Search found 21 matches

by Nightsentinel
Tue Sep 12, 2023 11:59 am
Forum: Resources
Topic: [Resource] Horror Movie Rei's stuffs and crap
Replies: 72
Views: 61642

Re: [Resource] Horror Movie Rei's stuffs and crap

And here's a Tyrant I was toying aroudn with: >>download<< Hey, is there a chance that you can include in the Tyrant WAD the tracer of the Blade attack and the Targeted Rockets mark on the ground? Thanks! If it already has those animations in place, it should be quite simple to put those attacks ...
by Nightsentinel
Wed Aug 09, 2023 10:09 am
Forum: Resources
Topic: [Resource] Horror Movie Rei's stuffs and crap
Replies: 72
Views: 61642

Re: [Resource] Horror Movie Rei's stuffs and crap

HorrorMovieRei wrote: Wed Feb 08, 2023 5:17 pm And here's a Tyrant I was toying aroudn with:

>>download<<

Hey, is there a chance that you can include in the Tyrant WAD the tracer of the Blade attack and the Targeted Rockets mark on the ground?
Thanks!
by Nightsentinel
Fri Jul 21, 2023 4:20 pm
Forum: Levels
Topic: [WIP][V2] Phobos Anomaly: a more interesting boss battle
Replies: 6
Views: 2380

Re: [WIP][V2] Phobos Anomaly: a more interesting boss battle

Hey! can you please re upload the file? i'm getting a 404 error when trying to download it.
I'd really like to try your E1M8 recreation.

Thanks
by Nightsentinel
Thu Jul 20, 2023 10:43 am
Forum: Levels
Topic: [GZDoom] Totems. A series of maps around buffed up enemies
Replies: 2
Views: 2061

Re: [GZDoom] Totems. A series of maps around buffed up enemies

Outstanding work with the Totems. I was just looking for a mod that incluided the dynamics of Doom Eternal, Specially the Buffing archvile, The Spirit and the Buff Totem but could'nt find them anywhere, so a huge thank you for that!! The only issue that I've found is that I am trying to use it ...
by Nightsentinel
Fri Sep 02, 2022 8:50 am
Forum: Resources
Topic: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)
Replies: 39
Views: 32907

Re: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)

Hey Craneo, is the new update for this monsterpack coming soon? what monsters will you be working next?
I wish you could work on the imp, the armored baron the Pain elemental and the Doom Hunter!
by Nightsentinel
Thu Aug 25, 2022 9:17 pm
Forum: Gameplay Mods
Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
Replies: 68
Views: 37112

Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divider)

Does this build solve the problem? I did a quick check on a couple of maps and it seems to do the job, now it actually kills the other actors that did not get killed previously and were ignored by the addon. Thanks for solving so quickly mate! I love this addon because now I'll be able to play ...
by Nightsentinel
Wed Aug 24, 2022 1:05 pm
Forum: Gameplay Mods
Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
Replies: 68
Views: 37112

Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divider)

Hey, I've been testing this mod with some slaughterwads which I would like to play such as sunder and resurgence, with a modified version of a Monster Mod that has random spawners, and I am using the mod to reduce the monstercount to a 50% using the 0.5x value on the slider, so that the maps are ...
by Nightsentinel
Wed Aug 10, 2022 10:29 pm
Forum: Levels
Topic: Baphomet's Entryway - A map designed for MetaDoom!
Replies: 7
Views: 5892

Re: Baphomet's Entryway - A map designed for MetaDoom!

An Excellent experience from the beginning till the end. 10/10.

I will dare to ask to DrPySpy if he can consider making this map compatible with other mods so that one can decide which mod to play with the map.

Many thanks-
by Nightsentinel
Tue Aug 02, 2022 10:15 pm
Forum: Resources
Topic: [Resource] Horror Movie Rei's stuffs and crap
Replies: 72
Views: 61642

Re: [Resource] Horror Movie Guy's stuffs and crap

Hey guys!

Can anyone repost the spritesheet (or send it to me by PM) of the Chaingunner with helmet? I have tried to load the image many times but the image won't load. Perhaps because it has something to do with the IMGUR website.

Thanks!
by Nightsentinel
Tue Jun 14, 2022 6:09 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75917

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

I Want to report a bug - Whenever I want to load a new map I get the following error message: "VM Execution aborted: Tried to read from address Zero. Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 " I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 ...
by Nightsentinel
Sat Feb 13, 2021 5:08 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75917

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

How do I use this without getting the VM Error when starting a new game? Please help
by Nightsentinel
Sat Jan 16, 2021 2:41 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75917

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

I Want to report a bug - Whenever I want to load a new map I get the following error message: "VM Execution aborted: Tried to read from address Zero. Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 " I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 ...
by Nightsentinel
Sat Nov 07, 2020 7:31 pm
Forum: Resources
Topic: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)
Replies: 39
Views: 32907

Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Really nice sprites Craneo, I hope the next one to be released is the Cyber Knight
by Nightsentinel
Thu Sep 03, 2020 10:54 am
Forum: General
Topic: HOW TO MAKE A PATCH FOR 2 MODS
Replies: 6
Views: 728

Re: HOW TO MAKE A PATCH FOR 2 MODS

Hey how did you do this? I was looking for ways to do this myself but did not have success. Can you share what you did?
by Nightsentinel
Fri Apr 03, 2020 4:36 pm
Forum: Resources
Topic: [Sprites] Centered Doom Eternal Weapons
Replies: 33
Views: 20294

Re: [Sprites] Centered Doom Eternal Weapons

Impressive Job Sgt. Shivers. Would you consider doing the rips of the angled versions of the Doom Eternal Weapons as well? That would be an awesome addition for mods with the style of D4V
Thanks for sharing

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