Search found 9 matches
- Sun Mar 21, 2021 6:30 am
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 78578
Re: Neural Smooth Doom (ANOTHER Massive update)
I notice that the green projectile attack for Baron of Hell has correct colored lightning in gzdoom, but the hell knight has no colored lightning on his projectile. This happens only when i use the smoothdoom SE from you. Anyone knows how to activate this on hellknight as well?
- Tue Oct 01, 2019 1:21 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667722
Re: Smooth Doom [UPDATE 9/25/19]
This problem is still there in the newly released version of smoothdoom, does anyone know of a fix for this? Re: Smooth Doom [UPDATE 6/15/19] Postby MaxVonSydoww » Tue Sep 17, 2019 4:05 pm I just noticed that the hell knights projectile attack does not use colored lightning like the baron of hell ...
- Tue Sep 17, 2019 8:05 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667722
Re: Smooth Doom [UPDATE 6/15/19]
I just noticed that the hell knights projectile attack does not use colored lightning like the baron of hell when i run smooth doom. When i run just vanilla gzdoom it has colored lightning like every other enemy attack, is this a bug or is there something i am not aware of? Running latest version of ...
- Fri Jun 07, 2019 10:02 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667722
Re: Smooth Doom [UPDATE 6/6/19]
Reading through this thread i get the impression that Gifty is considering to let his sprites get the Neural upscale treatment someday. And that it is a matter of time and getting his sprites as close to perfection as possible before going highdef. I pray to Odin and just sacrificed a virgin in the ...
- Fri Jun 07, 2019 5:52 am
- Forum: Graphic/Audio Patches
- Topic: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement stage
- Replies: 36
- Views: 12522
Re: Smooth Doom Hud Weapon 4X Upscale Project - Vanilla Done
Looks great, good job
- Thu May 30, 2019 2:19 am
- Forum: Graphic/Audio Patches
- Topic: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement stage
- Replies: 36
- Views: 12522
Re: Smooth Doom Hud Weapon 4X Upscale Project - WIP
I love your hard work, looking forward to use your smooth highres weapons, they look great.
- Sat Dec 16, 2017 2:05 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667722
Re: Smooth Doom
Hmm, just a quick update to let you guys know. With hd items loaded after smooth doom i now got all weapon sprites to show in hd, including chaninsaw and chaingun. Weird, must have done something wrong wih the load order earlier. Only animated spheres and armour pickup show sd sprites now, and i can ...
- Sat Dec 16, 2017 1:24 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667722
Re: Smooth Doom
maybe it's because those items have more frames than the hd mod you're playing with. I had the same thought. The armour pickups and different power spheres from smooth doom definitly have more frames than regular HD items. Just so weird the chainsaw and chaingun pickup sprite does not work, since ...
- Thu Dec 14, 2017 7:16 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667722
Re: Smooth Doom
A quick question, maybe someone has had the same issue. Been away from Doom for 2 years, got back into it now. When i try to combine high res items mod, NAHDSP.pk3 with the new version of smooth doom, i have issues. Most of the items display as hd sprites ingame but some do not. All weapons except ...