Search found 69 matches

by Daedalus
Sun Dec 15, 2024 12:46 am
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 115
Views: 140261

Re: Complex DooM (UPDATED 10/01/22)

gustavoanasia wrote: Fri Dec 13, 2024 7:30 pm The link is not working
Fixed.
by Daedalus
Tue Dec 03, 2024 8:25 am
Forum: Graphic/Audio Patches
Topic: Dae's Fullscreen HUD
Replies: 16
Views: 18541

Re: Dae's Fullscreen HUD

VtheVictorious wrote: Fri Nov 29, 2024 1:17 am what settings am i supposed to have on for this mod to work? seems like i'm having trouble getting the hud to actually show up, instead there's just no hud at all
Try typing "screenblocks 11" in console, the statbar was removed with this so it will show up as nothing.
by Daedalus
Thu Nov 14, 2024 3:28 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)

-snip- Happy you like it! The differences are very minor and you wouldn't notice or even feel them normally unless you're looking or know, but the fixes are as true to vanilla as possible (assuming the wiki definitions are correct and I haven't overlooked anything, at least) but with the extra eye ...
by Daedalus
Wed Nov 13, 2024 5:45 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)

Another lil update:

+Included vanilla Chaingun muzzle flashes in its animation.
+Added left handed CVAR toggles for Shotgun, Super Shotgun and Plasma Rifle.

DL in OP.
by Daedalus
Sun Nov 10, 2024 7:47 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition (11/11/24)

I do however wonder if you can add back in the little glove graphics you would see towards the bottom of the ssg sprite when you remove the hud for your classic Super Shotgun option? Done, link in OP. +Restored true classic Super Shotgun idle appearance for the CVAR toggle, works with black glove ...
by Daedalus
Fri Nov 08, 2024 5:35 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)

/EDIT/ I can no longer view neither the post I was replying to, nor my initial reply. I'm not too sure whats going on, but my reply has disappeared also. I noticed another users response vanished earlier in the thread but has come back, something weird happening. -snip- I'm glad you like the ...
by Daedalus
Wed Nov 06, 2024 9:58 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)

Update: +Added CVAR for stronger Chaingun (buffs its rate of fire to match Doom 64s Chaingun). +Added CVAR to make the SSG gib monsters at close range. +Added CVAR to make Chainsaw, Rocket Launcher and BFG always gib monsters (best used with gore mods). +Cleaned up feature menu formatting a little ...
by Daedalus
Mon Nov 04, 2024 6:00 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition

Speaking of the "Responsive weapons" option, is it just my brain playing tricks on me or it doesn't actually affect the fire rate of Pistol & Shotgun, as of the latest version? Switching between weapons does become faster, though. This is a feature that carried over from original SWE, from what I ...
by Daedalus
Sat Oct 26, 2024 1:30 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition

cosmos10040 wrote: Sat Oct 26, 2024 11:32 am I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
Working here on LZDoom, I checked the latest GZD and its working there also. The pistol difference is subtle but it's there.
by Daedalus
Thu Oct 24, 2024 8:12 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition

CacoTwoShoes wrote: Thu Aug 15, 2024 4:48 pmAnother welcome addition would be "ejected casings despawn the moment they hit the floor"
Added.
Vault wrote: Tue Oct 15, 2024 11:21 pm Could you speed up the fire animation for the plasma rifle?
Tweaked a little more.

Link in OP.
by Daedalus
Mon Oct 14, 2024 8:45 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition

Apologies for lack of responses, I'll look into adding some of the requests when I get a lil time. I don't think the screen shake setting works. I turn it on but there's still no shake when shooting Check your Earthquake shake intensity in GZD's Display Options. Yeah, it's still working here for me ...
by Daedalus
Wed Sep 04, 2024 4:58 am
Forum: Bugs [Raze]
Topic: [1.11] [Duke] WT Firefly issue
Replies: 0
Views: 1786

[1.11] [Duke] WT Firefly issue

Firefly's do not gib/die when hit with explosives while small, they just get thrown around. The moment they return to normal size, they gib/die.
by Daedalus
Sat Jun 01, 2024 10:17 pm
Forum: Closed Bugs [Raze]
Topic: [1.10.2] [Duke] Classic Duke voice issue
Replies: 1
Views: 2144

[1.10.2] [Duke] Classic Duke voice issue

The 20th AE redone "Heh heh heh, what a mess!" one-liner always plays over the original despite classic Duke voice being enabled.
by Daedalus
Mon Oct 16, 2023 9:05 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 16854

Re: Smooth Weapons Enhanced - Dae's Edition

Update: +Added Quake style weapon bobbing (as close as I could get it anyway). +Improved the SSG animation further by tweaking tics and adding even more frames. +Added more choices for weapon switch sounds (Quake style and weapon specific). +Slightly altered the Rocket Launcher animation. Link in OP.
by Daedalus
Mon Oct 02, 2023 12:37 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462547

Re: [5.2] Corruption Cards - 200+ Gameplay warping cards!

UTNerd24 wrote: Sun Oct 01, 2023 11:46 pm By the way, some Frankenstein monsters have sounds missing.
Spoiler: Can confirm this, it's notorious on hitscanners.
Vanilla with cosmetic mods.

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