Search found 426 matches

by axredneck
Sat Jul 05, 2025 1:44 pm
Forum: Mapping
Topic: Optimal texture size and using?
Replies: 3
Views: 62

Re: Optimal texture size and using?

Edit: As you see, I use two different textures for the locker: one has a stain, and the other doesn't. The stain now is a layer in Photoshop. How do I use layered textures correctly: a) prepare two large textures in a graphical software or b) make layers in UDM? If the latter, how do I create a ...
by axredneck
Sat Jul 05, 2025 1:21 pm
Forum: Mapping
Topic: Optimal texture size and using?
Replies: 3
Views: 62

Re: Optimal texture size and using?

Should they be a power of two (128, 256, 512)?
The less 1's the binary number has, the faster the computer processes it, so yes, they should.
by axredneck
Sat Jul 05, 2025 1:16 pm
Forum: Mapping
Topic: Is it possible to create such arcs?
Replies: 4
Views: 105

Re: Is it possible to create such arcs?

These are called "3D Floors" in UDMF (https://zdoom.org/wiki/Sector_Set3dFloor)
by axredneck
Sun May 18, 2025 2:28 pm
Forum: Assets (and other stuff)
Topic: How can I extract these sprites?
Replies: 2
Views: 274

Re: How can I extract these sprites?

1. Extract tiles*.art files and palette.dat file from amctc*.grp files (if not extracted already) using Slade
2. Extract sprites from tiles*.art files using https://m210.duke4.net/index.php/downlo ... les-editor

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