Search found 36 matches

by NeenerWiener
Sat Oct 22, 2022 9:53 pm
Forum: Gameplay Mods
Topic: My DN3Doom Addons
Replies: 4
Views: 2315

My DN3Doom Addons

Hello! Been really loving DN3Doom and I made some little addons for it, but I didn't want to end up hijacking the thread of said mod for my addons. So I'm making my own little thread for my addons. YOU NEED DN3DOOM FOR THESE TO RUN. GET DN3DOOM https://forum.zdoom.org/viewtopic.php?style=24&t=67864 ...
by NeenerWiener
Sat Sep 24, 2022 8:46 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97379

Re: [RELEASE] DN3DooM - update v.1.07

This has easily become one of my favorite mods to play and has been my consistent goto for a good while now. It's also been a consistent goto when I'm in the mood to play Duke Nukem in general lol. It's amazing how seamless it is, like it doesn't even feel like Doom anymore sometimes, just Duke ...
by NeenerWiener
Tue Sep 13, 2022 3:33 pm
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update 9/13/22]

Updated the Duke Companion, it's not major ones just some small changes I considered after hearing some suggestions. I redid the taunt code here for Duke to be much cleaner for my sake. Lol I also gave Duke the chase code that I gave LoWang, he'll directly follow you if there are no enemies in sight ...
by NeenerWiener
Tue Aug 23, 2022 8:42 am
Forum: Gameplay Mods
Topic: Re: [WIP]Gunslinger 2.0[1/8/2025]
Replies: 251
Views: 68792

Re: [WIP]Gunslinger 2.0[8/20/2022]

Ayy great to see you back again, always loved your mods! :mrgreen: Also since our gunslinger's a gorl now, I did this taunt pack using Arizona's lines from Them's Fightin' Herds 8-) https://www.mediafire.com/file/pej7c8u6mp7xmit/GunSlingerTaunt.pk3/file Your Gunslinger mod always has been one of my ...
by NeenerWiener
Thu Jun 23, 2022 12:23 pm
Forum: Gameplay Mods
Topic: Lo Wang Companion Mod [Updated]
Replies: 6
Views: 9354

Re: Lo Wang Companion Mod

I updated LoWang a while ago but for some reason forgot to post him here. Lol Here it is 8-) DOWNLOAD - https://www.mediafire.com/file/j9e0u02dv6b2mmz/FriendWangV2.pk3/file Changes: Tidy'd up the taunt code for my own sake lol A consistent issue I was having with Wang's Nuke is that due to the long ...
by NeenerWiener
Tue Feb 15, 2022 5:51 pm
Forum: Gameplay Mods
Topic: Action Doom 2 Expanded Fisticuffs
Replies: 2
Views: 1925

Action Doom 2 Expanded Fisticuffs

This is a small mod for Action Doom 2 that adds more options when it comes to your fists, giving you some combos when it comes to dealing with baddies. Since this is mainly a test I kept the frame timing pretty lenient and easy to do, you can hold down the fire button to give baddies the ol' 1-2 ...
by NeenerWiener
Sun Feb 06, 2022 10:44 am
Forum: Gameplay Mods
Topic: RMG's Friends
Replies: 18
Views: 11513

Re: RMG's Friends

Wow these are great! Really fun to have them all help you out in tough maps. :mrgreen:
by NeenerWiener
Tue Jan 25, 2022 12:16 pm
Forum: Gameplay Mods
Topic: Doomguy Companion [Companion Mod template]
Replies: 16
Views: 14881

Doomguy Companion [Companion Mod template]

DoomguyFriend.png Now Doomguy is here to help you! This is basically meant to be a blank template for people who wanna make their own companion mods, I kept it really basic with the mechanics including the taunting to make it easy to mess around with. Maybe someone could use the foundation to make ...
by NeenerWiener
Mon Jan 24, 2022 5:49 pm
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

I'm trying to figure out the issue, I think I might have it fixed but I'm not sure, I did have that VM Abort error when testing it out with other companion mods and now I think I got it to stop occurring, it was from leftover code I didn't think would make a difference. If it still persists please ...
by NeenerWiener
Mon Jan 24, 2022 5:58 am
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

Can you tell me what the error was and what mods you were using that created said error?
by NeenerWiener
Fri Jan 21, 2022 8:18 am
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

I basically got rid of the ACS and made it part of the ZScript spawn script to force give you that protection. Maybe that would do it? Now both cases (below and above combined arms) are lethal. I'm genuinely trying to find what the issue is but I can't even recreate it in the first place, all of ...
by NeenerWiener
Thu Jan 20, 2022 7:15 pm
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

I basically got rid of the ACS and made it part of the ZScript spawn script to force give you that protection. Maybe that would do it?
by NeenerWiener
Thu Jan 20, 2022 6:46 pm
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

I've done some testing, and it appears that your mod has some incompatibilities with specifically Combined Arms as the damage absolutely gets through. The explosions/nukes do kill (And bullets probably do as well, but its less noticeable). I've tried with other mods and the results are mixed, but ...
by NeenerWiener
Thu Jan 20, 2022 5:51 pm
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

I've done some testing, and it appears that your mod has some incompatibilities with specifically Combined Arms as the damage absolutely gets through. The explosions/nukes do kill (And bullets probably do as well, but its less noticeable). I've tried with other mods and the results are mixed, but ...
by NeenerWiener
Thu Jan 20, 2022 4:16 pm
Forum: Gameplay Mods
Topic: Duke Nukem Companion Mod [New Update 9/13/22]
Replies: 46
Views: 31995

Re: Duke Nukem Companion Mod [New Update Already??]

So... I tried this and it was pretty fun until I happened to notice I kept dying all the time due no clear reason. So... is there a chance that duke can cause friendly fire with his big explosive toys? Just wondering. Modlist: Valiant (With weapons patched out) Combined Arms (Playing as Blastmaster ...

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