Search found 10 matches

by GuyNamedErick
Wed Aug 07, 2019 6:58 pm
Forum: ZDoom (and related) News
Topic: LZDoom replacing QZDoom on the download page
Replies: 7
Views: 6798

Re: LZDoom replacing QZDoom on the download page

I see that it includes the DOOM2.WAD changes from my pull request that is still open. Nice to have that impassable line in MAP27 gone. I'm curious on how the fake splitscreen will play out. :)
by GuyNamedErick
Sat Dec 08, 2018 3:17 pm
Forum: Bugs [GZDoom]
Topic: Maps that need compatibility settings.
Replies: 168
Views: 114848

Re: Maps that need compatibility settings.

Perdition's Gate MAP32, last room where the real bottom floor and fake nukage floor isn't displaying properly with the OpenGL renderer. Some textures would pop in and out too. I kind of tried fix this myself, but this hack appears a bit messy with the second part of the room (real floor failed to ...
by GuyNamedErick
Sat Dec 01, 2018 2:29 am
Forum: Bugs [GZDoom]
Topic: Maps that need compatibility settings.
Replies: 168
Views: 114848

Re: Maps that need compatibility settings.

I used the Hacx 1.2 IWAD I once downloaded, dated 10/10/2010 10:00pm, size 19.199.268 bytes (is that dating coincidence? There's a lot of tens in there...) If yours is different, please extract the map and attach it here so I can compare. I downloaded my copy from the Hacx website, the date of it ...
by GuyNamedErick
Fri Nov 30, 2018 5:56 pm
Forum: Bugs [GZDoom]
Topic: Maps that need compatibility settings.
Replies: 168
Views: 114848

Re: Maps that need compatibility settings.

But what is about Doom 2 MAP15? The teleporter with the unreachable secret is still there. Shouldnt it be fixed as well? It actually is fixed, the sector has its secret effect removed. https://github.com/coelckers/gzdoom/blob/42b9a41421f2141c4d01eab48adc9e93834f1638/wadsrc/static/zscript/level ...
by GuyNamedErick
Sun Jun 17, 2018 11:25 am
Forum: General
Topic: Why aren't item statistics saved?
Replies: 8
Views: 705

Re: Why aren't item statistics saved?

Alright, I'll consider doing a pull request. As for old statfiles, I just tested a statfile dumped from GZDoom 3.4.1 with my small edit. New statistics are added without any incompatibilities to the statfile aside of the old stat info appearing "short." There are incompatibilities if using an old ...
by GuyNamedErick
Sat Jun 16, 2018 5:57 pm
Forum: General
Topic: Why aren't item statistics saved?
Replies: 8
Views: 705

Re: Why aren't item statistics saved?

Okay I decided to add item statistics into save games and onto the statfile, tested it with the four original IWADs (including NUTS.wad), even a full playthrough of Doom 2 to test the output. No errors occurred from what I see between both save games and statfile output. I haven't been able to ...
by GuyNamedErick
Thu Jun 14, 2018 11:12 am
Forum: General
Topic: Why aren't item statistics saved?
Replies: 8
Views: 705

Re: Why aren't item statistics saved?

So the savestatistics and statfile CVARs were old features added that were never meant to be used by anybody and haven't been updated majorly since then? I'm aware this isn't a feature to be concerned of, though at its current state, would adding items cause any issues or not much at all? Although ...
by GuyNamedErick
Wed Jun 13, 2018 11:58 pm
Forum: General
Topic: Why aren't item statistics saved?
Replies: 8
Views: 705

Why aren't item statistics saved?

Recently I used the savestatistics CVAR to print out episode statistics after completing a TNT: Evilution playthrough. Looking into the stats, while I saw that the maps I have completed are shown, I noticed that no item stats were saved and dumped onto the stat file. Looking into statistics.cpp on ...
by GuyNamedErick
Fri Dec 29, 2017 5:49 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201234

Re: New Member Introductions

I don't think I ever made an introduction despite being registered for a while, but hello there, I'm GuyNamedErick, or just Erick. I have been a long time Doom fan for over a decade and I wanted to get into the community of Doom more often for a while now, I am more of a lurker but I do post more ...
by GuyNamedErick
Fri Nov 24, 2017 10:39 pm
Forum: Gameplay Mods
Topic: Doom Loot Box Mod
Replies: 60
Views: 43885

Re: Doom Loot Box Mod

Man I can't wait to unbox the BFG 9000 for deathmatch, Doom needs some P2W aspects in its multiplayer right? Don't forget the rare Chainsaw skin worth $500, it's in the color purple! Seriously though, the satire of the mod is hilarious and also scary on just how much microtransactions can make a ...

Go to advanced search