Search found 47 matches
- Tue Feb 22, 2022 2:38 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468050
Re: [3.2] Corruption Cards - Choose cards that alter your ga
I was watching a streamer play Speed of Doom with Intensify and Corruption Cards and got a few ideas. The first is a cursed inversion(?) of the “Monster and its species takes damage late” card, a “Weapon category fires late” card. The second is “Monster and its species may forget to die”, a certain p ...
- Mon Apr 19, 2021 11:09 am
- Forum: Gameplay Mods
- Topic: Hell Caliber [HC2 Status Update]
- Replies: 116
- Views: 45993
Re: [WIP!] Unnamed Gameplay Mod
And history was made, well done!!Whoah wrote:Looks cool! Judging by the vaguely gun-based theme, maybe something like "Hell Caliber" or some shit? I don't know, but something catchy and gun-related could work well
- Mon Mar 22, 2021 1:39 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413647
Re: [Project] "Knee-Deep in ZDoom"
I'm writing a military horror fiction and am looking to adapt the commo from the intro, but it's hard to understand some of them, specifically those before the first scene change. Is there any transcript of the intro dialogue available?
- Thu Oct 24, 2019 11:27 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Automatic Continuation 1.4
- Replies: 52
- Views: 24640
Re: Universal Automatic Continuation - BETA [mini-mod]
This is good. Tired of waiting for ZEpisodic to be updated, so it's nice to see a similar mod pop up! Trying it out!
- Fri Oct 11, 2019 9:13 pm
- Forum: Gameplay Mods
- Topic: Dewzan's Randomizer (RELEASE NO. 5, INVASION MODE & BOSSES)
- Replies: 35
- Views: 12112
Re: Dewzan's Randomizer (RELEASE NO. 2, TIER 5 MONS)
I would like the enemies to drop weapons more often, or possibly all the time. Getting my ass kicked because I'm stuck on the pistol is annoying, or facing a Mancubus variant with no heavy weapons and not enough ammo to kill it. Also, I can provide some screenshots for ya. And I saw the bit about ...
- Thu Sep 05, 2019 10:14 pm
- Forum: Gameplay Mods
- Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
- Replies: 108
- Views: 39262
Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.1
Me: *begging to keep bug unfixed*Supply crates can be farmed for profit
- Fri Aug 30, 2019 6:58 pm
- Forum: Gameplay Mods
- Topic: Universal Enhanced AI
- Replies: 46
- Views: 40239
- Fri Jun 14, 2019 4:49 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670286
Re: Smooth Doom [UPDATE 6/6/19]
I could email you the pk3. PM me your email and I'll send it.gordon.freeman1998 wrote:I cannot download the mod because Google Drive cannot redirect me properly.
- Thu Jun 13, 2019 7:02 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670286
Re: Smooth Doom [UPDATE 6/6/19]
Spoiler:Maybe this will help. It's the latest version. https://drive.google.com/open?id=1DTi-E ... wRwA5EEW51
- Wed Jun 12, 2019 2:47 pm
- Forum: Gameplay Mods
- Topic: Immerse: General Purpose Immersive Camera Mutator
- Replies: 43
- Views: 40485
Re: Immerse: General Purpose Immersive Camera Mutator
Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it. immerse_v104.pk3:zscript/immerse/token.zsc, line 52: Class name Token already exists immerse_v104.pk3:zscript/immerse/stream_base.zsc, line 12 ...
- Mon Jun 10, 2019 12:15 pm
- Forum: Gameplay Mods
- Topic: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
- Replies: 384
- Views: 114380
- Sun Jun 09, 2019 8:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1093800
Re: Hideous Destructor
It seems like every year i come back it's a totally different game. Seriously the best mod ever. Especially loving the "ammo manager" and leaning and the new scope system. I really hope this wins a cacoaward some day, it really deserves it. I concur, it's a criminally under recognized mod!
- Sun Jun 09, 2019 5:32 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418734
Re: MetaDoom v5.3 "Klave" (What's Next? p106)
That's a lot of changes, keep up the good work!
- Sun Jun 09, 2019 4:47 pm
- Forum: Gameplay Mods
- Topic: Immerse: General Purpose Immersive Camera Mutator
- Replies: 43
- Views: 40485
Re: Immerse: General Purpose Immersive Camera Mutator
Well, someone didn't read the description...
- Sat Jun 08, 2019 10:28 pm
- Forum: Gameplay Mods
- Topic: DOOM 2 for DOOM 1 - v1.2 (NEW VERSION) - Smooth Doom support
- Replies: 16
- Views: 8701
Re: DOOM 2 for DOOM 1 - v1.2 (NEW VERSION) - Smooth Doom sup
Glad to be of assistance!