Search found 9 matches
- Wed Mar 04, 2020 5:55 pm
- Forum: Requests
- Topic: [REQUEST] ZKVN engine made by The Zombie Killer
- Replies: 9
- Views: 1370
Re: [REQUEST] ZKVN engine made by The Zombie Killer
It could probably have to do with something about the .bat file that the instruction have told told me to use.
- Wed Mar 04, 2020 4:38 pm
- Forum: Requests
- Topic: [REQUEST] ZKVN engine made by The Zombie Killer
- Replies: 9
- Views: 1370
Re: [REQUEST] ZKVN engine made by The Zombie Killer
It generates one, however, it does not work.
- Wed Mar 04, 2020 2:42 pm
- Forum: Requests
- Topic: [REQUEST] ZKVN engine made by The Zombie Killer
- Replies: 9
- Views: 1370
Re: [REQUEST] ZKVN engine made by The Zombie Killer
Sorry for the late reply.
It doesn't give me an error, but rather it just pumps this out every time I try to compile it.
It doesn't give me an error, but rather it just pumps this out every time I try to compile it.
Spoiler:
- Tue Dec 24, 2019 1:29 am
- Forum: Requests
- Topic: [REQUEST] ZKVN engine made by The Zombie Killer
- Replies: 9
- Views: 1370
[REQUEST] ZKVN engine made by The Zombie Killer
Does anyone happen to have a finished pk3 file of the ZKVN engine made by The Zombie Killer or an alternative way to compile it? I've tried to compile the engine myself by using the GDCC as instructed, but every version I've ran returned errors or did not completely generate the pk3 file.
- Tue Sep 11, 2018 2:58 am
- Forum: Resources
- Topic: [HUD] Fortnite HUD
- Replies: 11
- Views: 6458
Re: [HUD] Fortnite HUD
It may probably be that it can't be shown unless you have Fullscreen on.
- Fri Jun 29, 2018 4:33 pm
- Forum: Resources
- Topic: [HUD] Fortnite HUD
- Replies: 11
- Views: 6458
[HUD] Fortnite HUD
Yes... You read that right, this is a half-assed recreation of the ever so popular game Fortnite Comes with... -Armor and Health Bars that interpolate -Ammo counter with an added Ammo2 counter if needed Does not come with -mini map -compass -kill counter -inventory bar You can use it, modify it, do ...
- Wed Dec 20, 2017 8:19 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688931
Re: ZDoom project ideas you have
This is more of a Joke mod really, but a fully fledged visual novel in Doom. Just grab all those elements from generic and cliche VNs and put it inside Doom. The main character would obviously be Doomguy attending a highschool.... full of demons. What stopped me from doing this is that I can't draw ...
- Thu Nov 30, 2017 11:17 pm
- Forum: Scripting
- Topic: Help: Game Over Sound
- Replies: 2
- Views: 465
Re: Help: Game Over Sound
Is this correct?
Code: Select all
script 900 DEATH
{
PlaySound (0, "METALG3", CHAN_BODY, 1.0, False, ATTN_NONE);
SetFont("BIGFONT");
SetHudSize(640,480,1);
HudMessage(s:"PLAYER IS DEAD"; HUDMSG_TYPEON, 100, CR_WHITE, 320.0, 240.0, 900.0, 0.1, 1.0);
}
- Wed Nov 29, 2017 10:11 pm
- Forum: Scripting
- Topic: Help: Game Over Sound
- Replies: 2
- Views: 465
Help: Game Over Sound
I'm having a bit of trouble with the PlaySound feature in acs.
I want to be able to send a message when the Player dies and also play a game over sound.
Is it possible or no?
I want to be able to send a message when the Player dies and also play a game over sound.
Is it possible or no?