Search found 10 matches

by jakob
Mon Aug 19, 2019 8:23 am
Forum: Technical Issues
Topic: [Solved] Constant Stuttering?
Replies: 6
Views: 1771

Re: Constant Stuttering?

Could this be related to the issue you're having?

Sadly, no.

More importantly, does this only happen with GZDoom, or does it happen with other games as well?

My apologies, I just tried running EDuke32 and ioquake3 and found that they have the same issue. I thought the problem would lie in ...
by jakob
Wed Aug 07, 2019 7:59 am
Forum: Technical Issues
Topic: [Solved] Constant Stuttering?
Replies: 6
Views: 1771

[Solved] Constant Stuttering?

Hey there, long time no see.

Apologies for the rather anemic bug report -- I don't know if "stuttering" is even the best way to describe this behavior -- I just don't know what kind of diagnostics this would warrant.

I've been able to reproduce this on GZDoom 3.7.2, 4.1.3, and g4.2pre-324 ...
by jakob
Thu Jul 19, 2018 7:44 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 894
Views: 246245

Re: ZDoom Wiki Thread

Blue Shadow wrote:Okay, the account has been created.
Thank you :)
by jakob
Tue Jul 17, 2018 4:39 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 894
Views: 246245

Re: ZDoom Wiki Thread


The user name "Jakob" has been banned from creation. It matches the following blacklist entry: .* <autoconfirmed> # Stop everything

I'm looking to register on the Wiki to write some documentation (specifically on the behavior of certain audio cvars), but it seems registration is currently closed ...
by jakob
Mon Mar 05, 2018 6:40 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
Replies: 7
Views: 8520

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Hi!

This is very stylish HUD. And I like cool static effect. It really makes you try not to lose health :) And clever WeaponFound() detection.

I have some issues with it:

Up to scale value 4.0, HUD doesn't increase size, only moves closer to the center of the screen. Only then it becomes ...
by jakob
Thu Jan 04, 2018 11:21 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Cyberpunk HUD (Current Version: 0.3.0)
Replies: 7
Views: 8520

[WIP] Cyberpunk HUD (Current Version: 0.3.0)

This is a cyberpunk-themed custom HUD based on SiN, Half-Life, and the beta versions of the original Deus Ex.

Before you complain that the HUD is too small, try increasing the scale in "CPHUD Options". The default is ridiculously low so that it takes up the full screen, but that might not be ...
by jakob
Thu Jan 04, 2018 10:40 pm
Forum: Levels
Topic: WinterStronghold.wad Release
Replies: 6
Views: 2145

Re: WinterStronghold.wad Release

Thanks for the feedback! This is pretty unusual, though, I can't seem to find the misalignment you mentioned, and I could've sworn I used SW1BRN1 there.
by jakob
Thu Jan 04, 2018 3:08 pm
Forum: Levels
Topic: WinterStronghold.wad Release
Replies: 6
Views: 2145

Re: WinterStronghold.wad Release

Glad you liked it :) That's motivation enough for me to do some more maps with this theme.
by jakob
Fri Dec 29, 2017 10:22 am
Forum: Levels
Topic: WinterStronghold.wad Release
Replies: 6
Views: 2145

WinterStronghold.wad Release

Well, this is the first of my wads to actually see a release. I made it over one day while I was snowed in as something less ambitious than my previous attempts at mapping - it's pretty short, and complete with all of the clichés you would expect from a first Doom map. I'm hoping to do more like ...
by jakob
Tue Dec 26, 2017 6:03 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 811
Views: 205850

Re: New Member Introductions

Hey. I'm just posting here because I need to PM the Developers group.

Suppose I should put something else here, no? My name's Jakob if you can't tell, and I'm really interested in computer security. You can check out the things I do at http://jakob.space/.

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