Search found 38 matches
- Thu Apr 18, 2024 12:10 am
- Forum: Gameplay Mods
- Topic: [Reds Over World] ROWAn - A Reds Over World Addon
- Replies: 48
- Views: 10721
Re: [Reds Over World] ROWAn - A Reds Over World Addon
I'm not sure what I'm doing wrong but occasionally the addon will cause the game to crash when I shoot a gun when loading this addon with the base ROW (I also patched that as well). There's also this but I'm not sure if it's causing said crashes or not. ROW_zROWA startup errors.png Besides that ...
- Tue Feb 13, 2024 4:11 am
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18550
Re: Red Spiral '93 - Hell is a state of mind
Played this on Medium difficulty after I realized that Hard and Nightmare are actually as difficult as their names suggest (Hard and Nightmare mode give 50% and 100% extra monster health, respectively, after checking it via SLAD3, and combined with the overall slow pace of the player character, that ...
- Sun Jun 04, 2023 9:07 pm
- Forum: Gameplay Mods
- Topic: Raging Bull - Push It To The Limit
- Replies: 65
- Views: 26689
Re: Raging Bull - Push It To The Limit
I have tried out this mod with Lost Civilization and the Hell from Earth monsters pack and it is an awesome experience (I recommend playing it with the Hell from Earth monsters pack as it makes it feel like an 80s action movie in most encounters). I was also playing on Kingpin difficulty, which made ...
- Sun Apr 09, 2023 6:22 am
- Forum: Gameplay Mods
- Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
- Replies: 55
- Views: 40263
Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]
Actually, what I meant in regards to the Beretta would be something along the lines of how some mods alter the pistol where its ROF (rate of fire) was directly linked to how fast players can tap the mouse button. Also, that tip regarding the Rocket Launcher is noted. I'll make sure to use it ...
- Fri Apr 07, 2023 3:48 am
- Forum: Gameplay Mods
- Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
- Replies: 55
- Views: 40263
Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]
Decided to check this mod out due to curiosity. Besides H-Doom (and a few other... ahem, not exactly friendly material) this is a surprising sight in any major Doom forum. So far, the weaponry is barebones (in that there's no extra features besides the occasional reload mechanic (I'm actually ...
- Tue Aug 09, 2022 9:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78346
Re: Iron Assault Remake (Demo Update 2.5)
Yes, update your GZDoom. I neglected to update the zscript version number. I made a quick hotfix to the download so if you try to run it in anything less than 4.8.2 you'll get an unambiguous message that'll tell you to update. Soon I'll spend some time getting rid of the 8 billion floating point ...
- Sat Aug 06, 2022 9:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78346
Re: Iron Assault Remake (Demo Update 2.5)
So... this error popped up when loading up Iron Assault 2.5:
Script error, "IronAssault_Demo_v2_5.pk3:iazscript/units/logicalcomponent.zsc" line 316:
Unknown identifier 'bSEEFRIENDLYMONSTERS'
Script error, "IronAssault_Demo_v2_5.pk3:iazscript/units/logicalcomponent.zsc" line 316:
Unknown identifier 'bSEEFRIENDLYMONSTERS'
- Fri Jun 24, 2022 5:07 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648748
Re: Ashes Afterglow TC - brief roadmap page 108
This was actually one of my planned features (maps that repopulate over time), but it ended up being relegated to a *later* feature and never implemented. Top tip: when a Dev decides "it's fine, we'll figure it out later" they are lying. They will never figure it out later. I think this is more ...
- Wed Apr 13, 2022 6:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein Rising
- Replies: 36
- Views: 12270
Re: Wolfenstein Rising
I've played through the demo and what I've found is a pretty good mod so far. I've played on "Bring It On!" Difficulty and it is a challenging and fun experience. I barely used the Knife and the altfire is rather strange. I honestly thought the thrown knives would be retrievable or something. The ...
- Wed Mar 02, 2022 3:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78346
Re: Iron Assault Remake (Demo 2.01)
I've been playing this TC a lot and my favorite Mech so far is the Gorgon. Just give that thing Level 3 Armor and maybe the ECM pod and you got a really tough and (relatively) quick Mech that can make Bogus difficulty pretty fun and less frustrating. Put both the Small Impact Driver and the Small ...
- Fri Oct 15, 2021 12:56 am
- Forum: Gameplay Mods
- Topic: [v0.4 BETA Update] Doom Fighters
- Replies: 45
- Views: 23586
Re: [BETA Release] Doom Fighters
I have downloaded and played this mod for a bit and I am impressed with what's on offer so far. A melee oriented mod, and a third-person oriented one at that, is something that is often buried under the many other types of mods here and on other Doom Mod sites. So, having a mod where I can play as ...
- Tue Jun 29, 2021 5:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64084
Re: Beyond Sunset - Gameplay Footage Update!
Seeing the gameplay trailer, I can't help but be very excited for the full release. I can tell it'll be an awesome experience!
- Sat May 15, 2021 10:15 pm
- Forum: Gameplay Mods
- Topic: Project Re-Blood
- Replies: 84
- Views: 54395
Re: Project Re-Blood
I barely noticed the health regen when playing the mod. Gunplay feels great, but I do understand if there are some minor tweaks needed to be done to improve them. I'd like to suggest an option where you can tone down the intensity of certain effects like blood splatters, gun smoke, muzzle flashes ...
- Mon May 10, 2021 8:22 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97598
Re: [RELEASE] DN3DooM - update v.1.06d
The Megasphere replacement seems to cause a crash if you pick it up.
I did not load any other mod with this, I simply loaded with with Doom 2 and the game crashed when I picked up the Megasphere replacement.
Edit: Never mind. The Atomic Health works fine, it may have been something else entirely.
I did not load any other mod with this, I simply loaded with with Doom 2 and the game crashed when I picked up the Megasphere replacement.
Edit: Never mind. The Atomic Health works fine, it may have been something else entirely.
- Wed May 05, 2021 1:14 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170467
Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m
The more I play this mod, the more I fall in love with it. I do have one nitpick, though, and that's the auto-equip of the Radsuit. The Radsuit itself is fine already, but it seems to automatically activate whenever you are above a designated hurt floor, even when your feet aren't actually touching ...