Search found 21 matches
- Tue Sep 12, 2023 11:59 am
- Forum: Resources
- Topic: [Resource] Horror Movie Rei's stuffs and crap
- Replies: 72
- Views: 61642
Re: [Resource] Horror Movie Rei's stuffs and crap
And here's a Tyrant I was toying aroudn with: >>download<< Hey, is there a chance that you can include in the Tyrant WAD the tracer of the Blade attack and the Targeted Rockets mark on the ground? Thanks! If it already has those animations in place, it should be quite simple to put those attacks ...
- Wed Aug 09, 2023 10:09 am
- Forum: Resources
- Topic: [Resource] Horror Movie Rei's stuffs and crap
- Replies: 72
- Views: 61642
Re: [Resource] Horror Movie Rei's stuffs and crap
HorrorMovieRei wrote: ↑Wed Feb 08, 2023 5:17 pm And here's a Tyrant I was toying aroudn with:
>>download<<
Hey, is there a chance that you can include in the Tyrant WAD the tracer of the Blade attack and the Targeted Rockets mark on the ground?
Thanks!
- Fri Jul 21, 2023 4:20 pm
- Forum: Levels
- Topic: [WIP][V2] Phobos Anomaly: a more interesting boss battle
- Replies: 6
- Views: 2380
Re: [WIP][V2] Phobos Anomaly: a more interesting boss battle
Hey! can you please re upload the file? i'm getting a 404 error when trying to download it.
I'd really like to try your E1M8 recreation.
Thanks
I'd really like to try your E1M8 recreation.
Thanks
- Thu Jul 20, 2023 10:43 am
- Forum: Levels
- Topic: [GZDoom] Totems. A series of maps around buffed up enemies
- Replies: 2
- Views: 2061
Re: [GZDoom] Totems. A series of maps around buffed up enemies
Outstanding work with the Totems. I was just looking for a mod that incluided the dynamics of Doom Eternal, Specially the Buffing archvile, The Spirit and the Buff Totem but could'nt find them anywhere, so a huge thank you for that!! The only issue that I've found is that I am trying to use it ...
- Fri Sep 02, 2022 8:50 am
- Forum: Resources
- Topic: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)
- Replies: 39
- Views: 32907
Re: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)
Hey Craneo, is the new update for this monsterpack coming soon? what monsters will you be working next?
I wish you could work on the imp, the armored baron the Pain elemental and the Doom Hunter!
I wish you could work on the imp, the armored baron the Pain elemental and the Doom Hunter!
- Thu Aug 25, 2022 9:17 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
- Replies: 68
- Views: 37112
Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divider)
Does this build solve the problem? I did a quick check on a couple of maps and it seems to do the job, now it actually kills the other actors that did not get killed previously and were ignored by the addon. Thanks for solving so quickly mate! I love this addon because now I'll be able to play ...
- Wed Aug 24, 2022 1:05 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
- Replies: 68
- Views: 37112
Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divider)
Hey, I've been testing this mod with some slaughterwads which I would like to play such as sunder and resurgence, with a modified version of a Monster Mod that has random spawners, and I am using the mod to reduce the monstercount to a 50% using the 0.5x value on the slider, so that the maps are ...
- Wed Aug 10, 2022 10:29 pm
- Forum: Levels
- Topic: Baphomet's Entryway - A map designed for MetaDoom!
- Replies: 7
- Views: 5892
Re: Baphomet's Entryway - A map designed for MetaDoom!
An Excellent experience from the beginning till the end. 10/10.
I will dare to ask to DrPySpy if he can consider making this map compatible with other mods so that one can decide which mod to play with the map.
Many thanks-
I will dare to ask to DrPySpy if he can consider making this map compatible with other mods so that one can decide which mod to play with the map.
Many thanks-
- Tue Aug 02, 2022 10:15 pm
- Forum: Resources
- Topic: [Resource] Horror Movie Rei's stuffs and crap
- Replies: 72
- Views: 61642
Re: [Resource] Horror Movie Guy's stuffs and crap
Hey guys!
Can anyone repost the spritesheet (or send it to me by PM) of the Chaingunner with helmet? I have tried to load the image many times but the image won't load. Perhaps because it has something to do with the IMGUR website.
Thanks!
Can anyone repost the spritesheet (or send it to me by PM) of the Chaingunner with helmet? I have tried to load the image many times but the image won't load. Perhaps because it has something to do with the IMGUR website.
Thanks!
- Tue Jun 14, 2022 6:09 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75917
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I Want to report a bug - Whenever I want to load a new map I get the following error message: "VM Execution aborted: Tried to read from address Zero. Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 " I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 ...
- Sat Feb 13, 2021 5:08 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75917
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
How do I use this without getting the VM Error when starting a new game? Please help
- Sat Jan 16, 2021 2:41 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75917
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I Want to report a bug - Whenever I want to load a new map I get the following error message: "VM Execution aborted: Tried to read from address Zero. Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 " I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 ...
- Sat Nov 07, 2020 7:31 pm
- Forum: Resources
- Topic: [WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)
- Replies: 39
- Views: 32907
Re: [WIP] Doom Eternal Monsters (Arachnotron released!)
Really nice sprites Craneo, I hope the next one to be released is the Cyber Knight
- Thu Sep 03, 2020 10:54 am
- Forum: General
- Topic: HOW TO MAKE A PATCH FOR 2 MODS
- Replies: 6
- Views: 728
Re: HOW TO MAKE A PATCH FOR 2 MODS
Hey how did you do this? I was looking for ways to do this myself but did not have success. Can you share what you did?
- Fri Apr 03, 2020 4:36 pm
- Forum: Resources
- Topic: [Sprites] Centered Doom Eternal Weapons
- Replies: 33
- Views: 20294
Re: [Sprites] Centered Doom Eternal Weapons
Impressive Job Sgt. Shivers. Would you consider doing the rips of the angled versions of the Doom Eternal Weapons as well? That would be an awesome addition for mods with the style of D4V
Thanks for sharing
Thanks for sharing