Search found 11 matches

by pfred1x
Thu Sep 09, 2021 8:22 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 397164

Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)

Hi, I'm having trouble compiling SLADE latest on my Elementary (Ubuntu-derived) system. I get this error when I run cmake: -- cotire 1.7.9 loaded. -- wx-config used is: /usr/bin/wx-config -- wxWidgets version is: 3.0.4 -- gtk version is: 2 CMake Error at /usr/share/cmake-3.10/Modules ...
by pfred1x
Fri Jul 30, 2021 3:12 pm
Forum: Technical Issues
Topic: Figuring out how to use GZDoom on Linux Mint [news topic split]
Replies: 19
Views: 9117

Re: Figuring out how to use GZDoom on Linux Mint [news topic

Did you ever get it to work? I define $DOOMWADDIR in my environment which Doom honors and then keep all of my game files there and the engine finds them fine. At the command prompt (no dollar sign attached to the variable): $ export DOOMWADDIR="/path/to/some/directory" You can put that into your ...
by pfred1x
Sun May 23, 2021 12:10 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 196663

Re: [WIP] Dusted's Pandemonia (v2.1.2)

What am I missing to get this to play? Using the command: gzdoom -iwad DOOM2.WAD -file Pandemonia-v2.1.1.pk3 does not seem to work? I just get this: LoadActors: Load actor definitions. Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 4: Default blocks currently disabled in mixins ...
by pfred1x
Sat Feb 08, 2020 3:12 pm
Forum: Technical Issues
Topic: [deleted]
Replies: 14
Views: 1454

Re: [GZDoom 4.1.2] [GZDoom 4.1.3] Segfault on Release build

I have a similar issue here. Release and RelWithDebInfo builds both error out on exit with similar error codes. *** Error in `/home/pfred1/Build/gzdoom/GZDoom2/gzdoom/build/gzdoom': free(): invalid pointer: 0x000055cc3e923cd0*** *** Error in `/home/pfred1/Build/gzdoom/GZDoom2/gzdoom/build/gzdoom ...
by pfred1x
Fri Jan 17, 2020 5:39 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272731

Re: HXRTC Project Golden Edition Plus R3 (Updated 2 jan 2020

I just started playing the 02-01-2020_R3 update and I like the new monsters. For some reason my start up menu screen is missing text for a lot of the selections. Only READ THIS shows up. How can I fix that? I pretty much know where everything is on the menu anyways but it is still annoying.
by pfred1x
Tue Mar 06, 2018 3:10 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 246288

Re: Beautiful Doom 6.3 (January 29, 2018) - the Smooth updat

I tried using BDoom630.2 with Knee Deep in Zdoom and it made the barrels flip out. The barrels would alternate between standing up, and being sideways. It was so disconcerting I just could not play the game. So I do not know what else may have been a problem there. Barrels seem still enough in ...
by pfred1x
Tue Nov 28, 2017 12:43 am
Forum: Technical Issues
Topic: GZDoom only works with nosound
Replies: 7
Views: 1388

Re: GZDoom now works with sound

On a lark I downloaded the github source again, built it, and now it works with sound. Go figure?
by pfred1x
Thu Oct 26, 2017 7:42 am
Forum: Technical Issues
Topic: GZDoom only works with nosound
Replies: 7
Views: 1388

Re: GZDoom only works with nosound

I'll keep that in mind if I ever get sound working in gzdoom and want to hear what those two emulators sound like compared to the three that I already have. Those three all work in zdoom, and now Zandronum, which I just built yesterday, too.
by pfred1x
Wed Oct 25, 2017 3:32 pm
Forum: Technical Issues
Topic: GZDoom only works with nosound
Replies: 7
Views: 1388

Re: GZDoom only works with nosound

gzdoom starts with -nomusic. Unfortunately it is just like -nosound, which as I've stated in my previous comment I have already tried. I'd like sound to work in gzdoom. The game is a bit dry without it for me. I have also tried every MIDI device in the options menu too. None work in gzdoom. All that ...
by pfred1x
Tue Oct 24, 2017 9:26 pm
Forum: Technical Issues
Topic: GZDoom only works with nosound
Replies: 7
Views: 1388

Re: GZDoom only works with nosound

OK the OS I use is Debian Linux Wheezy, with a number of software upgrades. My stock compiler could not build gzdoom because it is too old. I used gcc-5.4.0. I could post the output of ldd of all of the linked libraries if that would help. I have also run strace on the binary and that was ...
by pfred1x
Mon Oct 23, 2017 12:35 pm
Forum: Technical Issues
Topic: GZDoom only works with nosound
Replies: 7
Views: 1388

GZDoom only works with nosound

Hi first post. I have zdoom working perfectly, but gzdoom only works with nosound. If anyone could tell me which board I should post in for help with that I would appreciate it. Thanks.

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