Search found 11 matches
- Thu Sep 09, 2021 8:22 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397164
Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)
Hi, I'm having trouble compiling SLADE latest on my Elementary (Ubuntu-derived) system. I get this error when I run cmake: -- cotire 1.7.9 loaded. -- wx-config used is: /usr/bin/wx-config -- wxWidgets version is: 3.0.4 -- gtk version is: 2 CMake Error at /usr/share/cmake-3.10/Modules ...
- Fri Jul 30, 2021 3:12 pm
- Forum: Technical Issues
- Topic: Figuring out how to use GZDoom on Linux Mint [news topic split]
- Replies: 19
- Views: 9117
Re: Figuring out how to use GZDoom on Linux Mint [news topic
Did you ever get it to work? I define $DOOMWADDIR in my environment which Doom honors and then keep all of my game files there and the engine finds them fine. At the command prompt (no dollar sign attached to the variable): $ export DOOMWADDIR="/path/to/some/directory" You can put that into your ...
- Sun May 23, 2021 12:10 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 245
- Views: 196663
Re: [WIP] Dusted's Pandemonia (v2.1.2)
What am I missing to get this to play? Using the command: gzdoom -iwad DOOM2.WAD -file Pandemonia-v2.1.1.pk3 does not seem to work? I just get this: LoadActors: Load actor definitions. Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 4: Default blocks currently disabled in mixins ...
- Sat Feb 08, 2020 3:12 pm
- Forum: Technical Issues
- Topic: [deleted]
- Replies: 14
- Views: 1454
Re: [GZDoom 4.1.2] [GZDoom 4.1.3] Segfault on Release build
I have a similar issue here. Release and RelWithDebInfo builds both error out on exit with similar error codes. *** Error in `/home/pfred1/Build/gzdoom/GZDoom2/gzdoom/build/gzdoom': free(): invalid pointer: 0x000055cc3e923cd0*** *** Error in `/home/pfred1/Build/gzdoom/GZDoom2/gzdoom/build/gzdoom ...
- Fri Jan 17, 2020 5:39 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272731
Re: HXRTC Project Golden Edition Plus R3 (Updated 2 jan 2020
I just started playing the 02-01-2020_R3 update and I like the new monsters. For some reason my start up menu screen is missing text for a lot of the selections. Only READ THIS shows up. How can I fix that? I pretty much know where everything is on the menu anyways but it is still annoying.
- Tue Mar 06, 2018 3:10 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246288
Re: Beautiful Doom 6.3 (January 29, 2018) - the Smooth updat
I tried using BDoom630.2 with Knee Deep in Zdoom and it made the barrels flip out. The barrels would alternate between standing up, and being sideways. It was so disconcerting I just could not play the game. So I do not know what else may have been a problem there. Barrels seem still enough in ...
- Tue Nov 28, 2017 12:43 am
- Forum: Technical Issues
- Topic: GZDoom only works with nosound
- Replies: 7
- Views: 1388
Re: GZDoom now works with sound
On a lark I downloaded the github source again, built it, and now it works with sound. Go figure?
- Thu Oct 26, 2017 7:42 am
- Forum: Technical Issues
- Topic: GZDoom only works with nosound
- Replies: 7
- Views: 1388
Re: GZDoom only works with nosound
I'll keep that in mind if I ever get sound working in gzdoom and want to hear what those two emulators sound like compared to the three that I already have. Those three all work in zdoom, and now Zandronum, which I just built yesterday, too.
- Wed Oct 25, 2017 3:32 pm
- Forum: Technical Issues
- Topic: GZDoom only works with nosound
- Replies: 7
- Views: 1388
Re: GZDoom only works with nosound
gzdoom starts with -nomusic. Unfortunately it is just like -nosound, which as I've stated in my previous comment I have already tried. I'd like sound to work in gzdoom. The game is a bit dry without it for me. I have also tried every MIDI device in the options menu too. None work in gzdoom. All that ...
- Tue Oct 24, 2017 9:26 pm
- Forum: Technical Issues
- Topic: GZDoom only works with nosound
- Replies: 7
- Views: 1388
Re: GZDoom only works with nosound
OK the OS I use is Debian Linux Wheezy, with a number of software upgrades. My stock compiler could not build gzdoom because it is too old. I used gcc-5.4.0. I could post the output of ldd of all of the linked libraries if that would help. I have also run strace on the binary and that was ...
- Mon Oct 23, 2017 12:35 pm
- Forum: Technical Issues
- Topic: GZDoom only works with nosound
- Replies: 7
- Views: 1388
GZDoom only works with nosound
Hi first post. I have zdoom working perfectly, but gzdoom only works with nosound. If anyone could tell me which board I should post in for help with that I would appreciate it. Thanks.