Could this be related to the issue you're having?
Sadly, no.
More importantly, does this only happen with GZDoom, or does it happen with other games as well?
My apologies, I just tried running EDuke32 and ioquake3 and found that they have the same issue. I thought the problem would lie in ...
Search found 10 matches
- Mon Aug 19, 2019 8:23 am
- Forum: Technical Issues
- Topic: [Solved] Constant Stuttering?
- Replies: 6
- Views: 1771
- Wed Aug 07, 2019 7:59 am
- Forum: Technical Issues
- Topic: [Solved] Constant Stuttering?
- Replies: 6
- Views: 1771
[Solved] Constant Stuttering?
Hey there, long time no see.
Apologies for the rather anemic bug report -- I don't know if "stuttering" is even the best way to describe this behavior -- I just don't know what kind of diagnostics this would warrant.
I've been able to reproduce this on GZDoom 3.7.2, 4.1.3, and g4.2pre-324 ...
Apologies for the rather anemic bug report -- I don't know if "stuttering" is even the best way to describe this behavior -- I just don't know what kind of diagnostics this would warrant.
I've been able to reproduce this on GZDoom 3.7.2, 4.1.3, and g4.2pre-324 ...
- Thu Jul 19, 2018 7:44 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 894
- Views: 246245
Re: ZDoom Wiki Thread
Thank youBlue Shadow wrote:Okay, the account has been created.
- Tue Jul 17, 2018 4:39 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 894
- Views: 246245
Re: ZDoom Wiki Thread
The user name "Jakob" has been banned from creation. It matches the following blacklist entry: .* <autoconfirmed> # Stop everything
I'm looking to register on the Wiki to write some documentation (specifically on the behavior of certain audio cvars), but it seems registration is currently closed ...
- Mon Mar 05, 2018 6:40 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
- Replies: 7
- Views: 8520
Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
Hi!
This is very stylish HUD. And I like cool static effect. It really makes you try not to lose health :) And clever WeaponFound() detection.
I have some issues with it:
Up to scale value 4.0, HUD doesn't increase size, only moves closer to the center of the screen. Only then it becomes ...
This is very stylish HUD. And I like cool static effect. It really makes you try not to lose health :) And clever WeaponFound() detection.
I have some issues with it:
Up to scale value 4.0, HUD doesn't increase size, only moves closer to the center of the screen. Only then it becomes ...
- Thu Jan 04, 2018 11:21 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
- Replies: 7
- Views: 8520
[WIP] Cyberpunk HUD (Current Version: 0.3.0)
This is a cyberpunk-themed custom HUD based on SiN, Half-Life, and the beta versions of the original Deus Ex.
Before you complain that the HUD is too small, try increasing the scale in "CPHUD Options". The default is ridiculously low so that it takes up the full screen, but that might not be ...
Before you complain that the HUD is too small, try increasing the scale in "CPHUD Options". The default is ridiculously low so that it takes up the full screen, but that might not be ...
- Thu Jan 04, 2018 10:40 pm
- Forum: Levels
- Topic: WinterStronghold.wad Release
- Replies: 6
- Views: 2145
Re: WinterStronghold.wad Release
Thanks for the feedback! This is pretty unusual, though, I can't seem to find the misalignment you mentioned, and I could've sworn I used SW1BRN1 there.
- Thu Jan 04, 2018 3:08 pm
- Forum: Levels
- Topic: WinterStronghold.wad Release
- Replies: 6
- Views: 2145
Re: WinterStronghold.wad Release
Glad you liked it
That's motivation enough for me to do some more maps with this theme.
- Fri Dec 29, 2017 10:22 am
- Forum: Levels
- Topic: WinterStronghold.wad Release
- Replies: 6
- Views: 2145
WinterStronghold.wad Release
Well, this is the first of my wads to actually see a release. I made it over one day while I was snowed in as something less ambitious than my previous attempts at mapping - it's pretty short, and complete with all of the clichés you would expect from a first Doom map. I'm hoping to do more like ...
- Tue Dec 26, 2017 6:03 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 811
- Views: 205850
Re: New Member Introductions
Hey. I'm just posting here because I need to PM the Developers group.
Suppose I should put something else here, no? My name's Jakob if you can't tell, and I'm really interested in computer security. You can check out the things I do at http://jakob.space/.
Suppose I should put something else here, no? My name's Jakob if you can't tell, and I'm really interested in computer security. You can check out the things I do at http://jakob.space/.