Fixed.
Search found 69 matches
- Sun Dec 15, 2024 12:46 am
- Forum: Gameplay Mods
- Topic: Complex DooM (UPDATED 10/01/22)
- Replies: 115
- Views: 140261
- Tue Dec 03, 2024 8:25 am
- Forum: Graphic/Audio Patches
- Topic: Dae's Fullscreen HUD
- Replies: 16
- Views: 18541
Re: Dae's Fullscreen HUD
Try typing "screenblocks 11" in console, the statbar was removed with this so it will show up as nothing.VtheVictorious wrote: ↑Fri Nov 29, 2024 1:17 am what settings am i supposed to have on for this mod to work? seems like i'm having trouble getting the hud to actually show up, instead there's just no hud at all
- Thu Nov 14, 2024 3:28 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
-snip- Happy you like it! The differences are very minor and you wouldn't notice or even feel them normally unless you're looking or know, but the fixes are as true to vanilla as possible (assuming the wiki definitions are correct and I haven't overlooked anything, at least) but with the extra eye ...
- Wed Nov 13, 2024 5:45 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Another lil update:
+Included vanilla Chaingun muzzle flashes in its animation.
+Added left handed CVAR toggles for Shotgun, Super Shotgun and Plasma Rifle.
DL in OP.
+Included vanilla Chaingun muzzle flashes in its animation.
+Added left handed CVAR toggles for Shotgun, Super Shotgun and Plasma Rifle.
DL in OP.
- Sun Nov 10, 2024 7:47 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition (11/11/24)
I do however wonder if you can add back in the little glove graphics you would see towards the bottom of the ssg sprite when you remove the hud for your classic Super Shotgun option? Done, link in OP. +Restored true classic Super Shotgun idle appearance for the CVAR toggle, works with black glove ...
- Fri Nov 08, 2024 5:35 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)
/EDIT/ I can no longer view neither the post I was replying to, nor my initial reply. I'm not too sure whats going on, but my reply has disappeared also. I noticed another users response vanished earlier in the thread but has come back, something weird happening. -snip- I'm glad you like the ...
- Wed Nov 06, 2024 9:58 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)
Update: +Added CVAR for stronger Chaingun (buffs its rate of fire to match Doom 64s Chaingun). +Added CVAR to make the SSG gib monsters at close range. +Added CVAR to make Chainsaw, Rocket Launcher and BFG always gib monsters (best used with gore mods). +Cleaned up feature menu formatting a little ...
- Mon Nov 04, 2024 6:00 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition
Speaking of the "Responsive weapons" option, is it just my brain playing tricks on me or it doesn't actually affect the fire rate of Pistol & Shotgun, as of the latest version? Switching between weapons does become faster, though. This is a feature that carried over from original SWE, from what I ...
- Sat Oct 26, 2024 1:30 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition
Working here on LZDoom, I checked the latest GZD and its working there also. The pistol difference is subtle but it's there.cosmos10040 wrote: ↑Sat Oct 26, 2024 11:32 am I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
- Thu Oct 24, 2024 8:12 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition
Added.CacoTwoShoes wrote: ↑Thu Aug 15, 2024 4:48 pmAnother welcome addition would be "ejected casings despawn the moment they hit the floor"
Tweaked a little more.
Link in OP.
- Mon Oct 14, 2024 8:45 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition
Apologies for lack of responses, I'll look into adding some of the requests when I get a lil time. I don't think the screen shake setting works. I turn it on but there's still no shake when shooting Check your Earthquake shake intensity in GZD's Display Options. Yeah, it's still working here for me ...
- Wed Sep 04, 2024 4:58 am
- Forum: Bugs [Raze]
- Topic: [1.11] [Duke] WT Firefly issue
- Replies: 0
- Views: 1786
[1.11] [Duke] WT Firefly issue
Firefly's do not gib/die when hit with explosives while small, they just get thrown around. The moment they return to normal size, they gib/die.
- Sat Jun 01, 2024 10:17 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.10.2] [Duke] Classic Duke voice issue
- Replies: 1
- Views: 2144
[1.10.2] [Duke] Classic Duke voice issue
The 20th AE redone "Heh heh heh, what a mess!" one-liner always plays over the original despite classic Duke voice being enabled.
- Mon Oct 16, 2023 9:05 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 16854
Re: Smooth Weapons Enhanced - Dae's Edition
Update: +Added Quake style weapon bobbing (as close as I could get it anyway). +Improved the SSG animation further by tweaking tics and adding even more frames. +Added more choices for weapon switch sounds (Quake style and weapon specific). +Slightly altered the Rocket Launcher animation. Link in OP.
- Mon Oct 02, 2023 12:37 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462547