Search found 54 matches

by Neophyte_Ronin
Sat Jul 24, 2021 5:43 pm
Forum: Gameplay Mods
Topic: [WIP] Sneaky Doom - New A.I.!
Replies: 121
Views: 60043

Re: [WIP] Sneaky Doom - New A.I.!

Any of you boys know whether we can devise a universal version where enemy behavior across any mod operates as such, even with something ridiculous as Brutal Doom? Because anything that can make enemies track you better would make Doom sing.
by Neophyte_Ronin
Sat Jul 24, 2021 4:33 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1188
Views: 461837

Re: [2.1f] Corruption Cards - Choose cards that alter your g

If you already installed an Individual Card Toggle system (i.e. players toggle discovered Cards so they don't turn campaigns into struggle sessions) in v2.0+ or plan to in an update, then disregard the following grievance. Background: Months ago, I played Corruption Cards v1.6 with Johnny Doom. A ...
by Neophyte_Ronin
Tue Apr 06, 2021 1:01 am
Forum: Gameplay Mods
Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
Replies: 209
Views: 161626

Re: [WIP] Angelic Waifus (V0.7)

Once you get an RC1.0 set up, look up Hege Cactus and ask about La Tailor Girl.
by Neophyte_Ronin
Mon Jan 11, 2021 9:47 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269317

Re: Your Name: Lieutenant John Doom. Your Mission:

I discovered a bug where if you switched to and turned on the Minigun while Johnny Mode commences, if it selects the Mastermind Minigun, then the game fatally freezes. Perhaps if a clause that de-selects and re-selects Mode 4 in case this happens...?
by Neophyte_Ronin
Fri Oct 23, 2020 4:45 pm
Forum: The Spotlight
Topic: Vanilla Essence by Pixel Eater [Mod][Any]
Replies: 7
Views: 29885

Re: Vanilla Essence by Pixel Eater [Mod][Any]

Best mod ever. It's useful when confronting the odious possibility that a slaughter-map will chafe your system setup and you don't need to verify extreme long distances. So, F5 and boom, diminished visuals but improved performance.
by Neophyte_Ronin
Sun Oct 04, 2020 8:20 pm
Forum: Script Library
Topic: [ZScript] Lazy Points: basic scoring system
Replies: 21
Views: 16436

Re: [ZScript] Lazy Points: basic scoring system

8. ARE YOU KIDDING ME? Doom players live to ride on the edge of danger. The Multiplier should increase as your health depreciates. Taking a medicinal item should also earn points on the side, but the trick is when and where you recover and how long you manage to ride that wave. It gives score ...
by Neophyte_Ronin
Sun Oct 04, 2020 8:04 pm
Forum: Gameplay Mods
Topic: [minimod][v0.3.1] Warm Reception
Replies: 18
Views: 15909

Re: [minimod][v0.3] Warm Reception

I can nix HOT STARTS! AT LAST!

And I can set it so they all know you're here, so they drop the pretense and begin operations. This, combined with Rachel's FLIP, should make every downloaded WAD and PK3 new again.
by Neophyte_Ronin
Sun Oct 04, 2020 7:43 pm
Forum: Gameplay Mods
Topic: [minimod][1.4.1] Precise Crosshair
Replies: 59
Views: 54758

Re: [minimod][1.4.1] Precise Crosshair

Virtually everything m8f makes should be booted into GZDoom and standardized. This one in particular. Because now I can be sure I am aiming at the dying imp's head for that +5 Health Bonus instead of hitting the body!
by Neophyte_Ronin
Sun Oct 04, 2020 7:38 pm
Forum: Gameplay Mods
Topic: [minimod][v0.2] Pomodoro Timer
Replies: 15
Views: 6519

Re: [minimod][v0.2] Pomodoro Timer

At work, I bring my own (boiled and dried in advance) cloth rags to wipe down carriages before use. Every 30-60 minutes, the timer on my iPhone dings and I switch to a clean rag. I've tried to wipe them down with ordinary paper towels and they shrivel up and tear after five carts. Forget that. I'm ...
by Neophyte_Ronin
Tue Sep 29, 2020 2:35 pm
Forum: Scripting
Topic: Several Damage Multipliers Stop Working on New Spawns
Replies: 0
Views: 159

Several Damage Multipliers Stop Working on New Spawns

How can Code Damage Factors affect a Re-Spawn or New-Spawn Creature (one that appears after the map is laid out)? While toying with DamageFactor in a basic MAPINFO Skill lump, I noticed it does not affect re-spawned or newly spawned Monsters (Objects with Health are unaffected--such is DamageFactor ...
by Neophyte_Ronin
Mon Sep 28, 2020 10:35 pm
Forum: Gameplay Mods
Topic: [Re-Finished] Final Mildoom - a US Marines styled weapons+enemies mod
Replies: 36
Views: 16385

Re: Mildoom

This looks amusing. If it is inspired by the USMC's version, which featured quintuple damage, then you may consider (and not to go full-on Hideous Destructor mode, because that thing goes way, way too far) trying some adjustments to the sheer speed of the Player Classes. Or, at least a second ...
by Neophyte_Ronin
Mon Jul 20, 2020 2:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 150028

Re: Compendium - Classic Megawad Compilation

Project Slipgate has a few noteworthy things to fix: - SLP02's yellow door never opens, making the map impossible to complete normally. The switch in the room with the yellow sector-colored silver pillar doesn't do anything of note. - SLP05's camera special, the one outside the first Radsuit room ...
by Neophyte_Ronin
Fri Jan 24, 2020 12:39 pm
Forum: Gameplay Mods
Topic: [Weapon Mod] Youtube Pooparms: A Particular ytp-cdi-wth Mod
Replies: 21
Views: 11316

Re: [Mini-Mod] Dinner Blaster Mass-Production Type

How the Hamburglar Stole Christmas. How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar ...
by Neophyte_Ronin
Sat Jan 18, 2020 10:18 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75735

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Forget that. Is there a way to prevent Vanilla Essence from switching to Traditional Doom Automap colors and retaining the Custom ones? EDIT: Never mind--found it. However, it says "Map Colour Set" as opposed to "Automap Colour Set" and looks small enough to overlook. I imagined it wasn't a feature ...
by Neophyte_Ronin
Tue Jan 14, 2020 6:40 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75735

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

You know, if we never evolved Doom Source Ports to include different or brighter forms of lighting, then we'd never have those really big and sprawling maps because you CAN'T SEE ANYTHING IN 320x200p! Weird way to see what graphical fidelity does to a game if "improved" over time.

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