Search found 256 matches
- Wed Sep 15, 2021 4:47 pm
- Forum: Levels
- Topic: Back to basics (WIP)
- Replies: 8
- Views: 1873
Re: Back to basics (WIP)
It's not bad, but when you say 'basics', you mean it. I think the maps are super small and maybe a bit simple. Also, MAP04 does not load and says ''Map has no vertices.'' Took me about 45 seconds to beat the first three maps, though.
- Sun May 31, 2020 8:11 pm
- Forum: Levels
- Topic: [Finished] Impy Vendetta
- Replies: 7
- Views: 6228
Re: [Finished] Impy Vendetta
This is actually really good with a lot of nice attention to detail. It's one of the harder projects I've played... seriously, it's very easy to die in the first area. But otherwise it has some good map design and nice mechanics!
- Sat Apr 11, 2020 10:33 am
- Forum: Assets (and other stuff)
- Topic: Best Headache-Free .MD3 Implementation?
- Replies: 6
- Views: 1817
Re: Best Headache-Free .MD3 Implementation?
If the coordinates were off, the model was not placed at 0,0,0. Note that the model's origin itself is not taken into account, only the scene origin (0,0,0). If it was rotated wrong, you can pass commands to Noesis to rotate the exported model, such as "-rotate 90 90 180" of the model is oriented ...
- Fri Apr 10, 2020 8:12 pm
- Forum: Assets (and other stuff)
- Topic: Best Headache-Free .MD3 Implementation?
- Replies: 6
- Views: 1817
Re: Best Headache-Free .MD3 Implementation?
Because I have it available freely from my work I use Cinema 4D, and this is my framework: 1.) Model and animate in C4d 2.) Export Animation to OBJ sequence (frames) 3.) Convert OBJ sequence (frames) to MD3 Sequence (frames) 4.) Merge MD3 Sequence (frames) into single MD3 Animation. I never had any ...
- Thu Apr 09, 2020 10:24 am
- Forum: Assets (and other stuff)
- Topic: Best Headache-Free .MD3 Implementation?
- Replies: 6
- Views: 1817
Best Headache-Free .MD3 Implementation?
Perhaps it isn't possible... but after an embarrasingly long time, I've finally delved into the world of 3D modeling in Blender with much success. However, I'm having a particularly difficult time getting these bastards to show in-game. I used Gelle Szebastzian's Modeldef Generator to import them as ...
- Sun Sep 01, 2019 10:24 pm
- Forum: Levels
- Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
- Replies: 161
- Views: 86141
Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)
This is actually quite good. I appreciate the tasteful allocation of weapons, and the enemy variety is really nice. I really like seeing all the variants, though it does catch me off guard getting shotgun blasted by a green-haired guy... but in a good way!
- Mon Jul 23, 2018 6:42 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682238
Re: [GZDoom] Hell-Forged - (Behemoth animation - P. 287)
Which ones? Do you mean how I draw out the silhouettes prior to coloring? I still use that method when drawing from scratch, although I lay down the major color and shadow/highlight regions then just blend. I made a tutorial on Doom-style explosions some time back, that's basically how I do ...
- Mon Jul 23, 2018 6:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682238
Re: [GZDoom] Hell-Forged - (Behemoth animation - P. 287)
Egads, incredible.
Just out of curiosity, do you still use the same methods from your old spriting tutorials? I need to get like you, man.
Just out of curiosity, do you still use the same methods from your old spriting tutorials? I need to get like you, man.
- Sun Jul 15, 2018 1:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 149987
Re: Compendium - Classic Megawad Compilation
This has a lot of potential, and I've enjoyed it quite a bit. Sometimes I just want to unwind with a nice Megawad, and this is a great option. Bonus points for having a ton that I've never even heard of. Looking forward to what you do next with it.
- Sun Feb 19, 2017 8:12 pm
- Forum: Tutorials
- Topic: Doom Weapon Tutorial - Part1: Spriting
- Replies: 2
- Views: 2128
Re: Doom Weapon Tutorial - Part1: Spriting
Awesome tutorial, dude. Hilarious as always, by the way.
This is pretty useful information. Do you plan to do enemies or anything, or are you just sticking to weapons?
This is pretty useful information. Do you plan to do enemies or anything, or are you just sticking to weapons?
- Mon Apr 25, 2016 4:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [DEMO] Membrane - a standalone game in GZDoom
- Replies: 21
- Views: 9602
Re: [DEMO] Membrane - a standalone game in GZDoom
I'm with Nash. As someone who, ever since discovering the autonomous potential for projects with ZDoom, I am 100% behind projects like this. KEEP IT UP, this is awesome! 

- Sat Apr 23, 2016 10:31 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 612
- Views: 176309
Re: Aracnocide [Released!] - Weapon/Enemies Mod
This looks nice--is this mod arachnophobe-friendly? Semi-serious question.
- Sat Jan 16, 2016 9:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [GLOOME] The Cataclysm
- Replies: 43
- Views: 5892
Re: [GLOOME] The Cataclysm
Now I'm not saying this to be a douche nozzle, but because I've been on the other side of this myself--Projects with half the ambition of this rarely see even a playable build. Many projects like this have came and went, so odds are, most people are going to see this and presume it's another one of ...
- Thu Dec 03, 2015 8:39 pm
- Forum: Levels
- Topic: Wolfenstein Map [Wip]
- Replies: 25
- Views: 5672
Re: Wolfenstein Map [Wip]
Looks nice, kind of reminds of me The New Order.
Is that intentional?

- Tue Dec 01, 2015 9:15 am
- Forum: Abandoned/Dead Projects
- Topic: [REL] Typical Doom Non-NSFW Edition (Re-Released)
- Replies: 59
- Views: 12869
Re: [REL] Typical Doom Non-NSFW Edition (Re-Released)
well meme'd XD
But seriously... nyancat? Justin Bieber? Trollface? What is this, 2009? Even Hot Topic and old people are ahead of the curve on you with this one. Oh my, how embarrassing...
But seriously... nyancat? Justin Bieber? Trollface? What is this, 2009? Even Hot Topic and old people are ahead of the curve on you with this one. Oh my, how embarrassing...