Search found 31 matches
- Sun Mar 29, 2020 11:57 am
- Forum: Graphic/Audio Patches
- Topic: DOOM face with helmet [v0.5]
- Replies: 16
- Views: 9962
Re: DOOM face with helmet [v0.5]
This is pretty good. i just wish it also had a custom hud to match the helmet.
- Thu Mar 26, 2020 8:10 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171386
Re: Nobody Told Me About id v0.3 - Build Engine-styled mod
Is this compatible with zandronum?
- Mon Nov 11, 2019 8:50 am
- Forum: General
- Topic: Do you know any good: "vanilla weaponry with reloads" mods?
- Replies: 9
- Views: 2318
Re: Do you know any good: "vanilla weaponry with reloads" mo
I used both in the past but they aren't full vanilla.m8f wrote:Weapons of Saturn: viewtopic.php?f=43&t=36821#p698354
Faspons: viewtopic.php?f=43&t=48985#p845608
- Mon Nov 11, 2019 8:49 am
- Forum: General
- Topic: Do you know any good: "vanilla weaponry with reloads" mods?
- Replies: 9
- Views: 2318
Re: Do you know any good: "vanilla weaponry with reload" mod
I think the best answer is "code your own" because reload pauses change the flow of the game and the balance of the weapons so much that I've never seen anything that just does "vanilla + reload" without a bunch of other stuff. I would but as mentioned previously my PC is currently: dead. .pk3s are ...
- Fri Nov 08, 2019 6:38 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1245912
Re: Mod Download Broken? Request Reuploads Here
So uh, it's been over a decade, and many of the involved members are no longer part of the community, so hopefully there isn't any lingering tension with this request, but I am morbidly curious, mostly for historical reasons, if are there any extant copies of the KDIZD leak still? I have a number ...
- Fri Nov 08, 2019 8:39 am
- Forum: Gameplay Mods
- Topic: [Done] Another vanilla-style weapon mod [UPDATE 26 April]
- Replies: 21
- Views: 5767
Re: [Done] Another vanilla-style weapon mod [UPDATE 26 April
I wish that I had seen this when it came out because I love it. If you're still active I suggest a script to make the shells disappear with time (too many shells eventually cause lag).
- Thu Nov 07, 2019 7:32 pm
- Forum: General
- Topic: Do you know any good: "vanilla weaponry with reloads" mods?
- Replies: 9
- Views: 2318
Re: Do you know any good: "vanilla weaponry with reload" mod
I think the best answer is "code your own" because reload pauses change the flow of the game and the balance of the weapons so much that I've never seen anything that just does "vanilla + reload" without a bunch of other stuff. I would but as mentioned previously my PC is currently: dead.
- Thu Nov 07, 2019 7:12 pm
- Forum: General
- Topic: Do you know any good: "vanilla weaponry with reloads" mods?
- Replies: 9
- Views: 2318
Do you know any good: "vanilla weaponry with reloads" mods?
I've been playing a lot lately due to my PC getting killed and having to resort to delta touch. I've been playing with this https://forum.zdoom.org/viewtopic.php?f=43&t=34870 but this mod breaks the medkit sprites for whatever reason and the shotgun with 12 shells and obligatory reload (can't stop ...
- Thu Nov 07, 2019 11:36 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1245912
Re: Mod Download Broken? Request Reuploads Here
Does someone have v1.9.7 of taggart difficulty?
- Thu Jan 17, 2019 12:47 pm
- Forum: Gameplay Mods
- Topic: Doom Rebalanced - A vanilla-inspired rebalance mod
- Replies: 24
- Views: 10340
Re: Doom Rebalanced - A simple vanilla-styled rebalance mod
i kind of wish you would add reload to some of the weapons but since it is a balance mod and not a realism mod i can appreciate what you did
- Mon Nov 26, 2018 4:51 pm
- Forum: Gameplay Mods
- Topic: XParkour 2.2 (Xaser's old mod but it's new)
- Replies: 40
- Views: 7250
Re: XParkour 2.0 (Xaser's old mod but it's new)
It's pretty good but there are some stuff which need fixes. 1 - when you equip the shotgun a black bar shows up on the top left corner of the screen. 2 - the faster reload makes the shotgun unbalanced. 3 - the grenade looks really weird being just a red potion
- Fri Aug 31, 2018 11:47 am
- Forum: Gameplay Mods
- Topic: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
- Replies: 35
- Views: 14774
Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
You mod is very cool but I think you should add personalized light definitions. Would be a pretty nice touch
- Sun Jul 29, 2018 11:02 am
- Forum: Levels
- Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
- Replies: 161
- Views: 86966
Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)
@drfrag - I'm glad you've enjoyed it :) @Thedarkcube - I don't have a stand alone wad that would be like a monster randomizer, however, the wad that contains the enemies are within the pk3 file. If you wanted to extract that wad file and create a randomized monster spawner for it, you can do so if ...
- Tue Jul 03, 2018 1:24 am
- Forum: Levels
- Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
- Replies: 161
- Views: 86966
Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)
Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos Do you really have to double-post? Maybe if you PM'ed the thread starter he may give you a direct answer. It was a accident when I was trying to edit my post...sorry
- Sun Jul 01, 2018 10:41 pm
- Forum: Levels
- Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
- Replies: 161
- Views: 86966
Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)
Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos