Search found 38 matches

by EnriksD8
Thu Apr 18, 2024 12:10 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10721

Re: [Reds Over World] ROWAn - A Reds Over World Addon

I'm not sure what I'm doing wrong but occasionally the addon will cause the game to crash when I shoot a gun when loading this addon with the base ROW (I also patched that as well). There's also this but I'm not sure if it's causing said crashes or not. ROW_zROWA startup errors.png Besides that ...
by EnriksD8
Tue Feb 13, 2024 4:11 am
Forum: Gameplay Mods
Topic: Red Spiral '93 - Hell is a state of mind
Replies: 46
Views: 18550

Re: Red Spiral '93 - Hell is a state of mind

Played this on Medium difficulty after I realized that Hard and Nightmare are actually as difficult as their names suggest (Hard and Nightmare mode give 50% and 100% extra monster health, respectively, after checking it via SLAD3, and combined with the overall slow pace of the player character, that ...
by EnriksD8
Sun Jun 04, 2023 9:07 pm
Forum: Gameplay Mods
Topic: Raging Bull - Push It To The Limit
Replies: 65
Views: 26689

Re: Raging Bull - Push It To The Limit

I have tried out this mod with Lost Civilization and the Hell from Earth monsters pack and it is an awesome experience (I recommend playing it with the Hell from Earth monsters pack as it makes it feel like an 80s action movie in most encounters). I was also playing on Kingpin difficulty, which made ...
by EnriksD8
Sun Apr 09, 2023 6:22 am
Forum: Gameplay Mods
Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
Replies: 55
Views: 40263

Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]

Actually, what I meant in regards to the Beretta would be something along the lines of how some mods alter the pistol where its ROF (rate of fire) was directly linked to how fast players can tap the mouse button. Also, that tip regarding the Rocket Launcher is noted. I'll make sure to use it ...
by EnriksD8
Fri Apr 07, 2023 3:48 am
Forum: Gameplay Mods
Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
Replies: 55
Views: 40263

Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]

Decided to check this mod out due to curiosity. Besides H-Doom (and a few other... ahem, not exactly friendly material) this is a surprising sight in any major Doom forum. So far, the weaponry is barebones (in that there's no extra features besides the occasional reload mechanic (I'm actually ...
by EnriksD8
Tue Aug 09, 2022 9:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78346

Re: Iron Assault Remake (Demo Update 2.5)

Yes, update your GZDoom. I neglected to update the zscript version number. I made a quick hotfix to the download so if you try to run it in anything less than 4.8.2 you'll get an unambiguous message that'll tell you to update. Soon I'll spend some time getting rid of the 8 billion floating point ...
by EnriksD8
Sat Aug 06, 2022 9:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78346

Re: Iron Assault Remake (Demo Update 2.5)

So... this error popped up when loading up Iron Assault 2.5:

Script error, "IronAssault_Demo_v2_5.pk3:iazscript/units/logicalcomponent.zsc" line 316:
Unknown identifier 'bSEEFRIENDLYMONSTERS'
by EnriksD8
Fri Jun 24, 2022 5:07 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 648748

Re: Ashes Afterglow TC - brief roadmap page 108

This was actually one of my planned features (maps that repopulate over time), but it ended up being relegated to a *later* feature and never implemented. Top tip: when a Dev decides "it's fine, we'll figure it out later" they are lying. They will never figure it out later. I think this is more ...
by EnriksD8
Wed Apr 13, 2022 6:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein Rising
Replies: 36
Views: 12270

Re: Wolfenstein Rising

I've played through the demo and what I've found is a pretty good mod so far. I've played on "Bring It On!" Difficulty and it is a challenging and fun experience. I barely used the Knife and the altfire is rather strange. I honestly thought the thrown knives would be retrievable or something. The ...
by EnriksD8
Wed Mar 02, 2022 3:37 am
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78346

Re: Iron Assault Remake (Demo 2.01)

I've been playing this TC a lot and my favorite Mech so far is the Gorgon. Just give that thing Level 3 Armor and maybe the ECM pod and you got a really tough and (relatively) quick Mech that can make Bogus difficulty pretty fun and less frustrating. Put both the Small Impact Driver and the Small ...
by EnriksD8
Fri Oct 15, 2021 12:56 am
Forum: Gameplay Mods
Topic: [v0.4 BETA Update] Doom Fighters
Replies: 45
Views: 23586

Re: [BETA Release] Doom Fighters

I have downloaded and played this mod for a bit and I am impressed with what's on offer so far. A melee oriented mod, and a third-person oriented one at that, is something that is often buried under the many other types of mods here and on other Doom Mod sites. So, having a mod where I can play as ...
by EnriksD8
Tue Jun 29, 2021 5:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 64084

Re: Beyond Sunset - Gameplay Footage Update!

Seeing the gameplay trailer, I can't help but be very excited for the full release. I can tell it'll be an awesome experience!
by EnriksD8
Sat May 15, 2021 10:15 pm
Forum: Gameplay Mods
Topic: Project Re-Blood
Replies: 84
Views: 54395

Re: Project Re-Blood

I barely noticed the health regen when playing the mod. Gunplay feels great, but I do understand if there are some minor tweaks needed to be done to improve them. I'd like to suggest an option where you can tone down the intensity of certain effects like blood splatters, gun smoke, muzzle flashes ...
by EnriksD8
Mon May 10, 2021 8:22 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97598

Re: [RELEASE] DN3DooM - update v.1.06d

The Megasphere replacement seems to cause a crash if you pick it up.

I did not load any other mod with this, I simply loaded with with Doom 2 and the game crashed when I picked up the Megasphere replacement.

Edit: Never mind. The Atomic Health works fine, it may have been something else entirely.
by EnriksD8
Wed May 05, 2021 1:14 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170467

Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m

The more I play this mod, the more I fall in love with it. I do have one nitpick, though, and that's the auto-equip of the Radsuit. The Radsuit itself is fine already, but it seems to automatically activate whenever you are above a designated hurt floor, even when your feet aren't actually touching ...

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