
Search found 10 matches
- Wed Aug 07, 2019 6:58 pm
- Forum: ZDoom (and related) News
- Topic: LZDoom replacing QZDoom on the download page
- Replies: 7
- Views: 6798
Re: LZDoom replacing QZDoom on the download page
I see that it includes the DOOM2.WAD changes from my pull request that is still open. Nice to have that impassable line in MAP27 gone. I'm curious on how the fake splitscreen will play out. 

- Sat Dec 08, 2018 3:17 pm
- Forum: Bugs [GZDoom]
- Topic: Maps that need compatibility settings.
- Replies: 168
- Views: 114848
Re: Maps that need compatibility settings.
Perdition's Gate MAP32, last room where the real bottom floor and fake nukage floor isn't displaying properly with the OpenGL renderer. Some textures would pop in and out too. I kind of tried fix this myself, but this hack appears a bit messy with the second part of the room (real floor failed to ...
- Sat Dec 01, 2018 2:29 am
- Forum: Bugs [GZDoom]
- Topic: Maps that need compatibility settings.
- Replies: 168
- Views: 114848
Re: Maps that need compatibility settings.
I used the Hacx 1.2 IWAD I once downloaded, dated 10/10/2010 10:00pm, size 19.199.268 bytes (is that dating coincidence? There's a lot of tens in there...) If yours is different, please extract the map and attach it here so I can compare. I downloaded my copy from the Hacx website, the date of it ...
- Fri Nov 30, 2018 5:56 pm
- Forum: Bugs [GZDoom]
- Topic: Maps that need compatibility settings.
- Replies: 168
- Views: 114848
Re: Maps that need compatibility settings.
But what is about Doom 2 MAP15? The teleporter with the unreachable secret is still there. Shouldnt it be fixed as well? It actually is fixed, the sector has its secret effect removed. https://github.com/coelckers/gzdoom/blob/42b9a41421f2141c4d01eab48adc9e93834f1638/wadsrc/static/zscript/level ...
- Sun Jun 17, 2018 11:25 am
- Forum: General
- Topic: Why aren't item statistics saved?
- Replies: 8
- Views: 705
Re: Why aren't item statistics saved?
Alright, I'll consider doing a pull request. As for old statfiles, I just tested a statfile dumped from GZDoom 3.4.1 with my small edit. New statistics are added without any incompatibilities to the statfile aside of the old stat info appearing "short." There are incompatibilities if using an old ...
- Sat Jun 16, 2018 5:57 pm
- Forum: General
- Topic: Why aren't item statistics saved?
- Replies: 8
- Views: 705
Re: Why aren't item statistics saved?
Okay I decided to add item statistics into save games and onto the statfile, tested it with the four original IWADs (including NUTS.wad), even a full playthrough of Doom 2 to test the output. No errors occurred from what I see between both save games and statfile output. I haven't been able to ...
- Thu Jun 14, 2018 11:12 am
- Forum: General
- Topic: Why aren't item statistics saved?
- Replies: 8
- Views: 705
Re: Why aren't item statistics saved?
So the savestatistics and statfile CVARs were old features added that were never meant to be used by anybody and haven't been updated majorly since then? I'm aware this isn't a feature to be concerned of, though at its current state, would adding items cause any issues or not much at all? Although ...
- Wed Jun 13, 2018 11:58 pm
- Forum: General
- Topic: Why aren't item statistics saved?
- Replies: 8
- Views: 705
Why aren't item statistics saved?
Recently I used the savestatistics CVAR to print out episode statistics after completing a TNT: Evilution playthrough. Looking into the stats, while I saw that the maps I have completed are shown, I noticed that no item stats were saved and dumped onto the stat file. Looking into statistics.cpp on ...
- Fri Dec 29, 2017 5:49 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201234
Re: New Member Introductions
I don't think I ever made an introduction despite being registered for a while, but hello there, I'm GuyNamedErick, or just Erick. I have been a long time Doom fan for over a decade and I wanted to get into the community of Doom more often for a while now, I am more of a lurker but I do post more ...
- Fri Nov 24, 2017 10:39 pm
- Forum: Gameplay Mods
- Topic: Doom Loot Box Mod
- Replies: 60
- Views: 43885
Re: Doom Loot Box Mod
Man I can't wait to unbox the BFG 9000 for deathmatch, Doom needs some P2W aspects in its multiplayer right? Don't forget the rare Chainsaw skin worth $500, it's in the color purple! Seriously though, the satire of the mod is hilarious and also scary on just how much microtransactions can make a ...