Search found 19 matches

by Bael
Fri May 10, 2019 3:09 pm
Forum: Scripting
Topic: (Help) - increase duration of setblend
Replies: 1
Views: 170

(Help) - increase duration of setblend

I have this Grenade launcher that fires flashbang projectiles (i did it to test the projectile explosion) and i was wondering how can i make the blendcolor effect last longer on screen? and also, how can i make the projectile not harm the player? The player decorate: Actor CustomDoomplayer ...
by Bael
Fri Aug 24, 2018 3:18 pm
Forum: Scripting
Topic: How to spawn projectiles when the player moves (Question)
Replies: 6
Views: 508

Re: How to spawn projectiles when the player moves (Question

It worked! thanks here is the link of the finished splash waves effect: http://www.mediafire.com/file/audkwfcwpoojdah/SplashwavesVFinal.pk3/file i have a last little doubt: i was wondering how to make this splash sprite appear: https://s8.postimg.cc/4xqw235t1/Screenshot_Doom_20180824_200409.png I´ve ...
by Bael
Wed Aug 22, 2018 10:46 pm
Forum: Scripting
Topic: How to spawn projectiles when the player moves (Question)
Replies: 6
Views: 508

Re: How to spawn projectiles when the player moves (Question

I managed to make the water waves to respond to projectiles and when you jump, and i've done the decorate but i don't know why isn't working when you run on water if you think you can manage to do something here is the file...or at least explain me what is wrong on the pk3 http://www.mediafire.com ...
by Bael
Tue Aug 21, 2018 7:01 pm
Forum: Scripting
Topic: How to spawn projectiles when the player moves (Question)
Replies: 6
Views: 508

Re: How to spawn projectiles when the player moves (Question

This is in the same "see" state? states { See: TNT1 A 0 TNT1 A 0 A_JumpIfInventory("Step",1,6) TNT1 A 0 A_SpawnItem("Footstep",10,15) PLAY A 6 PLAY B 6 TNT1 A 0 A_GiveInventory("Step",1) goto spawn TNT1 A 0 TNT1 A 0 A_SpawnItem("Footstep",10,15) PLAY C 6 ← ← ← ← ← This PLAY D 6 TNT1 A 0 A_TakeInven ...
by Bael
Sat Aug 18, 2018 5:38 pm
Forum: Scripting
Topic: How to spawn projectiles when the player moves (Question)
Replies: 6
Views: 508

How to spawn projectiles when the player moves (Question)

Basically i want to know how to spawn projectiles when the player moves to create footsteps and and achieve this effect:

https://www.youtube.com/watch?v=UkybQ-0 ... annel=pain

Can anyone show me how the decorate would look like?
by Bael
Wed Jul 11, 2018 10:08 am
Forum: Scripting
Topic: How can i manage to do these smoketrails?
Replies: 0
Views: 119

How can i manage to do these smoketrails?

Hey everyone, you see, I managed to add firetrails to an explosion but I have problems trying to add a Smoketrail to the firetrail. How can I do this? can someone help me achieve an effect like this?: https://s8.postimg.cc/dv7xifhth/Screenshot_Doom_20180709_210818.png so far this was what I managed ...
by Bael
Sun May 27, 2018 12:46 pm
Forum: Scripting
Topic: Weapon firing sound plays twice - Decorate
Replies: 3
Views: 278

Re: Weapon firing sound plays twice - Decorate

ramon.dexter wrote:You are using two iterations of a_firebullets, so it correctly plays the shooting sound twice.
Resolution is simple: spawn a invisible spawner, that will spawn the two types of puffs. That will allow you to use only one a_bulletattack.
Could you show me how the lines would look?
by Bael
Sat May 26, 2018 3:59 pm
Forum: Scripting
Topic: Weapon firing sound plays twice - Decorate
Replies: 3
Views: 278

Weapon firing sound plays twice - Decorate

I need help to fix this problem I wanted to implement two bullet puffs, so I put two lines of A_FireBullets, one that shoots the bullet (with the spark puff) and another one that does not shoot (but make appear another bullet puff). The problem is that the firing sound plays twice and i only want to ...
by Bael
Wed Dec 27, 2017 11:29 am
Forum: Scripting
Topic: Hitmarkers help me to do it
Replies: 22
Views: 3536

Re: Hitmarkers help me to do it

What do you mean by 'hitmarkers'. I havent seen any in the video. What? you can clearly see that when he shoot the ump 45 and hit the shotgunguy in his crosshair appears a hitmarker He's asking what a hitmarker is.. You didn't exactly explain what you were talking about, and that video has a lot ...
by Bael
Wed Dec 27, 2017 11:19 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662744

Re: Resource Request thread *Read 1st post*

CloudyJason22 wrote:Image - If possible, can someone make Doom Style Sprites of this shotgun? It is a hybrid between a Benelli M3 Super 90 Shorty and a Franchi SPAS-12.
Something like this? https://s17.postimg.org/u4cdhnywf/Tomb_ ... otgun2.png
by Bael
Tue Dec 26, 2017 7:31 pm
Forum: Abandoned/Dead Projects
Topic: Dark Prophecy - new screens and info
Replies: 56
Views: 15559

Re: Dark Prophecy - new screens and info

Does it have an inventory system in which you can equip different armors?
by Bael
Thu Dec 21, 2017 7:14 am
Forum: Tutorials
Topic: Strife's Dialog System - UDMF Flavor
Replies: 151
Views: 101751

Re: Strife's Dialog System - UDMF Flavor

ramon.dexter wrote:Press F2...On top, you see "Game configuration:" <something>. You can change it here. I bet you're using doom in doom format.
Yes :lol: thanks it really helped me
by Bael
Wed Dec 20, 2017 6:55 pm
Forum: Tutorials
Topic: Strife's Dialog System - UDMF Flavor
Replies: 151
Views: 101751

Re: Strife's Dialog System - UDMF Flavor

Mikk- wrote:You're possibly using the wrong map format. Are you using UDMF?

I do not know, where can I see what map format I'm using? How can I use the udmf format?
by Bael
Mon Dec 18, 2017 10:51 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38044
Views: 4662381

Re: [SPRITES] Spriting Carnival!!

someone knows how to make sprites polish like blox ones? Is there a tutorial?
by Bael
Wed Dec 13, 2017 7:15 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662744

Re: Resource Request thread *Read 1st post*

Does anyone know how to shrink this image from its original resolution to 64x128 px? without losing quality or looking blurry i´m looking to do a texture with it https://s18.postimg.org/kb1blcaqx/offwlla.png https://zdoom.org/wiki/TEXTURES Could you give me an example by moving that texture to doom? ...

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