Search found 210 matches
- Thu May 01, 2025 6:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
- Replies: 28
- Views: 18006
Re: DOOM CE: PSX TC & D64 Retribution, overhauled
Hello, I just have a quick question. In the original PSX Doom, if you beat Threshold of Pain (the last Ultimate Doom level), you got a password that would let you start at Entryway with all your weapons intact (source: https://doomwiki.org/wiki/MAP30:_Threshold_of_Pain_(PlayStation_Doom)). However ...
- Wed Dec 18, 2024 5:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: JMod - Mod Testing Suite
- Replies: 9
- Views: 7957
Re: JMod - Mod Testing Suite
Hey Jarewill! This is a really nifty tool and super convenient, really awesome stuff. Just a heads-up, this has errors running on GZ 4.14.0
[imgur]https://imgur.com/a/T7M9Ekv[/imgur]
(not sure what's up with the imgur link lol)
[imgur]https://imgur.com/a/T7M9Ekv[/imgur]
(not sure what's up with the imgur link lol)
- Wed Jun 05, 2024 5:03 pm
- Forum: Gameplay Mods
- Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
- Replies: 35
- Views: 18618
Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Not sure if this is only a bug with recent versions of GZDoom, but if players exit a map while morphed they'll start the proceeding map completely empty handed. Thankfully, all the inventory is still present, just have to switch to a weapon...still, can't imagine this is an intended effect.
- Mon Nov 13, 2023 3:05 pm
- Forum: Gameplay Mods
- Topic: CVP: Carrot's Vanilla Project
- Replies: 20
- Views: 15592
Re: CVP: Carrot's Vanilla Project
Ivan951236 wrote: > Whoever wants to play this mod, i'm not wasting your time but EVP is better yes, EVP is better Thank god someone agrees with me (just saying lol) idk about "better", really depends on what you're going for. Don't get me wrong, I like all the enhancements in EVP, but sometimes I ...
- Sat Nov 11, 2023 7:45 pm
- Forum: Gameplay Mods
- Topic: CVP: Carrot's Vanilla Project
- Replies: 20
- Views: 15592
Re: CVP: Carrot's Vanilla Project
Congrats on the release my man! Very much digging the style on display 

- Tue Sep 26, 2023 1:01 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Gene-Tech: Before the Storm
- Replies: 191
- Views: 61125
Re: [Release] Gene-Tech: Before the Storm
Potential VkDoom remaster, perchance??
- Tue Aug 29, 2023 6:23 pm
- Forum: Script Library
- Topic: Unblocking Windows [Updated 11-14-21]
- Replies: 8
- Views: 5483
Re: Unblocking Windows [Updated 11-14-21]
You can try this: int BLOCKING = 16384 This is bit 14 (0x4000). This can also be referenced (untested) with Line.ML_BLOCK_PLAYERS e.g. Level.Sectors[i].lines[ii].flags = f ^ Line.ML_BLOCK_PLAYERS; This unblocks only players, although I've no idea what happens with a voodoo doll. I gave this a shot ...
- Mon Aug 28, 2023 11:05 am
- Forum: Script Library
- Topic: Unblocking Windows [Updated 11-14-21]
- Replies: 8
- Views: 5483
Re: Unblocking Windows [Updated 11-14-21]
Where in map 30? I'm not positive where the trigger itself occurs, but if enemies are alerted right at the beginning of the map, the player will almost instantly get telefragged. I'll do some digging. EDIT: Not sure if this will help, but I loaded up your deathcam mod to see if it would pinpoint ...
- Thu Aug 24, 2023 3:13 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149554
Re: Relighting v4.0165b - blurry shadows w/ rlassets
Not sure if you check your other threads, but I posted about an issue with the Window mod. Sorry to bring it up here, just wasn't sure if you still had access to those topics since it looks to be on a slightly different account.
- Thu Aug 24, 2023 3:11 pm
- Forum: Script Library
- Topic: Unblocking Windows [Updated 11-14-21]
- Replies: 8
- Views: 5483
Re: Unblocking Windows [Updated 11-14-21]
Sorry for the bump, but is there a way to configure this to account for sections which serve as triggers? Not sure if I'm explaining it right, though a good example is map 30 of TNT, as it's currently impossible to complete.
- Wed Jul 12, 2023 4:41 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 63
- Views: 45300
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Welp, using yours from now on, cause I've wanted a universal ledge climbing mod forever. Took out the bunny hopping, cause frankly even after reading the code, I'm not sure what it actually does :P Eyyy thanks for checking it out lol! The bunny hopping isn't perfect in my edit, but essentially ...
- Tue Jul 11, 2023 1:25 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 63
- Views: 45300
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Par for the course with Nash resources lol.
- Mon Jul 10, 2023 9:14 pm
- Forum: Graphic/Audio Patches
- Topic: Thematically Improved Mouse Cursors
- Replies: 19
- Views: 10048
Re: Thematically Improved Mouse Cursors
I was more thinking about a pistol for Doom. Remindmer self: - Pistol for Doom - Punch dagger for Strife - Actually send the PR Instead of a pistol for Doom, maybe consider the fist with knuckle dusters to keep in-line with the fist/hands theming? Then again, the cursor for Chex is a spoon so idk ...
- Mon Jul 10, 2023 8:41 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 63
- Views: 45300
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Screw it...throwing my hat into the Nashmove ring with my variation.
Adds:
- rewritten player friction
- ledge mantling
- bunny hopping (sort of)
- HUD weapon pinching when landing
- weapon matching player skin
Adds:
- rewritten player friction
- ledge mantling
- bunny hopping (sort of)
- HUD weapon pinching when landing
- weapon matching player skin
- Tue Jun 27, 2023 9:10 pm
- Forum: Gameplay Mods
- Topic: Surveillance - Universal Fixed Camera Experiment
- Replies: 3
- Views: 3150
Re: Surveillance - Universal Fixed Camera Experiment
BRB testing this with MyHouse.pk3
Edit: mistakes were made...
Edit: mistakes were made...