Search found 57 matches
- Sat May 03, 2025 2:44 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 157327
Re: Smooth Weapons Enhanced [v3.2.1]
Did anyone else notice a bug that comes up when launching this with WadSmoosh? Script error, "perk_enhanced.pk3:zscript/zperkhandler.zc" line 76: Unknown class name 'ZPerkPistol' of type 'Inventory' Script error, "perk_enhanced.pk3:zscript/zperkhandler.zc" line 83: Unknown class name 'ZPerkFist' of ...
- Mon Mar 15, 2021 4:33 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
No one is stopping you from completing your work and distributing it as a variant, as I did when I implemented Fast Weapon Switching. EDIT : Note that no one responding to you is the mod author, they're just other forum members. We don't know how the author feels about it; people here are just ...
- Mon Jan 25, 2021 1:24 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Use the forums search to retrieve only the authors posts from this very thread.
- Sun Jan 24, 2021 6:55 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
They were removed because smoothing out even the core monster set is an overwhelming task for one person. Try digging up an older build if you want them, but you'll be missing a lot of the more modern improvements.
- Sun Dec 20, 2020 4:37 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 157327
Re: Smooth Weapons Enhanced [v3.2.1]
Sorry for the confusion; I had an incorrect assumption that LZDoom was forked from an earlier GZDoom build and wasn't compatible going forward. Thanks for setting me straight.
- Sun Dec 20, 2020 1:10 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 157327
Re: Smooth Weapons Enhanced [v3.2.1]
I have a sudden need for a version thats compatible with LZDoom. If I'm reading correctly, that's 2.0. I thought I had it, but I guess I tidied up my archives without considering the compatibility issue. Does anyone have a copy of that laying around?
- Sun Nov 08, 2020 6:21 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 215066
Re: [v3.0.1] Doom Incarnate: A Wolfenstein style mod
After swinging the hatchet, the animation bringing BJ's hand back to the Grimmhammer is a bit spazzy.
- Tue Sep 15, 2020 3:04 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Google it, it's the first result.
I think it's removed because its not part of Smooth Doom and people were thinking it was. Hence, this exact conversation we're having now.
I think it's removed because its not part of Smooth Doom and people were thinking it was. Hence, this exact conversation we're having now.
- Tue Sep 15, 2020 12:25 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
SmoothTextures.pk3
- Sun Sep 06, 2020 9:58 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Just a quick runthrough of E1M1 using the current LZDoom (that just happens to be the box I'm sitting in front of right now), here are my thoughts: That's an amazing looking imp! You've really outdone yourself! Weapons come up into view then after reaching their highest point, drop down into resting ...
- Thu Jul 23, 2020 10:17 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [UPDATE 9/25/19]
Haven't tried it, but I assume Always Pistol Start is Smooth Doom compatible; seems better to have a simple mod that handles this overall than expect every mod to implement it themselves manually: https://jp.itch.io/doom-pistol-start
- Thu Apr 23, 2020 2:56 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [UPDATE 9/25/19]
Gifty, is it intentional that Monster Rebalanced imp never melees?
- Thu Apr 23, 2020 12:21 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [UPDATE 9/25/19]
the monsters in Doom telegraph their attacks, and your muscle memory kicks in to dodge them, which doesn't really happen because of those extra firing frames. Completely disagree; just checked the scripts and can say that the single frame added to the aim-to-fire animation does not appear to be ...
- Tue Apr 14, 2020 1:25 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [UPDATE 9/25/19]
Known issue; see the Nashgore thread.
- Wed Apr 01, 2020 10:25 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671462
Re: Smooth Doom [UPDATE 9/25/19]
Does it work with DosBox? Because I want to run it with dosbox. That's the only sourceport that I can use. I think you should Just Try It. This post triggered a memory that "DOSBox Distro" existed so I dug up the VOGONS thread and sure enough the last post in it is from just yesterday where someone ...