Search found 106 matches

by Potnop
Sun May 19, 2013 5:09 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 805642

Re: Brütal Doom v0.18

Urizen wrote:
Potnop wrote:is the mutator in the form of a wad or is it something I enable under options like in Unreal?
It's included in SgtMkIV's Mutator Pack.

:thumb:

Ah thanks!!!
by Potnop
Sun May 19, 2013 3:50 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 805642

Re: Brütal Doom v0.18

ROFL. Anyway, is the mutator in the form of a wad or is it something I enable under options like in Unreal? I don't think I've ever heard of mutator being used in the context of DooM before. I checked the front page and it doesn't seem to have anything that brings the zombie sounds in. It's weird ...
by Potnop
Sun May 19, 2013 1:36 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 805642

Re: Brütal Doom v0.18

I kinda liked the Trent Reznor Doom 3 zombie sounds that were in earlier versions. In the new one they seem to not do that anymore. Is there a way to bring that back or enable it somehow?
by Potnop
Fri Apr 12, 2013 12:18 am
Forum: General
Topic: Any mods where zombies hold pistols?
Replies: 4
Views: 480

Any mods where zombies hold pistols?

I myself was working on a mod and am planning on respriting the zombies to hold pistols rather than rifles. I'm also wondering if this work has already been done by someone.
by Potnop
Fri Apr 12, 2013 12:07 am
Forum: General
Topic: What are Your Least Favorite Doom and Doom 2 maps, and why?
Replies: 63
Views: 8910

Re: What are Your Least Favorite Doom and Doom 2 maps, and w

I more or less agree with some of these. E2M3: Reactor is just ugly and boring. I also hate E2M5: Command Center for some reason. E3M5: Unholy Cathedral reminds me of E2M5. I actually like Limbo. It's very surreal and hellish. Definitely no one seems to like Nirvana. What is up with that map? Don't ...
by Potnop
Mon Mar 25, 2013 2:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: Colonial Marines TC - FINISHED
Replies: 222
Views: 70859

Re: Aliens: Colonial Marines TC. 2012 Release, extras!

Yeah more maps would be nice, maybe for the predator stuff as well. The maps were so well done and I want more heh... I guess quality over quantity really is the name of this mod, but the maps really take a while to beat since so they are very large and can be a challenge so you must go through very ...
by Potnop
Fri Mar 22, 2013 8:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: Colonial Marines TC - FINISHED
Replies: 222
Views: 70859

Re: Aliens: Colonial Marines TC. 2012 Release, extras!

This is what the Aliens Colonial Marines game should have been. This is friggin amazing, and is truly survival horror. Map 1 was so tough, trying to find ammo and all that...
by Potnop
Sat May 05, 2012 1:48 pm
Forum: Abandoned/Dead Projects
Topic: 2184: Liberation of Earth (some guy bumped this)
Replies: 62
Views: 7891

Re: 2184: Liberation of Earth

So what ever happened. Will this get finished?
by Potnop
Sun Oct 30, 2011 10:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: Colonial Marines TC - FINISHED
Replies: 222
Views: 70859

Re: Aliens: Colonial Marines TC. Released!!!! (UPDATED!!!!)

Ah nice. I love the sound effects from AvP. I decided to play with only autosaves and no quicksaves which made it a bit more intense. Heh on the last level though there were a lot less autosaves. It was pretty crazy. Heh took me a while to realize I had sentry guns the whole time and not only flares ...
by Potnop
Sun Dec 26, 2010 2:43 pm
Forum: General
Topic: 3DS max plugin for exporting models rendered into sprites?
Replies: 2
Views: 419

Re: 3DS max plugin for exporting models rendered into sprite

Yeah I was gonna add an option to do 16 angles for people who wanted to.

I just want my sprites to fit in with the actual Doom sprites so I'll only use 8 angles.

Maybe I'll even export the pngs cropped and having the offset info so you don't have to manually do it. Maybe...
by Potnop
Sun Dec 26, 2010 2:04 pm
Forum: General
Topic: 3DS max plugin for exporting models rendered into sprites?
Replies: 2
Views: 419

3DS max plugin for exporting models rendered into sprites?

I'm trying to make a model in 3DS max, then render it from the 8 different angles to be used as sprites in Doom. So far I have it set up manually where I placed 8 cameras around the object, pose the object, then render. It's extremely tedious and I'm constantly making mistakes. I plan on writing an ...
by Potnop
Mon Jul 26, 2010 3:06 am
Forum: Editing (Archive)
Topic: SNDINFO $volume seems to have no effect
Replies: 7
Views: 1305

Re: SNDINFO $volume seems to have no effect

Aww really? It would be a lot more useful if it raised the volume too. I can use a program to raise the volume but it'd be nice if this worked. It's kinda hard when you have file types like ogg and flac that you can't just edit with sound recorder to raise volume. Also since Win7 they like dumbed ...
by Potnop
Mon Jul 26, 2010 1:38 am
Forum: Editing (Archive)
Topic: SNDINFO $volume seems to have no effect
Replies: 7
Views: 1305

SNDINFO $volume seems to have no effect

I'm trying to set the volume of a sound to be louder and it seems to not be working. Here you can see me setting it to 10 and It's just as quiet as before!!! $random weapons/casing/bullet {weapons/casing/bullet1 weapons/casing/bullet2} $volume weapons/casing/bullet1 10.0 $volume weapons/casing ...
by Potnop
Thu Jul 15, 2010 10:20 pm
Forum: Editing (Archive)
Topic: Tips on mixing slopes with 3D floors?
Replies: 9
Views: 1423

Re: Tips on mixing slopes with 3D floors?

Hmm what happens when you shoot it? Also it's kinda hard to use a model since I have to design my level around the model. I already designed the level not keeping in mind that the bridges are prebuilt models. But yeah what happens when you shoot it? Does it collide exactly where I expect. I never ...
by Potnop
Thu Jul 15, 2010 2:30 am
Forum: Editing (Archive)
Topic: Tips on mixing slopes with 3D floors?
Replies: 9
Views: 1423

Re: Tips on mixing slopes with 3D floors?

ah yeah. I went about it the completely opposite way hahah. Hmm maybe I'll redesign it to be a bit more like that. I thought it'd be easier to make the terrain first but I guess not...

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