Search found 38 matches
- Fri Feb 25, 2022 4:49 pm
- Forum: Script Library
- Topic: Boids: natural flight movement and behavior
- Replies: 40
- Views: 25051
Re: Boids: natural flight movement and behavior
Yeah, I know I'm being that guy like "could you just" but I am excited to see this put to use in Doom.
- Wed Feb 16, 2022 4:44 pm
- Forum: Graphic/Audio Patches
- Topic: Hexen Facelift NEW VERSION 17.2.22
- Replies: 51
- Views: 25420
Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
Have you tried to do any of the facelifting in Inkscape or Illustrator? Some of the fine lines you are looking for can be done there. And, as I find myself constantly find myself reminding other ID heads who do art, they used real objects, then edited them often. So don't be afraid to take something ...
- Wed Feb 16, 2022 4:31 pm
- Forum: Script Library
- Topic: Boids: natural flight movement and behavior
- Replies: 40
- Views: 25051
Re: Boids: natural flight movement and behavior
Okay, now for a practical request. Can you bind this behavior to the lost souls that come out of the Pain Elemental? As in, swarming in defense, attacking, and frenzy (no Pain Elemental around). Thank you so much for your impressive work so far.
- Wed Feb 16, 2022 4:26 pm
- Forum: Requests
- Topic: GZDoom Menu Compatibility Mod for Zandronum
- Replies: 2
- Views: 529
- Sun Feb 13, 2022 12:14 pm
- Forum: Gameplay Mods
- Topic: Endless - Battle [v0.1]
- Replies: 12
- Views: 8018
Re: Endless - Battle [v0.1]
I am head over heels with this mod. But for some reason, I will not respawn when this is set during deathmatch, which is how I want to use this.
- Sat Feb 12, 2022 6:53 pm
- Forum: Requests
- Topic: GZDoom Menu Compatibility Mod for Zandronum
- Replies: 2
- Views: 529
GZDoom Menu Compatibility Mod for Zandronum
There are so many mods that are not compatible with Zandro, only because of the add menu function. Would it be possible for someone to make a patch/compatibility mod for this?
- Wed Jan 19, 2022 7:45 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.3.1] Warm Reception
- Replies: 18
- Views: 15812
Re: [minimod][v0.3] Warm Reception
Darn, I just want a mod that makes all the monsters active on map start. Maybe one day Zandro will update
- Tue Jan 18, 2022 5:37 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.3.1] Warm Reception
- Replies: 18
- Views: 15812
Re: [minimod][v0.3] Warm Reception
I looked all over trying to find a mod like this. Would it be possible to make this Zandro functional?
- Tue Jan 18, 2022 2:30 pm
- Forum: Graphic/Audio Patches
- Topic: Make IDKFA Wolfenstein Again (Uncensored BFG, Censored Doom)
- Replies: 19
- Views: 18264
Re: Make IDKFA Wolfenstein Again (Uncensored BFG, Censored D
Thank you for making Doom great again, by making killing the evilest army more accessible. 

- Sun Jan 02, 2022 6:03 pm
- Forum: Requests
- Topic: Teapot model?
- Replies: 12
- Views: 9467
Re: Teapot model?
Does anyone have a low-poly model of a teapot? I mean a ceramic teapot for making tea in, not a kettle (I only specify because I have found a few kettles misnamed as teapots). I have found one good one but it is far too high poly for use in game. Thanks. Well first, some history. One of the best ...
- Sat Jan 01, 2022 12:15 pm
- Forum: Requests
- Topic: [ACS] Halo 2 Style Shield (Zandronum Compatibility)
- Replies: 0
- Views: 1143
[ACS] Halo 2 Style Shield (Zandronum Compatibility)
Happy New Year :P Could someone make a Halo 2 style shield: that works with Zandronum multiplayer, please. * Energy shields begin regenerating 4.25 seconds after last being hit and take 1.75 seconds to fully recharge from a total drain. * Shouldn't mess with the armor system at all. * Small vertical ...
- Sat Jan 01, 2022 12:05 pm
- Forum: Requests
- Topic: [ACS] Hot Foot Degeneration
- Replies: 7
- Views: 4064
Re: [ACS] Hot Foot Degeneration
Would removing that make it work for Zandronum?Jarewill wrote:That's odd.
You might have to edit the MENUDEF (or remove it) to make it work.
Though it should work as it is.
Maybe you are using an older version of GZDoom?
- Thu Dec 23, 2021 11:30 pm
- Forum: Graphic/Audio Patches
- Topic: Yamaha Overdrive / ZDTMH
- Replies: 30
- Views: 25993
Re: Yamaha Overdrive (Beta) / New update!
Thank you so much. So many cool things happening lately in the classic Doom arena.
- Thu Dec 23, 2021 11:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
- Replies: 177
- Views: 127388
Re: Consolation Prize: Console TCs for Gameplay Mods (p11 N6
So many Doomers are greedy, selfish, or downright dicks. But then, you got guys like you who are true heroes. Thank you so very much, I literally hoped someone with the know-how, would do this soon. 

- Thu Dec 23, 2021 11:24 pm
- Forum: Gameplay Mods
- Topic: DarkDoomZ v1.10 [idgames]
- Replies: 152
- Views: 115183
Re: DarkDoomZ [Finished] [LAST CALL]
Not sure what you mean by assumptions based on the level, I said that it would be applied randomly. The mod itself changes the tone of levels already.