Search found 19 matches
- Fri May 10, 2019 3:09 pm
- Forum: Scripting
- Topic: (Help) - increase duration of setblend
- Replies: 1
- Views: 170
(Help) - increase duration of setblend
I have this Grenade launcher that fires flashbang projectiles (i did it to test the projectile explosion) and i was wondering how can i make the blendcolor effect last longer on screen? and also, how can i make the projectile not harm the player? The player decorate: Actor CustomDoomplayer ...
- Fri Aug 24, 2018 3:18 pm
- Forum: Scripting
- Topic: How to spawn projectiles when the player moves (Question)
- Replies: 6
- Views: 508
Re: How to spawn projectiles when the player moves (Question
It worked! thanks here is the link of the finished splash waves effect: http://www.mediafire.com/file/audkwfcwpoojdah/SplashwavesVFinal.pk3/file i have a last little doubt: i was wondering how to make this splash sprite appear: https://s8.postimg.cc/4xqw235t1/Screenshot_Doom_20180824_200409.png I´ve ...
- Wed Aug 22, 2018 10:46 pm
- Forum: Scripting
- Topic: How to spawn projectiles when the player moves (Question)
- Replies: 6
- Views: 508
Re: How to spawn projectiles when the player moves (Question
I managed to make the water waves to respond to projectiles and when you jump, and i've done the decorate but i don't know why isn't working when you run on water if you think you can manage to do something here is the file...or at least explain me what is wrong on the pk3 http://www.mediafire.com ...
- Tue Aug 21, 2018 7:01 pm
- Forum: Scripting
- Topic: How to spawn projectiles when the player moves (Question)
- Replies: 6
- Views: 508
Re: How to spawn projectiles when the player moves (Question
This is in the same "see" state? states { See: TNT1 A 0 TNT1 A 0 A_JumpIfInventory("Step",1,6) TNT1 A 0 A_SpawnItem("Footstep",10,15) PLAY A 6 PLAY B 6 TNT1 A 0 A_GiveInventory("Step",1) goto spawn TNT1 A 0 TNT1 A 0 A_SpawnItem("Footstep",10,15) PLAY C 6 ← ← ← ← ← This PLAY D 6 TNT1 A 0 A_TakeInven ...
- Sat Aug 18, 2018 5:38 pm
- Forum: Scripting
- Topic: How to spawn projectiles when the player moves (Question)
- Replies: 6
- Views: 508
How to spawn projectiles when the player moves (Question)
Basically i want to know how to spawn projectiles when the player moves to create footsteps and and achieve this effect:
https://www.youtube.com/watch?v=UkybQ-0 ... annel=pain
Can anyone show me how the decorate would look like?
https://www.youtube.com/watch?v=UkybQ-0 ... annel=pain
Can anyone show me how the decorate would look like?
- Wed Jul 11, 2018 10:08 am
- Forum: Scripting
- Topic: How can i manage to do these smoketrails?
- Replies: 0
- Views: 119
How can i manage to do these smoketrails?
Hey everyone, you see, I managed to add firetrails to an explosion but I have problems trying to add a Smoketrail to the firetrail. How can I do this? can someone help me achieve an effect like this?: https://s8.postimg.cc/dv7xifhth/Screenshot_Doom_20180709_210818.png so far this was what I managed ...
- Sun May 27, 2018 12:46 pm
- Forum: Scripting
- Topic: Weapon firing sound plays twice - Decorate
- Replies: 3
- Views: 278
Re: Weapon firing sound plays twice - Decorate
Could you show me how the lines would look?ramon.dexter wrote:You are using two iterations of a_firebullets, so it correctly plays the shooting sound twice.
Resolution is simple: spawn a invisible spawner, that will spawn the two types of puffs. That will allow you to use only one a_bulletattack.
- Sat May 26, 2018 3:59 pm
- Forum: Scripting
- Topic: Weapon firing sound plays twice - Decorate
- Replies: 3
- Views: 278
Weapon firing sound plays twice - Decorate
I need help to fix this problem I wanted to implement two bullet puffs, so I put two lines of A_FireBullets, one that shoots the bullet (with the spark puff) and another one that does not shoot (but make appear another bullet puff). The problem is that the firing sound plays twice and i only want to ...
- Wed Dec 27, 2017 11:29 am
- Forum: Scripting
- Topic: Hitmarkers help me to do it
- Replies: 22
- Views: 3536
Re: Hitmarkers help me to do it
What do you mean by 'hitmarkers'. I havent seen any in the video. What? you can clearly see that when he shoot the ump 45 and hit the shotgunguy in his crosshair appears a hitmarker He's asking what a hitmarker is.. You didn't exactly explain what you were talking about, and that video has a lot ...
- Wed Dec 27, 2017 11:19 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5968
- Views: 662744
Re: Resource Request thread *Read 1st post*
Something like this? https://s17.postimg.org/u4cdhnywf/Tomb_ ... otgun2.pngCloudyJason22 wrote:- If possible, can someone make Doom Style Sprites of this shotgun? It is a hybrid between a Benelli M3 Super 90 Shorty and a Franchi SPAS-12.
- Tue Dec 26, 2017 7:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Dark Prophecy - new screens and info
- Replies: 56
- Views: 15559
Re: Dark Prophecy - new screens and info
Does it have an inventory system in which you can equip different armors?
- Thu Dec 21, 2017 7:14 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101751
Re: Strife's Dialog System - UDMF Flavor
Yesramon.dexter wrote:Press F2...On top, you see "Game configuration:" <something>. You can change it here. I bet you're using doom in doom format.

- Wed Dec 20, 2017 6:55 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 101751
Re: Strife's Dialog System - UDMF Flavor
Mikk- wrote:You're possibly using the wrong map format. Are you using UDMF?
I do not know, where can I see what map format I'm using? How can I use the udmf format?
- Mon Dec 18, 2017 10:51 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38044
- Views: 4662381
Re: [SPRITES] Spriting Carnival!!
someone knows how to make sprites polish like blox ones? Is there a tutorial?
- Wed Dec 13, 2017 7:15 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5968
- Views: 662744
Re: Resource Request thread *Read 1st post*
Does anyone know how to shrink this image from its original resolution to 64x128 px? without losing quality or looking blurry i´m looking to do a texture with it https://s18.postimg.org/kb1blcaqx/offwlla.png https://zdoom.org/wiki/TEXTURES Could you give me an example by moving that texture to doom? ...