Search found 47 matches

by SergeantDiggs
Tue Feb 22, 2022 2:38 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468050

Re: [3.2] Corruption Cards - Choose cards that alter your ga

I was watching a streamer play Speed of Doom with Intensify and Corruption Cards and got a few ideas. The first is a cursed inversion(?) of the “Monster and its species takes damage late” card, a “Weapon category fires late” card. The second is “Monster and its species may forget to die”, a certain p ...
by SergeantDiggs
Mon Apr 19, 2021 11:09 am
Forum: Gameplay Mods
Topic: Hell Caliber [HC2 Status Update]
Replies: 116
Views: 45993

Re: [WIP!] Unnamed Gameplay Mod

Whoah wrote:Looks cool! Judging by the vaguely gun-based theme, maybe something like "Hell Caliber" or some shit? I don't know, but something catchy and gun-related could work well
And history was made, well done!!
by SergeantDiggs
Mon Mar 22, 2021 1:39 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413647

Re: [Project] "Knee-Deep in ZDoom"

I'm writing a military horror fiction and am looking to adapt the commo from the intro, but it's hard to understand some of them, specifically those before the first scene change. Is there any transcript of the intro dialogue available?
by SergeantDiggs
Thu Oct 24, 2019 11:27 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Automatic Continuation 1.4
Replies: 52
Views: 24640

Re: Universal Automatic Continuation - BETA [mini-mod]

This is good. Tired of waiting for ZEpisodic to be updated, so it's nice to see a similar mod pop up! Trying it out!
by SergeantDiggs
Fri Oct 11, 2019 9:13 pm
Forum: Gameplay Mods
Topic: Dewzan's Randomizer (RELEASE NO. 5, INVASION MODE & BOSSES)
Replies: 35
Views: 12112

Re: Dewzan's Randomizer (RELEASE NO. 2, TIER 5 MONS)

I would like the enemies to drop weapons more often, or possibly all the time. Getting my ass kicked because I'm stuck on the pistol is annoying, or facing a Mancubus variant with no heavy weapons and not enough ammo to kill it. Also, I can provide some screenshots for ya. And I saw the bit about ...
by SergeantDiggs
Thu Sep 05, 2019 10:14 pm
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 39262

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.1

Supply crates can be farmed for profit
Me: *begging to keep bug unfixed*
by SergeantDiggs
Fri Jun 14, 2019 4:49 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670286

Re: Smooth Doom [UPDATE 6/6/19]

gordon.freeman1998 wrote:I cannot download the mod because Google Drive cannot redirect me properly.
I could email you the pk3. PM me your email and I'll send it.
by SergeantDiggs
Thu Jun 13, 2019 7:02 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670286

Re: Smooth Doom [UPDATE 6/6/19]

Spoiler:
Maybe this will help. It's the latest version. https://drive.google.com/open?id=1DTi-E ... wRwA5EEW51
by SergeantDiggs
Wed Jun 12, 2019 2:47 pm
Forum: Gameplay Mods
Topic: Immerse: General Purpose Immersive Camera Mutator
Replies: 43
Views: 40485

Re: Immerse: General Purpose Immersive Camera Mutator

Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it. immerse_v104.pk3:zscript/immerse/token.zsc, line 52: Class name Token already exists immerse_v104.pk3:zscript/immerse/stream_base.zsc, line 12 ...
by SergeantDiggs
Sun Jun 09, 2019 8:14 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093800

Re: Hideous Destructor

It seems like every year i come back it's a totally different game. Seriously the best mod ever. Especially loving the "ammo manager" and leaning and the new scope system. I really hope this wins a cacoaward some day, it really deserves it. I concur, it's a criminally under recognized mod!
by SergeantDiggs
Sun Jun 09, 2019 5:32 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418734

Re: MetaDoom v5.3 "Klave" (What's Next? p106)

That's a lot of changes, keep up the good work!
by SergeantDiggs
Sun Jun 09, 2019 4:47 pm
Forum: Gameplay Mods
Topic: Immerse: General Purpose Immersive Camera Mutator
Replies: 43
Views: 40485

Re: Immerse: General Purpose Immersive Camera Mutator

Well, someone didn't read the description...

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