Search found 77 matches
- Mon Jun 15, 2020 11:48 am
- Forum: General
- Topic: Weapon Mode Suggestions Needed
- Replies: 0
- Views: 316
Weapon Mode Suggestions Needed
i am currently working on a project where the various weapons are upgradeable, with different modes to play with each weapon has 5 in total, but I'm having a little trouble coming up with some of the modes, as well as the replacements for the Chainsaw and BFG(Each weapon is a type of gun, Chainsaws ...
- Sat Jun 06, 2020 4:56 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688987
Re: ZDoom project ideas you have
I'm currently working on a few mods, but one that I wanna get done first is a mod I'm currently calling Boss Rush I'm still teying to find candidates for replacements but I am not sure what Mods have Bosses fun enough to use the basic idea is each enemy is replaced with a boss type monster, so for ...
- Sun Apr 22, 2018 10:08 am
- Forum: Gameplay Mods
- Topic: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
- Replies: 384
- Views: 114002
Re: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
sorry to continue bumping this dead thread, just wanted to say that the pk3 is empty yet it's still 24mbVertigo wrote:http://50.38.134.5/be_wads/xweapon.pk3
- Sat Apr 21, 2018 11:51 am
- Forum: Gameplay Mods
- Topic: Life Force. New version. Now with Heretic support!
- Replies: 13
- Views: 4814
Re: Life Force. My crappy Mutator project, only 8 years late
not sure how aplicable this is or if it's even doable, but about that vacuum idea I was looking through the Brutal Friends mod and notice there is a A_JumpIfInTargetInventory maybe if you make the orbs a seeker with lookallaround and do a check for a specific custominventory item, you can give ...
- Wed Apr 18, 2018 7:39 pm
- Forum: Gameplay Mods
- Topic: Aliens Weapons-Only Mod for Doom
- Replies: 17
- Views: 5572
Re: Aliens Weapons-Only Mod for Doom
yeah, give it a try, it's pretty powerful, never beenall that great at damage balance but maybe a little finadaling with the grenade and rocket damage and area of effect could be tweaked, they feel a tad small, but it's up to you ultimately
- Wed Apr 18, 2018 6:56 pm
- Forum: Gameplay Mods
- Topic: Aliens Weapons-Only Mod for Doom
- Replies: 17
- Views: 5572
Re: Aliens Weapons-Only Mod for Doom
just curious, is the flamethrower supposed to kill a cyberdemon in like 3-4 seconds
nothing wrong with that, just wondering if intended, it does appear to be the BFG replacement so yeah
other than that it's pretty good
nothing wrong with that, just wondering if intended, it does appear to be the BFG replacement so yeah
other than that it's pretty good
- Wed Apr 18, 2018 6:17 pm
- Forum: Gameplay Mods
- Topic: Aliens Weapons-Only Mod for Doom
- Replies: 17
- Views: 5572
Re: Aliens Weapons-Only Mod for Doom
the way I seem to understand is you ask permission, if permission is not possible, like here, Credit is your best option
- Sun Apr 15, 2018 1:06 pm
- Forum: Gameplay Mods
- Topic: Fenris Arsenal - Alpha 1, 'Lacus Spei'
- Replies: 7
- Views: 2910
Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'
First, love your sense of humor
Second, this looks really nice, I'll give it a try later
Second, this looks really nice, I'll give it a try later
- Thu Apr 12, 2018 11:58 am
- Forum: Gameplay Mods
- Topic: Life Force. New version. Now with Heretic support!
- Replies: 13
- Views: 4814
Re: Life Force. My crappy Mutator project, only 8 years late
What did the BFG do when you tried to use it? If you just got hurt, you didn't have enough health to use it. (You need 100 per shot) I ended up figuring it out, It's good on crowds but in a fight against a cyberdemon you better have a couple megaspheres nearby if you wanna get out alive(But I suck ...
- Wed Apr 11, 2018 4:10 pm
- Forum: Gameplay Mods
- Topic: Life Force. New version. Now with Heretic support!
- Replies: 13
- Views: 4814
Re: Life Force. My crappy Mutator project, only 8 years late
This is actually a pretty neat concept, couldn't get the bfg to work but i might be doing something wrong
but other than some weapons taking way too much health it's pretty fun, good job
but other than some weapons taking way too much health it's pretty fun, good job
- Sat Apr 07, 2018 6:46 pm
- Forum: Gameplay Mods
- Topic: Chaechka.pk3 (Seagull)
- Replies: 6
- Views: 1999
Re: Chaechka.pk3 (Seagull)
Tried Chillax with this got passed the first level pretty fine, then my computer died at the start of level 2
Then i tried nuts
You may owe me a new computer lol
That way i can try 1M Lost Souls
Joking aside, i may do holy hell soon
Edit: Holy Hell says no
Then i tried nuts
You may owe me a new computer lol
That way i can try 1M Lost Souls
Joking aside, i may do holy hell soon
Edit: Holy Hell says no

- Thu Apr 05, 2018 3:20 pm
- Forum: Gameplay Mods
- Topic: Chaechka.pk3 (Seagull)
- Replies: 6
- Views: 1999
Re: Chaechka.pk3 (Seagull)
Great minds think alike
...ok, great might be a stretch, but I have a mode exactly like this in my mod, except i'm just using the Realm6667 ravens
this is alot funnier and well thought out though
...ok, great might be a stretch, but I have a mode exactly like this in my mod, except i'm just using the Realm6667 ravens
this is alot funnier and well thought out though
- Tue Apr 03, 2018 12:46 pm
- Forum: Abandoned/Dead Projects
- Topic: ouch_m 2: abort_m [CANCELLED]
- Replies: 131
- Views: 82882
Re: ouch_m 2: abort_m
I wonder, would it be possible to simulate the underwater effect on demand, like how everything sounds muffledMarisa Kirisame wrote:It's virtually impossible to implement deafening due to how the engine works.
moderator edit: oops sorry, I meant to click quote
- Sun Apr 01, 2018 9:57 pm
- Forum: Abandoned/Dead Projects
- Topic: ouch_m 2: abort_m [CANCELLED]
- Replies: 131
- Views: 82882
Re: ouch_m 2: abort_m
This is hands down my favorite joke mod in a long time
I really wanna do a playthrough of a map set with this but i dont know which one
I really wanna do a playthrough of a map set with this but i dont know which one
- Wed Mar 28, 2018 6:13 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688987
Re: ZDoom project ideas you have
I've been thinking a lot about a community project I'd like to do sometime I don't know when I could do it as I don't know mapping all to well or how I would even start such a thing But my idea is a small 1-2 episode mapset where each level tells a story, it can be told in any way, as long as it's ...