Search found 15 matches

by DoomSoul
Tue Apr 07, 2020 3:42 pm
Forum: Levels
Topic: Doom: Dissension [WIP]
Replies: 15
Views: 4586

Re: Doom: Dissension [WIP]

Double jump is required to beat the game?
by DoomSoul
Sun Apr 05, 2020 8:06 am
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78773

Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

It looks very cool. Will you include the original HUD?
What happended with interestellar enforcer?
by DoomSoul
Thu Mar 26, 2020 9:29 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171461

Re: Nobody Told Me About id v0.3 - Build Engine-styled mod

CantSleep wrote:
Thedarkcube wrote:Is this compatible with zandronum?
No.
DoomSoul wrote:Why blood disappears? Could you enable the reload key to reload weapons?
Check the settings...
Blood and gibbs stay on the floor only few seconds if the option is enabled. There's no option to reload with the reload key.
by DoomSoul
Thu Mar 26, 2020 8:15 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171461

Re: Nobody Told Me About id v0.3 - Build Engine-styled mod

Why blood disappears? Could you enable the reload key to reload weapons?
by DoomSoul
Thu Mar 19, 2020 11:39 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 61083

Re: Doom Exp

Officer D wrote:
DoomSoul wrote:Awesome mod! But, could you add an option to disable the janitor?
You talking about the body parts? The auto clean up is disabled in 2.2. I can also recommend using Nash's Gore Mod with this.
I'm playing v 2.2, gibbs and casings disappear after few seconds.
by DoomSoul
Wed Mar 18, 2020 10:49 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 61083

Re: Doom Exp

Awesome mod! But, could you add an option to disable the janitor?
by DoomSoul
Sat Mar 14, 2020 8:10 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 200996

Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Could you enable the reload key for the SS?
by DoomSoul
Fri Feb 21, 2020 4:00 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 117
Views: 143076

Re: Complex DooM (updated 17/01/19)

Can you enable the reload key and move the railgun zoom to the secondary fire?
by DoomSoul
Sun Feb 02, 2020 7:25 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 121451

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Would it be possible to select several monsters of the same class?
by DoomSoul
Thu Jan 23, 2020 6:25 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 525
Views: 248511

Re: Beautiful Doom pre-7 build c0d410c (January 16, 2020)

Can you add the auto reload option for the SSG?
by DoomSoul
Sat Jan 18, 2020 6:14 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672144

Re: Smooth Doom [UPDATE 9/25/19]

https://drive.google.com/open?id=1iyGPFylybtpQcrj4Y40YHq4Yrhcheqmj Finally fixed casings and kickback. I like it. But, you could make a topic with its own name. Ok, doomer. Please, don't blow me up with SSG of this joke. I think it's good and it deserves to be a separate mod. Will you keep updating ...
by DoomSoul
Sat Jan 18, 2020 7:31 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672144

Re: Smooth Doom [UPDATE 9/25/19]

EmperorGrieferus wrote:https://drive.google.com/open?id=1iyGPF ... 4Yrhcheqmj
Finally fixed casings and kickback.
I like it. But, you could make a topic with its own name.
by DoomSoul
Mon Jan 13, 2020 1:30 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 121451

Re: Shades of Doom v2.0 - The Spice of Life (03/11/19)

This mod really needs an option to customize the roster. I hope you add it.
by DoomSoul
Sun Jan 05, 2020 9:48 pm
Forum: Levels
Topic: Wading - a one map singleplayer pWad
Replies: 2
Views: 1243

Re: Wading - a one map singleplayer pWad

How can I find the exit after reach the tower, get the rocket launcher with the visor and kill all enemies? I know where is the exit but I don't kow how to get it.

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