Search found 95 matches

by Ahpiox
Sat Oct 05, 2019 1:29 am
Forum: Scripting
Topic: Flash sprites is above the gun [ZScript/Textures]
Replies: 1
Views: 199

Flash sprites is above the gun [ZScript/Textures]

Please help, my flash sprites is above the gun. I used only A_GunFlash, nothing more. Thank you in advance Class duke_mp5 : Weapon { bool firing; ...Useless details was deleted... States { Check: TNT1 A 0 A_JumpIfInventory("KickAct",1,"Kick"); TNT1 A 1; Loop; Kick: TNT1 A 0 {If(GetCVAR("duke_mes ...
by Ahpiox
Wed Oct 02, 2019 1:20 am
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18653

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Check your display settings? Maybe you have a wrong resolution or another settings.
by Ahpiox
Sat Sep 28, 2019 10:21 pm
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18653

Re: Nukem Town 1.1 - Duke Nukem in Hell!

1. Sounds was taken from original DN3D, and then volume up. I dont even know how to fix it 2. Mod doesn't change anything, maybe sprites makes the game more gray 3. Okay, i will try to make it pickupable 5. There is SPAS-12, which replaces SSG, it's just have low replace chance. And you need to able ...
by Ahpiox
Sat Sep 28, 2019 9:43 pm
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18653

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Its not that easy, im currently trying to do it
by Ahpiox
Sat Sep 28, 2019 8:58 am
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18653

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Okay, update is HERE!

I said earlier that im gonna leave doom modding because of a bad mood.
But that was a rash words, and now i want to work on Nukem Town again, not forever, ofc, but for a while
by Ahpiox
Thu Aug 15, 2019 10:20 am
Forum: Scripting
Topic: SOLVED - Rocket causes VM address zero error
Replies: 2
Views: 460

Re: Rocket causes VM address zero error

Yeah, it's all xdeath. I found it myself, but still thanks. If something goes wrong, i will write here
by Ahpiox
Thu Aug 15, 2019 2:58 am
Forum: Scripting
Topic: SOLVED - Rocket causes VM address zero error
Replies: 2
Views: 460

SOLVED - Rocket causes VM address zero error

I decided to get back to making doom mods for once, and i get a problem. Sometimes when player kills himself with rockets or pipebombs, VM execution aborted. Please help, i really dont know why this is happening Error message: VM execution aborted: tried to read from address zero. Called from ...
by Ahpiox
Thu Aug 01, 2019 1:40 am
Forum: Gameplay Mods
Topic: Dead Marine REDUX (V1.9.2)
Replies: 138
Views: 26202

Re: Dead Marine REDUX

```credits go to realm667 for most of the monster replacements```

So lazy to name actual authors
by Ahpiox
Sat Jul 27, 2019 5:50 am
Forum: Gameplay Mods
Topic: Duke Nuke 3D v10b
Replies: 76
Views: 43677

Re: Duke Nuke 3D v10b

i lose it
by Ahpiox
Thu Jul 25, 2019 4:30 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4640938

Re: [SPRITES] Spriting Carnival!!

Sapphire Wand's attack frame but without blue thing
by Ahpiox
Mon Mar 25, 2019 2:30 am
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18653

Re: Nuke Town 1.0 - Duke Nukem in Hell!

Well, this update is gonna be last. Nuke Town is finished.
And i will not start making new mods, for some reasons.
Thanks to everyone who played this mod. Goodbye!
by Ahpiox
Sat Mar 09, 2019 6:57 am
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18653

Re: Nuke Town 0.7 - "Born to be WIIIIILD"

I see no perspective to upgrade this mod. Yeah, Nuke Town in it's current stage is not bad, but really small amount of people interested in it (if you count feedback) And actually i have a sad mood for now. I need to start doing something more useful, like art, music, etc. Not just playing games and ...
by Ahpiox
Fri Mar 08, 2019 6:00 am
Forum: Gameplay Mods
Topic: Blood Stalker Discontinued
Replies: 122
Views: 24242

Re: Bloodtaker -Prototype-

TXTX wrote:New update out. Adds dodge rolling/flipping as a new mechanic. Mutants can also dodge roll and dash like the player too.
That's some Enter the Gungeon thing.
by Ahpiox
Wed Feb 27, 2019 4:14 am
Forum: Gameplay Mods
Topic: [WIP] QuakeStyle Unbound
Replies: 15
Views: 7064

Re: [WIP] QuakeStyle Unbound

Uh, where enemies?
by Ahpiox
Sat Feb 23, 2019 2:04 am
Forum: Abandoned/Dead Projects
Topic: Complex Chaos (Discontinued)
Replies: 65
Views: 64942

Re: [WIP]ClusterPlex - Clusterfuck for GZDoom

When, where? Still no news

Go to advanced search