Search found 54 matches
- Sat Jul 24, 2021 5:43 pm
- Forum: Gameplay Mods
- Topic: [WIP] Sneaky Doom - New A.I.!
- Replies: 121
- Views: 60043
Re: [WIP] Sneaky Doom - New A.I.!
Any of you boys know whether we can devise a universal version where enemy behavior across any mod operates as such, even with something ridiculous as Brutal Doom? Because anything that can make enemies track you better would make Doom sing.
- Sat Jul 24, 2021 4:33 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1188
- Views: 461837
Re: [2.1f] Corruption Cards - Choose cards that alter your g
If you already installed an Individual Card Toggle system (i.e. players toggle discovered Cards so they don't turn campaigns into struggle sessions) in v2.0+ or plan to in an update, then disregard the following grievance. Background: Months ago, I played Corruption Cards v1.6 with Johnny Doom. A ...
- Tue Apr 06, 2021 1:01 am
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 161626
Re: [WIP] Angelic Waifus (V0.7)
Once you get an RC1.0 set up, look up Hege Cactus and ask about La Tailor Girl.
- Mon Jan 11, 2021 9:47 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269317
Re: Your Name: Lieutenant John Doom. Your Mission:
I discovered a bug where if you switched to and turned on the Minigun while Johnny Mode commences, if it selects the Mastermind Minigun, then the game fatally freezes. Perhaps if a clause that de-selects and re-selects Mode 4 in case this happens...?
- Fri Oct 23, 2020 4:45 pm
- Forum: The Spotlight
- Topic: Vanilla Essence by Pixel Eater [Mod][Any]
- Replies: 7
- Views: 29885
Re: Vanilla Essence by Pixel Eater [Mod][Any]
Best mod ever. It's useful when confronting the odious possibility that a slaughter-map will chafe your system setup and you don't need to verify extreme long distances. So, F5 and boom, diminished visuals but improved performance.
- Sun Oct 04, 2020 8:20 pm
- Forum: Script Library
- Topic: [ZScript] Lazy Points: basic scoring system
- Replies: 21
- Views: 16436
Re: [ZScript] Lazy Points: basic scoring system
8. ARE YOU KIDDING ME? Doom players live to ride on the edge of danger. The Multiplier should increase as your health depreciates. Taking a medicinal item should also earn points on the side, but the trick is when and where you recover and how long you manage to ride that wave. It gives score ...
- Sun Oct 04, 2020 8:04 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.3.1] Warm Reception
- Replies: 18
- Views: 15909
Re: [minimod][v0.3] Warm Reception
I can nix HOT STARTS! AT LAST!
And I can set it so they all know you're here, so they drop the pretense and begin operations. This, combined with Rachel's FLIP, should make every downloaded WAD and PK3 new again.
And I can set it so they all know you're here, so they drop the pretense and begin operations. This, combined with Rachel's FLIP, should make every downloaded WAD and PK3 new again.
- Sun Oct 04, 2020 7:43 pm
- Forum: Gameplay Mods
- Topic: [minimod][1.4.1] Precise Crosshair
- Replies: 59
- Views: 54758
Re: [minimod][1.4.1] Precise Crosshair
Virtually everything m8f makes should be booted into GZDoom and standardized. This one in particular. Because now I can be sure I am aiming at the dying imp's head for that +5 Health Bonus instead of hitting the body!
- Sun Oct 04, 2020 7:38 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.2] Pomodoro Timer
- Replies: 15
- Views: 6519
Re: [minimod][v0.2] Pomodoro Timer
At work, I bring my own (boiled and dried in advance) cloth rags to wipe down carriages before use. Every 30-60 minutes, the timer on my iPhone dings and I switch to a clean rag. I've tried to wipe them down with ordinary paper towels and they shrivel up and tear after five carts. Forget that. I'm ...
- Tue Sep 29, 2020 2:35 pm
- Forum: Scripting
- Topic: Several Damage Multipliers Stop Working on New Spawns
- Replies: 0
- Views: 159
Several Damage Multipliers Stop Working on New Spawns
How can Code Damage Factors affect a Re-Spawn or New-Spawn Creature (one that appears after the map is laid out)? While toying with DamageFactor in a basic MAPINFO Skill lump, I noticed it does not affect re-spawned or newly spawned Monsters (Objects with Health are unaffected--such is DamageFactor ...
- Mon Sep 28, 2020 10:35 pm
- Forum: Gameplay Mods
- Topic: [Re-Finished] Final Mildoom - a US Marines styled weapons+enemies mod
- Replies: 36
- Views: 16385
Re: Mildoom
This looks amusing. If it is inspired by the USMC's version, which featured quintuple damage, then you may consider (and not to go full-on Hideous Destructor mode, because that thing goes way, way too far) trying some adjustments to the sheer speed of the Player Classes. Or, at least a second ...
- Mon Jul 20, 2020 2:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 150028
Re: Compendium - Classic Megawad Compilation
Project Slipgate has a few noteworthy things to fix: - SLP02's yellow door never opens, making the map impossible to complete normally. The switch in the room with the yellow sector-colored silver pillar doesn't do anything of note. - SLP05's camera special, the one outside the first Radsuit room ...
- Fri Jan 24, 2020 12:39 pm
- Forum: Gameplay Mods
- Topic: [Weapon Mod] Youtube Pooparms: A Particular ytp-cdi-wth Mod
- Replies: 21
- Views: 11316
Re: [Mini-Mod] Dinner Blaster Mass-Production Type
How the Hamburglar Stole Christmas. How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar Stole Christmas.How the Hamburglar ...
- Sat Jan 18, 2020 10:18 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75735
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Forget that. Is there a way to prevent Vanilla Essence from switching to Traditional Doom Automap colors and retaining the Custom ones? EDIT: Never mind--found it. However, it says "Map Colour Set" as opposed to "Automap Colour Set" and looks small enough to overlook. I imagined it wasn't a feature ...
- Tue Jan 14, 2020 6:40 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75735
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
You know, if we never evolved Doom Source Ports to include different or brighter forms of lighting, then we'd never have those really big and sprawling maps because you CAN'T SEE ANYTHING IN 320x200p! Weird way to see what graphical fidelity does to a game if "improved" over time.