Search found 9 matches

by Kreikon
Wed Mar 04, 2020 5:55 pm
Forum: Requests
Topic: [REQUEST] ZKVN engine made by The Zombie Killer
Replies: 9
Views: 1370

Re: [REQUEST] ZKVN engine made by The Zombie Killer

It could probably have to do with something about the .bat file that the instruction have told told me to use.
by Kreikon
Wed Mar 04, 2020 4:38 pm
Forum: Requests
Topic: [REQUEST] ZKVN engine made by The Zombie Killer
Replies: 9
Views: 1370

Re: [REQUEST] ZKVN engine made by The Zombie Killer

It generates one, however, it does not work.
by Kreikon
Wed Mar 04, 2020 2:42 pm
Forum: Requests
Topic: [REQUEST] ZKVN engine made by The Zombie Killer
Replies: 9
Views: 1370

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Sorry for the late reply.

It doesn't give me an error, but rather it just pumps this out every time I try to compile it.
Spoiler:
by Kreikon
Tue Dec 24, 2019 1:29 am
Forum: Requests
Topic: [REQUEST] ZKVN engine made by The Zombie Killer
Replies: 9
Views: 1370

[REQUEST] ZKVN engine made by The Zombie Killer

Does anyone happen to have a finished pk3 file of the ZKVN engine made by The Zombie Killer or an alternative way to compile it? I've tried to compile the engine myself by using the GDCC as instructed, but every version I've ran returned errors or did not completely generate the pk3 file.
by Kreikon
Tue Sep 11, 2018 2:58 am
Forum: Resources
Topic: [HUD] Fortnite HUD
Replies: 11
Views: 6458

Re: [HUD] Fortnite HUD

It may probably be that it can't be shown unless you have Fullscreen on.
by Kreikon
Fri Jun 29, 2018 4:33 pm
Forum: Resources
Topic: [HUD] Fortnite HUD
Replies: 11
Views: 6458

[HUD] Fortnite HUD

Yes... You read that right, this is a half-assed recreation of the ever so popular game Fortnite Comes with... -Armor and Health Bars that interpolate -Ammo counter with an added Ammo2 counter if needed Does not come with -mini map -compass -kill counter -inventory bar You can use it, modify it, do ...
by Kreikon
Wed Dec 20, 2017 8:19 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688931

Re: ZDoom project ideas you have

This is more of a Joke mod really, but a fully fledged visual novel in Doom. Just grab all those elements from generic and cliche VNs and put it inside Doom. The main character would obviously be Doomguy attending a highschool.... full of demons. What stopped me from doing this is that I can't draw ...
by Kreikon
Thu Nov 30, 2017 11:17 pm
Forum: Scripting
Topic: Help: Game Over Sound
Replies: 2
Views: 465

Re: Help: Game Over Sound

Is this correct?

Code: Select all

script 900 DEATH
{	
  PlaySound (0, "METALG3", CHAN_BODY, 1.0, False, ATTN_NONE);
  SetFont("BIGFONT");
  SetHudSize(640,480,1);
  HudMessage(s:"PLAYER IS DEAD"; HUDMSG_TYPEON, 100, CR_WHITE, 320.0, 240.0, 900.0, 0.1, 1.0);
}
by Kreikon
Wed Nov 29, 2017 10:11 pm
Forum: Scripting
Topic: Help: Game Over Sound
Replies: 2
Views: 465

Help: Game Over Sound

I'm having a bit of trouble with the PlaySound feature in acs.

I want to be able to send a message when the Player dies and also play a game over sound.

Is it possible or no?

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