Search found 56 matches

by Daedalus
Mon Oct 16, 2023 9:05 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Re: Smooth Weapons Enhanced - Dae's Edition

Update: +Added Quake style weapon bobbing (as close as I could get it anyway). +Improved the SSG animation further by tweaking tics and adding even more frames. +Added more choices for weapon switch sounds (Quake style and weapon specific). +Slightly altered the Rocket Launcher animation. Link in OP.
by Daedalus
Mon Oct 02, 2023 12:37 am
Forum: Gameplay Mods
Topic: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Replies: 1124
Views: 373954

Re: [5.2] Corruption Cards - 200+ Gameplay warping cards!

UTNerd24 wrote: Sun Oct 01, 2023 11:46 pm By the way, some Frankenstein monsters have sounds missing.
Spoiler: Can confirm this, it's notorious on hitscanners.
Vanilla with cosmetic mods.
by Daedalus
Sat Sep 30, 2023 3:07 am
Forum: Graphic/Audio Patches
Topic: Dae's Fullscreen HUD
Replies: 14
Views: 9348

Re: Dae's Fullscreen HUD

ileblanc wrote: Fri Sep 29, 2023 7:33 pm Is it possible to adapt this for project brutality 3.0?
Unfortunately not, sorry.

Same as the Brutal Doom request above, theres too much going on in both of those mods and I've no incentive to adapt the HUD to them. If you want to, you can do it yourself though.
by Daedalus
Sat Sep 30, 2023 3:03 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Re: Smooth Weapons Enhanced - Dae's Edition

This has pretty much become my go-to mod when I want vanilla gameplay ngl, all wanted to ask if a modern bobbing like final doomer's has been considered. I've never tried Final Doomer so I'm not sure what you mean by modern bobbing, however I have added a bobstyle toggle CVAR in the next update and...
by Daedalus
Wed Sep 27, 2023 12:17 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Re: Smooth Weapons Enhanced - Dae's Edition

Gorec wrote: Tue Sep 26, 2023 1:24 pm i think shotgun has a small delay between a shot and a recoil itself
Tweaked a little bit, should be better now.

Updated credits too, link in OP.
by Daedalus
Tue Sep 26, 2023 6:17 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Re: Smooth Weapons Enhanced - Dae's Edition

Another little update, added CVAR for Perkristian's high quality weapon sounds and fixed a minor issue relating to the Chaingun muzzle flash when chaintapping.

OP for download link.
by Daedalus
Sun Sep 17, 2023 11:32 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Re: Smooth Weapons Enhanced - Dae's Edition

Update:

+Added CVAR for enforcing pistol start.
+Fixed the Chaingun not spinning when deselecting, just after firing (animation no longer abruptly stops making it look weird).
+Fixed Pistol fire sound cutting itself off when fire is held while Accurate Pistol is enabled.

Link in OP.
by Daedalus
Fri Sep 15, 2023 10:08 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Re: Smooth Weapons Enhanced - Dae's Edition

All i can really ask for is perhaps there being water splashes, like when you shoot or the cases falling into liquids If theres a way to integrate it without possibly messing up compatibility across many, many different map packs, I'd definitely include it as an optional CVAR. Alternatively, you co...
by Daedalus
Thu Sep 14, 2023 2:09 pm
Forum: Closed Bugs [GZDoom]
Topic: LZDoom doesn't save Automap Grid setting
Replies: 2
Views: 856

Re: LZDoom doesn't save Automap Grid setting

Ah.

I just put am_togglegrid in autoexec and it's always enabled after restart, thanks.
by Daedalus
Thu Sep 14, 2023 11:44 am
Forum: Closed Bugs [GZDoom]
Topic: LZDoom doesn't save Automap Grid setting
Replies: 2
Views: 856

LZDoom doesn't save Automap Grid setting

Title. Enable it in game, restart LZDoom and it's disabled. I don't even think it recognises the command "am_showgrid" as it not only doesn't show up in the .ini, but changing it in the console does nothing too. Version lzdoom-x64-3.88b-8-g4abbaeb314.7z from DRD and also the one on ZDoom w...
by Daedalus
Wed Sep 13, 2023 11:00 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition
Replies: 12
Views: 5851

Smooth Weapons Enhanced - Dae's Edition

Info taken from included .txt file inside the pk3: This fork is based on Smooth Weapons Enhanced version 3.2.1. Original mod: https://forum.zdoom.org/viewtopic.php?t=32628 Changes, +Redone animations on all weapons by either changing sprite positions, tics or even adding extra/new frames. The SSG ha...
by Daedalus
Fri Sep 08, 2023 5:51 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 336
Views: 134553

Re: Smooth Weapons Enhanced [v3.2.1]

Just a quick question, the text file states that people can modify/reuse assets but I'd thought I'd ask here first to be sure. Would it be possible for me release a fork of this mod which includes reanimations and a few extra features? Of course everything that was the in original pk3 will be intact...
by Daedalus
Tue Aug 22, 2023 7:11 am
Forum: Graphic/Audio Patches
Topic: Dae's Fullscreen HUD
Replies: 14
Views: 9348

Re: Dae's Fullscreen HUD

Little update,

+ Added custom fontdefs for level stat tracking numbers as Ancient Aliens' font was being used whenever loaded with that pack.
+ Fixed some bad frames on the mugshot (missing blood spots at ~75%), "brightened" the blood colour a bit more and fixed the blue eyes.

Link in OP.
by Daedalus
Fri Aug 18, 2023 1:39 am
Forum: Graphic/Audio Patches
Topic: Dae's Fullscreen HUD
Replies: 14
Views: 9348

Re: Dae's Fullscreen HUD

Hello! This has become my current favorite doom hud! Really nice! If possible, could you please make a version of this for Doom 64 Retribution? https://www.moddb.com/mods/doom-64-retribution Thanks in advance! I was thinking of modifying it for Doom64 CE as I'm in the middle of going through that, ...
by Daedalus
Thu Aug 10, 2023 9:43 pm
Forum: Graphic/Audio Patches
Topic: Dae's Fullscreen HUD
Replies: 14
Views: 9348

Re: Dae's Fullscreen HUD

Another little update, + Gave the option to use ammo pickup icons above currently equipped weapon ammo counter. + Added a toggle to disable status number colours (vanilla style red). + Icons can be used instead of letters on current level stat tracking. + Level stats will change colour (green to cya...

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