Search found 56 matches
- Mon Oct 16, 2023 9:05 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
Re: Smooth Weapons Enhanced - Dae's Edition
Update: +Added Quake style weapon bobbing (as close as I could get it anyway). +Improved the SSG animation further by tweaking tics and adding even more frames. +Added more choices for weapon switch sounds (Quake style and weapon specific). +Slightly altered the Rocket Launcher animation. Link in OP.
- Mon Oct 02, 2023 12:37 am
- Forum: Gameplay Mods
- Topic: [5.5] Corruption Cards - 200+ Gameplay warping cards!
- Replies: 1124
- Views: 373954
- Sat Sep 30, 2023 3:07 am
- Forum: Graphic/Audio Patches
- Topic: Dae's Fullscreen HUD
- Replies: 14
- Views: 9348
Re: Dae's Fullscreen HUD
Unfortunately not, sorry.
Same as the Brutal Doom request above, theres too much going on in both of those mods and I've no incentive to adapt the HUD to them. If you want to, you can do it yourself though.
- Sat Sep 30, 2023 3:03 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
Re: Smooth Weapons Enhanced - Dae's Edition
This has pretty much become my go-to mod when I want vanilla gameplay ngl, all wanted to ask if a modern bobbing like final doomer's has been considered. I've never tried Final Doomer so I'm not sure what you mean by modern bobbing, however I have added a bobstyle toggle CVAR in the next update and...
- Wed Sep 27, 2023 12:17 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
- Tue Sep 26, 2023 6:17 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
Re: Smooth Weapons Enhanced - Dae's Edition
Another little update, added CVAR for Perkristian's high quality weapon sounds and fixed a minor issue relating to the Chaingun muzzle flash when chaintapping.
OP for download link.
OP for download link.
- Sun Sep 17, 2023 11:32 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
Re: Smooth Weapons Enhanced - Dae's Edition
Update:
+Added CVAR for enforcing pistol start.
+Fixed the Chaingun not spinning when deselecting, just after firing (animation no longer abruptly stops making it look weird).
+Fixed Pistol fire sound cutting itself off when fire is held while Accurate Pistol is enabled.
Link in OP.
+Added CVAR for enforcing pistol start.
+Fixed the Chaingun not spinning when deselecting, just after firing (animation no longer abruptly stops making it look weird).
+Fixed Pistol fire sound cutting itself off when fire is held while Accurate Pistol is enabled.
Link in OP.
- Fri Sep 15, 2023 10:08 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
Re: Smooth Weapons Enhanced - Dae's Edition
All i can really ask for is perhaps there being water splashes, like when you shoot or the cases falling into liquids If theres a way to integrate it without possibly messing up compatibility across many, many different map packs, I'd definitely include it as an optional CVAR. Alternatively, you co...
- Thu Sep 14, 2023 2:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: LZDoom doesn't save Automap Grid setting
- Replies: 2
- Views: 856
Re: LZDoom doesn't save Automap Grid setting
Ah.
I just put am_togglegrid in autoexec and it's always enabled after restart, thanks.
I just put am_togglegrid in autoexec and it's always enabled after restart, thanks.
- Thu Sep 14, 2023 11:44 am
- Forum: Closed Bugs [GZDoom]
- Topic: LZDoom doesn't save Automap Grid setting
- Replies: 2
- Views: 856
LZDoom doesn't save Automap Grid setting
Title. Enable it in game, restart LZDoom and it's disabled. I don't even think it recognises the command "am_showgrid" as it not only doesn't show up in the .ini, but changing it in the console does nothing too. Version lzdoom-x64-3.88b-8-g4abbaeb314.7z from DRD and also the one on ZDoom w...
- Wed Sep 13, 2023 11:00 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition
- Replies: 12
- Views: 5851
Smooth Weapons Enhanced - Dae's Edition
Info taken from included .txt file inside the pk3: This fork is based on Smooth Weapons Enhanced version 3.2.1. Original mod: https://forum.zdoom.org/viewtopic.php?t=32628 Changes, +Redone animations on all weapons by either changing sprite positions, tics or even adding extra/new frames. The SSG ha...
- Fri Sep 08, 2023 5:51 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 336
- Views: 134553
Re: Smooth Weapons Enhanced [v3.2.1]
Just a quick question, the text file states that people can modify/reuse assets but I'd thought I'd ask here first to be sure. Would it be possible for me release a fork of this mod which includes reanimations and a few extra features? Of course everything that was the in original pk3 will be intact...
- Tue Aug 22, 2023 7:11 am
- Forum: Graphic/Audio Patches
- Topic: Dae's Fullscreen HUD
- Replies: 14
- Views: 9348
Re: Dae's Fullscreen HUD
Little update,
+ Added custom fontdefs for level stat tracking numbers as Ancient Aliens' font was being used whenever loaded with that pack.
+ Fixed some bad frames on the mugshot (missing blood spots at ~75%), "brightened" the blood colour a bit more and fixed the blue eyes.
Link in OP.
+ Added custom fontdefs for level stat tracking numbers as Ancient Aliens' font was being used whenever loaded with that pack.
+ Fixed some bad frames on the mugshot (missing blood spots at ~75%), "brightened" the blood colour a bit more and fixed the blue eyes.
Link in OP.
- Fri Aug 18, 2023 1:39 am
- Forum: Graphic/Audio Patches
- Topic: Dae's Fullscreen HUD
- Replies: 14
- Views: 9348
Re: Dae's Fullscreen HUD
Hello! This has become my current favorite doom hud! Really nice! If possible, could you please make a version of this for Doom 64 Retribution? https://www.moddb.com/mods/doom-64-retribution Thanks in advance! I was thinking of modifying it for Doom64 CE as I'm in the middle of going through that, ...
- Thu Aug 10, 2023 9:43 pm
- Forum: Graphic/Audio Patches
- Topic: Dae's Fullscreen HUD
- Replies: 14
- Views: 9348
Re: Dae's Fullscreen HUD
Another little update, + Gave the option to use ammo pickup icons above currently equipped weapon ammo counter. + Added a toggle to disable status number colours (vanilla style red). + Icons can be used instead of letters on current level stat tracking. + Level stats will change colour (green to cya...