[imgur]https://i.imgur.com/4aqZyCl[/imgur]
I did an attempt to make a Status bar today, it tool quite longer than I thought tbh.
Search found 18 matches
- Thu Feb 11, 2021 8:26 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4659497
- Tue Feb 09, 2021 11:31 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4659497
- Tue Feb 09, 2021 11:21 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184019
Re: Fullscreen Statusbar Mod [v5.1.7]
I noticed that when playing in COOP, the kill counter on the fullscreen hud doesn't count enemies killed by infighting, however the kill counter on the automap does. I wonder if thats intentional or not.
- Wed Dec 30, 2020 12:46 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184019
Re: Fullscreen Statusbar Mod [v5.1.7]
Gotta say This mod is a must have to me, thanks to the split bar mostly. I have found one odd incompatibility with the Zdoom Community Map Project 2, I cant open the Logs or Objectives PDA, this is loading the Fullscreen mod after ZDCMP2, doing it otherwise does let you open the PDA, but you only ...
- Sun Dec 15, 2019 7:39 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Precache GL textures issue + Skies too blurry.
- Replies: 12
- Views: 2444
Re: Precache GL textures issue + Skies too blurry.
Its a GTX650 Ti and a i7 3700k.
Probably going to upgrade the graphics card soon.
Probably going to upgrade the graphics card soon.
- Sun Dec 15, 2019 2:00 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Precache GL textures issue + Skies too blurry.
- Replies: 12
- Views: 2444
Re: Precache GL textures issue + Skies too blurry.
Interesting, I hope for the future that gets into account. At least the blurry skies got fixed, for some reason that really bugged me probably because of the inconsistencies. the only thing I would like now is to fix the stutter it happens when it loads textures even with the Precache turned on ...
- Fri Dec 13, 2019 5:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Precache GL textures issue + Skies too blurry.
- Replies: 12
- Views: 2444
Re: Precache GL textures issue + Skies too blurry.
Thanks, that fixes the blurry skies! Why is 1024 not the default? And yes I know I can set the resolution scale factor in the menu but it doesnt do that good on my pc, even if the scaling is on linear I still see a lot of shimmering and it actually runs worse than forcing supersampling x4 through ...
- Fri Dec 13, 2019 3:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Precache GL textures issue + Skies too blurry.
- Replies: 12
- Views: 2444
Precache GL textures issue + Skies too blurry.
Been using the NormalNx scaling mode and so far I think it looks great, I'm surprised I've barely heard of it since it was available. For me it works like a good compromise between sharp and blurry textures taking care of all the aliasing issues plus the weapon sprites look less deformed due to ...
- Sun Dec 01, 2019 8:42 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184019
Re: Fullscreen Statusbar Mod [v5.1.3]
That fixed it! dunno what you did with that, but it's fixed.
Also that one is half the size the previous one.
Also that one is half the size the previous one.
- Sun Dec 01, 2019 10:53 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184019
Re: Fullscreen Statusbar Mod [v5.1.3]
I'm not so good with how to read the crash reports, unfortunately. With that being said, I have a couple questions (if @axredneck could answer too, that would help): Are you running the 64-bit build of GZDoom, or the 32-bit version? Did you have the "Force HUD override" option on? The HUD ...
- Sat Nov 30, 2019 11:47 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 184019
Re: Fullscreen Statusbar Mod [v5.1.3]
I've been loving this mod, reminds me of that back to saturn X hud mod that appeared some years ago just a lot more simple and compatible. I've been having one problem with this later version, everytime I quit the game (after starting a level) the game crashes, It tells me it had an access violation ...
- Thu Mar 15, 2018 5:53 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529407
Re: The New What Did You Last Do Thread
Man AMID EVIL is such a big improvement in comparison to DUSK if you ask me, specially on the level design, the weapons are really cool too Something I didnt notice is how much nicer to look at the level design is, some of DUSKs levels looked really blocky and and it had high amounts of brown or red ...
- Wed Feb 28, 2018 10:51 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529407
Re: The New What Did You Last Do Thread
Speaking of Vinesauce:
https://www.youtube.com/watch?v=HumSvDr6mp8
This video is amazing and wow that ending.
https://www.youtube.com/watch?v=HumSvDr6mp8
This video is amazing and wow that ending.
Spoiler:
- Sun Nov 26, 2017 8:51 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529407
Re: The New What Did You Last Do Thread
Oh hey its GameHut! This dude was also in the involvement of the Mickey Mania game for the Genesis, and added some pretty impressive stuff in that game Like for example, since the game is region locked, when you put an US version into a JP Megadrive, the game will tell you that this is not the ...
- Fri Nov 24, 2017 6:29 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529407
Re: The New What Did You Last Do Thread
You should not feel concerned about it! I visit the Facepunch forums, mainly the FPS thread and for many, while the game was good, they found it disappointing and these guys LOVED RTCW, TNO and TOB. Many parts where it could have been better if you could just play the game rather than watch the ...