Search found 210 matches

by BROS_ETT_311
Thu May 01, 2025 6:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
Replies: 28
Views: 18006

Re: DOOM CE: PSX TC & D64 Retribution, overhauled

Hello, I just have a quick question. In the original PSX Doom, if you beat Threshold of Pain (the last Ultimate Doom level), you got a password that would let you start at Entryway with all your weapons intact (source: https://doomwiki.org/wiki/MAP30:_Threshold_of_Pain_(PlayStation_Doom)). However ...
by BROS_ETT_311
Wed Dec 18, 2024 5:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: JMod - Mod Testing Suite
Replies: 9
Views: 7957

Re: JMod - Mod Testing Suite

Hey Jarewill! This is a really nifty tool and super convenient, really awesome stuff. Just a heads-up, this has errors running on GZ 4.14.0

[imgur]https://imgur.com/a/T7M9Ekv[/imgur]

(not sure what's up with the imgur link lol)
by BROS_ETT_311
Wed Jun 05, 2024 5:03 pm
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 35
Views: 18618

Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]

Not sure if this is only a bug with recent versions of GZDoom, but if players exit a map while morphed they'll start the proceeding map completely empty handed. Thankfully, all the inventory is still present, just have to switch to a weapon...still, can't imagine this is an intended effect.
by BROS_ETT_311
Mon Nov 13, 2023 3:05 pm
Forum: Gameplay Mods
Topic: CVP: Carrot's Vanilla Project
Replies: 20
Views: 15592

Re: CVP: Carrot's Vanilla Project

Ivan951236 wrote: > Whoever wants to play this mod, i'm not wasting your time but EVP is better yes, EVP is better Thank god someone agrees with me (just saying lol) idk about "better", really depends on what you're going for. Don't get me wrong, I like all the enhancements in EVP, but sometimes I ...
by BROS_ETT_311
Sat Nov 11, 2023 7:45 pm
Forum: Gameplay Mods
Topic: CVP: Carrot's Vanilla Project
Replies: 20
Views: 15592

Re: CVP: Carrot's Vanilla Project

Congrats on the release my man! Very much digging the style on display 8-)
by BROS_ETT_311
Tue Sep 26, 2023 1:01 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Release] Gene-Tech: Before the Storm
Replies: 191
Views: 61125

Re: [Release] Gene-Tech: Before the Storm

Potential VkDoom remaster, perchance??
by BROS_ETT_311
Tue Aug 29, 2023 6:23 pm
Forum: Script Library
Topic: Unblocking Windows [Updated 11-14-21]
Replies: 8
Views: 5483

Re: Unblocking Windows [Updated 11-14-21]

You can try this: int BLOCKING = 16384 This is bit 14 (0x4000). This can also be referenced (untested) with Line.ML_BLOCK_PLAYERS e.g. Level.Sectors[i].lines[ii].flags = f ^ Line.ML_BLOCK_PLAYERS; This unblocks only players, although I've no idea what happens with a voodoo doll. I gave this a shot ...
by BROS_ETT_311
Mon Aug 28, 2023 11:05 am
Forum: Script Library
Topic: Unblocking Windows [Updated 11-14-21]
Replies: 8
Views: 5483

Re: Unblocking Windows [Updated 11-14-21]

Where in map 30? I'm not positive where the trigger itself occurs, but if enemies are alerted right at the beginning of the map, the player will almost instantly get telefragged. I'll do some digging. EDIT: Not sure if this will help, but I loaded up your deathcam mod to see if it would pinpoint ...
by BROS_ETT_311
Thu Aug 24, 2023 3:13 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149554

Re: Relighting v4.0165b - blurry shadows w/ rlassets

Not sure if you check your other threads, but I posted about an issue with the Window mod. Sorry to bring it up here, just wasn't sure if you still had access to those topics since it looks to be on a slightly different account.
by BROS_ETT_311
Thu Aug 24, 2023 3:11 pm
Forum: Script Library
Topic: Unblocking Windows [Updated 11-14-21]
Replies: 8
Views: 5483

Re: Unblocking Windows [Updated 11-14-21]

Sorry for the bump, but is there a way to configure this to account for sections which serve as triggers? Not sure if I'm explaining it right, though a good example is map 30 of TNT, as it's currently impossible to complete.
by BROS_ETT_311
Wed Jul 12, 2023 4:41 pm
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 63
Views: 45300

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

Welp, using yours from now on, cause I've wanted a universal ledge climbing mod forever. Took out the bunny hopping, cause frankly even after reading the code, I'm not sure what it actually does :P Eyyy thanks for checking it out lol! The bunny hopping isn't perfect in my edit, but essentially ...
by BROS_ETT_311
Tue Jul 11, 2023 1:25 pm
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 63
Views: 45300

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

Dark-Assassin wrote: Tue Jul 11, 2023 7:09 am Seems everyone has their own version these days.
Par for the course with Nash resources lol.
by BROS_ETT_311
Mon Jul 10, 2023 9:14 pm
Forum: Graphic/Audio Patches
Topic: Thematically Improved Mouse Cursors
Replies: 19
Views: 10048

Re: Thematically Improved Mouse Cursors

I was more thinking about a pistol for Doom. Remindmer self: - Pistol for Doom - Punch dagger for Strife - Actually send the PR Instead of a pistol for Doom, maybe consider the fist with knuckle dusters to keep in-line with the fist/hands theming? Then again, the cursor for Chex is a spoon so idk ...
by BROS_ETT_311
Mon Jul 10, 2023 8:41 pm
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 63
Views: 45300

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

Screw it...throwing my hat into the Nashmove ring with my variation.

Adds:
- rewritten player friction
- ledge mantling
- bunny hopping (sort of)
- HUD weapon pinching when landing
- weapon matching player skin
by BROS_ETT_311
Tue Jun 27, 2023 9:10 pm
Forum: Gameplay Mods
Topic: Surveillance - Universal Fixed Camera Experiment
Replies: 3
Views: 3150

Re: Surveillance - Universal Fixed Camera Experiment

BRB testing this with MyHouse.pk3

Edit: mistakes were made...

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