Search found 77 matches

by MrToots
Mon Jun 15, 2020 11:48 am
Forum: General
Topic: Weapon Mode Suggestions Needed
Replies: 0
Views: 316

Weapon Mode Suggestions Needed

i am currently working on a project where the various weapons are upgradeable, with different modes to play with each weapon has 5 in total, but I'm having a little trouble coming up with some of the modes, as well as the replacements for the Chainsaw and BFG(Each weapon is a type of gun, Chainsaws ...
by MrToots
Sat Jun 06, 2020 4:56 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688987

Re: ZDoom project ideas you have

I'm currently working on a few mods, but one that I wanna get done first is a mod I'm currently calling Boss Rush I'm still teying to find candidates for replacements but I am not sure what Mods have Bosses fun enough to use the basic idea is each enemy is replaced with a boss type monster, so for ...
by MrToots
Sun Apr 22, 2018 10:08 am
Forum: Gameplay Mods
Topic: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
Replies: 384
Views: 114002

Re: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)

sorry to continue bumping this dead thread, just wanted to say that the pk3 is empty yet it's still 24mb
by MrToots
Sat Apr 21, 2018 11:51 am
Forum: Gameplay Mods
Topic: Life Force. New version. Now with Heretic support!
Replies: 13
Views: 4814

Re: Life Force. My crappy Mutator project, only 8 years late

not sure how aplicable this is or if it's even doable, but about that vacuum idea I was looking through the Brutal Friends mod and notice there is a A_JumpIfInTargetInventory maybe if you make the orbs a seeker with lookallaround and do a check for a specific custominventory item, you can give ...
by MrToots
Wed Apr 18, 2018 7:39 pm
Forum: Gameplay Mods
Topic: Aliens Weapons-Only Mod for Doom
Replies: 17
Views: 5572

Re: Aliens Weapons-Only Mod for Doom

yeah, give it a try, it's pretty powerful, never beenall that great at damage balance but maybe a little finadaling with the grenade and rocket damage and area of effect could be tweaked, they feel a tad small, but it's up to you ultimately
by MrToots
Wed Apr 18, 2018 6:56 pm
Forum: Gameplay Mods
Topic: Aliens Weapons-Only Mod for Doom
Replies: 17
Views: 5572

Re: Aliens Weapons-Only Mod for Doom

just curious, is the flamethrower supposed to kill a cyberdemon in like 3-4 seconds
nothing wrong with that, just wondering if intended, it does appear to be the BFG replacement so yeah

other than that it's pretty good
by MrToots
Wed Apr 18, 2018 6:17 pm
Forum: Gameplay Mods
Topic: Aliens Weapons-Only Mod for Doom
Replies: 17
Views: 5572

Re: Aliens Weapons-Only Mod for Doom

the way I seem to understand is you ask permission, if permission is not possible, like here, Credit is your best option
by MrToots
Sun Apr 15, 2018 1:06 pm
Forum: Gameplay Mods
Topic: Fenris Arsenal - Alpha 1, 'Lacus Spei'
Replies: 7
Views: 2910

Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

First, love your sense of humor
Second, this looks really nice, I'll give it a try later
by MrToots
Thu Apr 12, 2018 11:58 am
Forum: Gameplay Mods
Topic: Life Force. New version. Now with Heretic support!
Replies: 13
Views: 4814

Re: Life Force. My crappy Mutator project, only 8 years late

What did the BFG do when you tried to use it? If you just got hurt, you didn't have enough health to use it. (You need 100 per shot) I ended up figuring it out, It's good on crowds but in a fight against a cyberdemon you better have a couple megaspheres nearby if you wanna get out alive(But I suck ...
by MrToots
Wed Apr 11, 2018 4:10 pm
Forum: Gameplay Mods
Topic: Life Force. New version. Now with Heretic support!
Replies: 13
Views: 4814

Re: Life Force. My crappy Mutator project, only 8 years late

This is actually a pretty neat concept, couldn't get the bfg to work but i might be doing something wrong
but other than some weapons taking way too much health it's pretty fun, good job
by MrToots
Sat Apr 07, 2018 6:46 pm
Forum: Gameplay Mods
Topic: Chaechka.pk3 (Seagull)
Replies: 6
Views: 1999

Re: Chaechka.pk3 (Seagull)

Tried Chillax with this got passed the first level pretty fine, then my computer died at the start of level 2
Then i tried nuts
You may owe me a new computer lol
That way i can try 1M Lost Souls

Joking aside, i may do holy hell soon
Edit: Holy Hell says no :(
by MrToots
Thu Apr 05, 2018 3:20 pm
Forum: Gameplay Mods
Topic: Chaechka.pk3 (Seagull)
Replies: 6
Views: 1999

Re: Chaechka.pk3 (Seagull)

Great minds think alike
...ok, great might be a stretch, but I have a mode exactly like this in my mod, except i'm just using the Realm6667 ravens
this is alot funnier and well thought out though
by MrToots
Tue Apr 03, 2018 12:46 pm
Forum: Abandoned/Dead Projects
Topic: ouch_m 2: abort_m [CANCELLED]
Replies: 131
Views: 82882

Re: ouch_m 2: abort_m

Marisa Kirisame wrote:It's virtually impossible to implement deafening due to how the engine works.
I wonder, would it be possible to simulate the underwater effect on demand, like how everything sounds muffled

moderator edit: oops sorry, I meant to click quote
by MrToots
Sun Apr 01, 2018 9:57 pm
Forum: Abandoned/Dead Projects
Topic: ouch_m 2: abort_m [CANCELLED]
Replies: 131
Views: 82882

Re: ouch_m 2: abort_m

This is hands down my favorite joke mod in a long time
I really wanna do a playthrough of a map set with this but i dont know which one
by MrToots
Wed Mar 28, 2018 6:13 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688987

Re: ZDoom project ideas you have

I've been thinking a lot about a community project I'd like to do sometime I don't know when I could do it as I don't know mapping all to well or how I would even start such a thing But my idea is a small 1-2 episode mapset where each level tells a story, it can be told in any way, as long as it's ...

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