Search found 863 matches
- Sun Nov 26, 2023 1:28 am
- Forum: Creation, Conversion, and Editing
- Topic: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
- Replies: 52
- Views: 42400
Re: HXDD: A Heretic & Hexen WAD Merger, Updated: 10/16/2023 [0.7.2-Beta]
I played through the entirety of the first hub of Hexen and some of the second one as Corvus, a solid experience with only two bugs I am aware of: -Corvus' Jump Height or JumpZ is still 8 in Hexen when it should be 9 like the other classes, or else you get softlocked without resorting to cheats like ...
- Mon Nov 20, 2023 6:47 am
- Forum: Gameplay Mods
- Topic: DestDec (v2) The Heretizen Update
- Replies: 10
- Views: 4461
Re: DestDec (v1) release
Cool stuff :D
If you're open for suggestions, I'd really love seeing Heretic, Hexen and Strife get the same treatment ^^
If you're open for suggestions, I'd really love seeing Heretic, Hexen and Strife get the same treatment ^^
- Fri Nov 10, 2023 1:44 pm
- Forum: Gameplay Mods
- Topic: [DeusDoom: Weapons] adding Deus Ex weapons to Doom
- Replies: 72
- Views: 23598
Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom
If you try to change the ammo type of a weapon you don't have equipped via the inventory screen, the game will crash.
Only loaded core + weapons, but not augmentations if that turns out to be crucial.
Only loaded core + weapons, but not augmentations if that turns out to be crucial.
- Sun Sep 03, 2023 10:57 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 610
- Views: 175586
Re: ARACNOCIDE 2.7 (Updated 03/Sep/23)
Keep up the good work, buddy!
- Wed Jul 19, 2023 2:40 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523673
Re: The Still New What Did You Last Do Thread
Anyways I had 2 nosebleeds. Yesterday's was while I was laying down, half awake and today's was at 4 in the morning. And no, I did not pick my nose. It gets really annoying and messy, really fast. Do you have access to a humidifier? In my past I've had problems with nosebleeds with dry air, so that ...
Re: Ghastly
Farewell…
I barely knew him, no opportunity lasts forever.
I barely knew him, no opportunity lasts forever.
- Tue Aug 02, 2022 12:26 pm
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56946
Re: War Rooster v1.2 (UPDATED! 01/08/2022)
I guess kill all enemies faster than they can respawn. Which raises the question, it might then be unintentionally possible to fulfill the criteria multiple times in the same level and grind all weapons at once.
- Tue Aug 02, 2022 6:53 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56946
Re: War Rooster v1.2 (UPDATED! 01/08/2022)
So why even use this flag in the first place then? Seems like it does the opposite of what it's supposed to do, kinda like that old 90's game I forgot the name of where there's supposed to be an optional damage upgrade but the devs accidentally swapped the bits around and this made it so you have ...
- Tue Aug 02, 2022 5:08 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56946
Re: War Rooster v1.2 (UPDATED! 01/08/2022)
I set i_timescale to 0.25 to make it easier to notice. It stops happening when I remove the SPF_INTERPOLATE flag from A_SetPitch and A_SetAngle inside the A_GunFeedbackLVx functions. bfun0t https://imgur.com/BGKrg8C Back when the Smooth Mouse Movement option existed, enabling it would also fix it ...
- Mon Aug 01, 2022 9:22 pm
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56946
Re: War Rooster v1.2 (UPDATED! 01/08/2022)
I get mouse jumps/jitter with recoil enabled :/
- Sun Jul 31, 2022 7:54 pm
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons - Wolf3D Weapons for Doom
- Replies: 11
- Views: 6093
Re: Bratwurst Weapons - Wolf3D Weapons for Doom
Glad you enjoy it and I hope all the others that try it too! Thanks for the heads-up, I actually knew about the ConvIDs beforehand, I just wanted to finally get this out the door after postponing what was less than a day's work for about a week :) I'll see what can be done about the user ...
- Sat Jul 30, 2022 10:46 am
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons - Wolf3D Weapons for Doom
- Replies: 11
- Views: 6093
Re: Bratwurst Weapons - Wolf3D Weapons for Doom
Took me way longer than necessary, as usual, but it's finally here. Features: -Heretic, Hexen and Strife weapon and ammo pickups can now be replaced too. Not implemented (yet): -some comments -Stuff given within Strife via conversation aren't replaced, I'm working on a fix. Credits: HorrorMovieRei ...
- Wed Jul 27, 2022 1:36 am
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons - Wolf3D Weapons for Doom
- Replies: 11
- Views: 6093
Re: Bratwurst Weapons - Wolf3D Weapons for Doom
Aight, am on it.
- Sun Jul 24, 2022 10:19 am
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons - Wolf3D Weapons for Doom
- Replies: 11
- Views: 6093
Re: Bratwurst Weapons - Wolf3D Weapons for Doom
Nice!
@Xim Do you mind me adding support for Heretic, Hexen and Strife?
@Xim Do you mind me adding support for Heretic, Hexen and Strife?
- Sun Feb 13, 2022 12:51 am
- Forum: Levels
- Topic: [v4] Kinsie's Gameplay Mod Test Map (Updated 12 Feb 22)
- Replies: 49
- Views: 77010
Re: [v4] Kinsie's Gameplay Mod Test Map (Updated 12 Feb 22)
@Kinsie https://zdoom.org/wiki/ConversationID_List https://github.com/coelckers/gzdoom/blob/master/wadsrc/static/mapinfo/conversationids.txt Hope this helps :3 Edit: 188 = AssaultGun 189 = AssaultGunStanding (WeaponGiver so the Assault Gun can have two different pickup sprites) 190 = FlameThrower ...