Search found 14 matches

by HyperUltra64
Sun Nov 07, 2021 10:13 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (NEW 1.2 RELEASE!)

Treasure Tech 1.2 is the 1.2 version for the gameplay mod. Demo #2 would refer to the upcoming second demo for Treasure Tech Land, the story-mode for Treasure Tech, it's own dedicated level pack. I guess I should have clarified that, sorry for the confusion.
by HyperUltra64
Wed Sep 23, 2020 7:43 am
Forum: TCs, Full Games, and Other Projects
Topic: TREASURE TECH LAND (Demo #1 Available!)
Replies: 29
Views: 28362

Re: TREASURE TECH LAND (Demo #1 Available!)

You are probably jumping too early. Remember to start a tackle, then jump when you are closer to the edge than further to get the most air time.
by HyperUltra64
Tue Sep 22, 2020 7:19 am
Forum: TCs, Full Games, and Other Projects
Topic: TREASURE TECH LAND (Demo #1 Available!)
Replies: 29
Views: 28362

TREASURE TECH LAND (Demo #1 Available!)

https://imgur.com/JY6Xgx3 THIS MOD REQUIRES GZDOOM 4.3.3 OR ABOVE TO WORK! IT ALSO REQUIRES THE DOOM 2 IWAD k-eWrCHRBGg -WELCOME TO TREASURE TECH LAND! - Have you played the gameplay mod? No? Find it here! https://forum.zdoom.org/viewtopic.php?f=43&t=66995 What is Treasure Tech Land? Treasure Tech ...
by HyperUltra64
Tue Jun 02, 2020 3:54 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Like all of them? Or just some of them?
by HyperUltra64
Sat May 23, 2020 8:32 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Sorry about that! Glad you sorted it out though.
by HyperUltra64
Fri May 22, 2020 10:21 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

I've had a handful of people attempt to replicate your crash. They can't either. Are you loading anything else with the mod?
by HyperUltra64
Fri May 22, 2020 4:00 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

I cannot seem to replicate your crash Dawnbreeze, even with both forms of the cvar for the metal music. What version of GZDOOM are you using and what map did the crash occur on?
by HyperUltra64
Tue May 19, 2020 12:50 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

New download links are up!

They have a bug fix of that archvile key thing mentioned above!

I also forgot a couple credits that are now in! Sorry about that!

But yeah, download links are up! We have three now, so hopefully people can get it whenever they want!
by HyperUltra64
Mon May 18, 2020 9:56 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Re: Treasure Tech (Released)

TREASURE TECH HAS RELEASED! Please notify me if you have any bug issues! Remember to use the latest GZDOOM, and to not run it with custom monsters or gore mods or anything like that! Might cause some big problems! After two years of working on this, I'm so happy to release it to the public. I hope ...
by HyperUltra64
Thu Jan 30, 2020 5:01 am
Forum: Resources
Topic: [SPRITES] Ultra64's Public Sprites Resource
Replies: 3
Views: 2837

[SPRITES] Ultra64's Public Sprites Resource

https://imgur.com/6vbFnGy Ultra64's Public Sprites Resource I'm Ultra64, creator of Treasure Tech, and self taught sprite artist. My sprites tend to be Neo-Geo like, since it's the system that inspired me. Hopefully you can find some use for these. These are for everyone to use. All I ask is that ...
by HyperUltra64
Thu Jan 16, 2020 6:32 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122999

Treasure Tech (NEW 1.2 RELEASE!)

https://imgur.com/Edq7J8I THIS MOD REQUIRES GZDOOM 4.7.1 OR ABOVE TO WORK! 1.2 RELEASE! BRAND NEW! - BRAND NEW TUTORIAL STAGE! - BLOOD RED BUSTER SSG AND DELTA LANCER ENERGY RIFLE ARE IN THE WEAPON ROTATION! - POP ROCK LAUNCHER COMPLETED UPGRADED BOTH VISUALLY AND FUNCTIONALLY! - NEW POCKET ...
by HyperUltra64
Wed Dec 27, 2017 9:12 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688972

Re: ZDoom project ideas you have

Thank you for the input, I didn't even consider tiny friendly monsters. I guess this is all one big learning process, one filled with wacky prospects but prospects nonetheless.
by HyperUltra64
Wed Dec 27, 2017 12:26 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688972

Re: ZDoom project ideas you have

So I'm fairly new to modding things myself, and I'm quite sure from what I've seen that this is probably possible. Bees. Has there been a mod out there that has bee based weapons in their arsenal? Because if not then this could be a fun adventure into very stupid weaponry. Not just like replacing ...
by HyperUltra64
Tue Dec 26, 2017 11:34 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201420

Re: New Member Introductions

Howdy. I've been playing doom for years, got into playing mods for it a few years ago, and am now currently messing with making my own mods. The ZDOOM forum seems like a fantastic place to discuss everything doom related, mod or not. I dabble in pixelated art as well so I put two and two together ...

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