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by TheDoomGuy
Wed Sep 15, 2021 4:47 pm
Forum: Levels
Topic: Back to basics (WIP)
Replies: 8
Views: 1873

Re: Back to basics (WIP)

It's not bad, but when you say 'basics', you mean it. I think the maps are super small and maybe a bit simple. Also, MAP04 does not load and says ''Map has no vertices.'' Took me about 45 seconds to beat the first three maps, though.
by TheDoomGuy
Sun May 31, 2020 8:11 pm
Forum: Levels
Topic: [Finished] Impy Vendetta
Replies: 7
Views: 6228

Re: [Finished] Impy Vendetta

This is actually really good with a lot of nice attention to detail. It's one of the harder projects I've played... seriously, it's very easy to die in the first area. But otherwise it has some good map design and nice mechanics!
by TheDoomGuy
Sat Apr 11, 2020 10:33 am
Forum: Assets (and other stuff)
Topic: Best Headache-Free .MD3 Implementation?
Replies: 6
Views: 1817

Re: Best Headache-Free .MD3 Implementation?

If the coordinates were off, the model was not placed at 0,0,0. Note that the model's origin itself is not taken into account, only the scene origin (0,0,0). If it was rotated wrong, you can pass commands to Noesis to rotate the exported model, such as "-rotate 90 90 180" of the model is oriented ...
by TheDoomGuy
Fri Apr 10, 2020 8:12 pm
Forum: Assets (and other stuff)
Topic: Best Headache-Free .MD3 Implementation?
Replies: 6
Views: 1817

Re: Best Headache-Free .MD3 Implementation?

Because I have it available freely from my work I use Cinema 4D, and this is my framework: 1.) Model and animate in C4d 2.) Export Animation to OBJ sequence (frames) 3.) Convert OBJ sequence (frames) to MD3 Sequence (frames) 4.) Merge MD3 Sequence (frames) into single MD3 Animation. I never had any ...
by TheDoomGuy
Thu Apr 09, 2020 10:24 am
Forum: Assets (and other stuff)
Topic: Best Headache-Free .MD3 Implementation?
Replies: 6
Views: 1817

Best Headache-Free .MD3 Implementation?

Perhaps it isn't possible... but after an embarrasingly long time, I've finally delved into the world of 3D modeling in Blender with much success. However, I'm having a particularly difficult time getting these bastards to show in-game. I used Gelle Szebastzian's Modeldef Generator to import them as ...
by TheDoomGuy
Sun Sep 01, 2019 10:24 pm
Forum: Levels
Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
Replies: 161
Views: 86141

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

This is actually quite good. I appreciate the tasteful allocation of weapons, and the enemy variety is really nice. I really like seeing all the variants, though it does catch me off guard getting shotgun blasted by a green-haired guy... but in a good way!
by TheDoomGuy
Mon Jul 23, 2018 6:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682238

Re: [GZDoom] Hell-Forged - (Behemoth animation - P. 287)

Which ones? Do you mean how I draw out the silhouettes prior to coloring? I still use that method when drawing from scratch, although I lay down the major color and shadow/highlight regions then just blend. I made a tutorial on Doom-style explosions some time back, that's basically how I do ...
by TheDoomGuy
Mon Jul 23, 2018 6:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682238

Re: [GZDoom] Hell-Forged - (Behemoth animation - P. 287)

Egads, incredible.

Just out of curiosity, do you still use the same methods from your old spriting tutorials? I need to get like you, man.
by TheDoomGuy
Sun Jul 15, 2018 1:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 149987

Re: Compendium - Classic Megawad Compilation

This has a lot of potential, and I've enjoyed it quite a bit. Sometimes I just want to unwind with a nice Megawad, and this is a great option. Bonus points for having a ton that I've never even heard of. Looking forward to what you do next with it.
by TheDoomGuy
Sun Feb 19, 2017 8:12 pm
Forum: Tutorials
Topic: Doom Weapon Tutorial - Part1: Spriting
Replies: 2
Views: 2128

Re: Doom Weapon Tutorial - Part1: Spriting

Awesome tutorial, dude. Hilarious as always, by the way.

This is pretty useful information. Do you plan to do enemies or anything, or are you just sticking to weapons?
by TheDoomGuy
Mon Apr 25, 2016 4:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: [DEMO] Membrane - a standalone game in GZDoom
Replies: 21
Views: 9602

Re: [DEMO] Membrane - a standalone game in GZDoom

I'm with Nash. As someone who, ever since discovering the autonomous potential for projects with ZDoom, I am 100% behind projects like this. KEEP IT UP, this is awesome! :)
by TheDoomGuy
Sat Apr 23, 2016 10:31 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 612
Views: 176309

Re: Aracnocide [Released!] - Weapon/Enemies Mod

This looks nice--is this mod arachnophobe-friendly? Semi-serious question.
by TheDoomGuy
Sat Jan 16, 2016 9:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [GLOOME] The Cataclysm
Replies: 43
Views: 5892

Re: [GLOOME] The Cataclysm

Now I'm not saying this to be a douche nozzle, but because I've been on the other side of this myself--Projects with half the ambition of this rarely see even a playable build. Many projects like this have came and went, so odds are, most people are going to see this and presume it's another one of ...
by TheDoomGuy
Thu Dec 03, 2015 8:39 pm
Forum: Levels
Topic: Wolfenstein Map [Wip]
Replies: 25
Views: 5672

Re: Wolfenstein Map [Wip]

Looks nice, kind of reminds of me The New Order. :) Is that intentional?
by TheDoomGuy
Tue Dec 01, 2015 9:15 am
Forum: Abandoned/Dead Projects
Topic: [REL] Typical Doom Non-NSFW Edition (Re-Released)
Replies: 59
Views: 12869

Re: [REL] Typical Doom Non-NSFW Edition (Re-Released)

well meme'd XD


But seriously... nyancat? Justin Bieber? Trollface? What is this, 2009? Even Hot Topic and old people are ahead of the curve on you with this one. Oh my, how embarrassing...

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