites makes the game more gray 3. Okay, i will try to make it pickupable 5. There is SPAS-12, which replaces SSG, it's just have low replace chance. And you need to able ...
- Sat Sep 28, 2019 9:43 pm
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18653
Re: Nukem Town 1.1 - Duke Nukem in Hell!
Its not that easy, im currently trying to do it
- Sat Sep 28, 2019 8:58 am
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18653
Re: Nukem Town 1.1 - Duke Nukem in Hell!
Okay, update is HERE!
I said earlier that im gonna leave doom modding because of a bad mood.
But that was a rash words, and now i want to work on Nukem Town again, not forever, ofc, but for a while
I said earlier that im gonna leave doom modding because of a bad mood.
But that was a rash words, and now i want to work on Nukem Town again, not forever, ofc, but for a while
- Thu Aug 15, 2019 10:20 am
- Forum: Scripting
- Topic: SOLVED - Rocket causes VM address zero error
- Replies: 2
- Views: 460
Re: Rocket causes VM address zero error
Yeah, it's all xdeath. I found it myself, but still thanks. If something goes wrong, i will write here
- Thu Aug 15, 2019 2:58 am
- Forum: Scripting
- Topic: SOLVED - Rocket causes VM address zero error
- Replies: 2
- Views: 460
SOLVED - Rocket causes VM address zero error
I decided to get back to making doom mods for once, and i get a problem. Sometimes when player kills himself with rockets or pipebombs, VM execution aborted. Please help, i really dont know why this is happening Error message: VM execution aborted: tried to read from address zero. Called from ...
- Thu Aug 01, 2019 1:40 am
- Forum: Gameplay Mods
- Topic: Dead Marine REDUX (V1.9.2)
- Replies: 138
- Views: 26202
Re: Dead Marine REDUX
```credits go to realm667 for most of the monster replacements```
So lazy to name actual authors
So lazy to name actual authors
- Sat Jul 27, 2019 5:50 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43677
Re: Duke Nuke 3D v10b
i lose it
- Thu Jul 25, 2019 4:30 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4640938
Re: [SPRITES] Spriting Carnival!!
Sapphire Wand's attack frame but without blue thing
- Mon Mar 25, 2019 2:30 am
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18653
Re: Nuke Town 1.0 - Duke Nukem in Hell!
Well, this update is gonna be last. Nuke Town is finished.
And i will not start making new mods, for some reasons.
Thanks to everyone who played this mod. Goodbye!
And i will not start making new mods, for some reasons.
Thanks to everyone who played this mod. Goodbye!
- Sat Mar 09, 2019 6:57 am
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18653
Re: Nuke Town 0.7 - "Born to be WIIIIILD"
I see no perspective to upgrade this mod. Yeah, Nuke Town in it's current stage is not bad, but really small amount of people interested in it (if you count feedback) And actually i have a sad mood for now. I need to start doing something more useful, like art, music, etc. Not just playing games and ...
- Fri Mar 08, 2019 6:00 am
- Forum: Gameplay Mods
- Topic: Blood Stalker Discontinued
- Replies: 122
- Views: 24242
Re: Bloodtaker -Prototype-
That's some Enter the Gungeon thing.TXTX wrote:New update out. Adds dodge rolling/flipping as a new mechanic. Mutants can also dodge roll and dash like the player too.
- Wed Feb 27, 2019 4:14 am
- Forum: Gameplay Mods
- Topic: [WIP] QuakeStyle Unbound
- Replies: 15
- Views: 7064
- Sat Feb 23, 2019 2:04 am
- Forum: Abandoned/Dead Projects
- Topic: Complex Chaos (Discontinued)
- Replies: 65
- Views: 64942
Re: [WIP]ClusterPlex - Clusterfuck for GZDoom
When, where? Still no news