Search found 26 matches
- Fri Sep 13, 2024 11:05 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 143898
Re: Scavver's Paradise V3 Beta - A Survival Horror Mod
Just reporting something that I dont think has been reported before(maybe): Most SMGS, usually the ones that use the 7mm caseless smg mags, can just pull an infinite amount of spare magazines to reload with out of thin air, as long as the gun is completely emptied. This seems incredibly broken and I ...
- Mon Jan 15, 2024 9:34 pm
- Forum: Levels
- Topic: Thirty Years with Doom (RC1)
- Replies: 3
- Views: 2927
Re: Thirty Years with Doom (RC1)
Link doesn't work anymore. Can we get a new one, please?
- Sat Nov 05, 2022 1:31 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 767
- Views: 170988
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
Fun Fact: when combined with War Rooster, the "Increased Firing Speed" upgrade doesn't actually upgrade the gun's fire rate, but inreases the RELOAD speed, which makes weapons like the m60 less taxing to use since I can load the weapon up with bullets faster.
- Sun Nov 08, 2020 7:29 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
imagine an archvile-only map except it's nothing but de-viles
- Fri Jan 17, 2020 1:50 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 125387
Re: Treasure Tech (Work in progress)
Well, i'll be. This holds some serious promise. Can't wait to try it out once a public beta/alpha is released.
- Sun Mar 31, 2019 7:57 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1533672
Re: The Still New What Did You Last Do Thread
Then I should be atleast Team Ginger Ale. I love that stuff.RexS wrote:I imagine April Fool's day. lolMrPyrite wrote:Wait, what just happened? Why is there all this team coke and pepsi business. Did I miss out on something?
- Sun Mar 31, 2019 7:50 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1533672
Re: The Still New What Did You Last Do Thread
Wait, what just happened? Why is there all this team coke and pepsi business. Did I miss out on something?
- Sat Feb 09, 2019 7:49 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I really hope to god that someone wont cause this to be sent to the "Shamefulness" gallery...
- Fri Jan 25, 2019 2:57 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
if a Burst variant of the Assault Shotgun ever gets implemented, maybe you could make a 2-shot burst shotgun? It would nice to see something like that.
- Thu Dec 27, 2018 10:35 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
NOcomet1337 wrote:hey
hey yholl
double assemblies when
and stacked double assemblies
i need a double highpower uzi because scout doesn't make the game literally play itself yet
- Thu Dec 27, 2018 1:05 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I just came up with an idea if TF2's Direct Hit made it into this Mod: The Direct Hit (Master Assembly) Assembly Requirements: Rocket Launcher + 2 Sniper modpacks and 2 Power Modpacks Desc: As the name implies, this rocket launcher sacrifices the crowd control of splash damage for single-target fast ...
- Mon Dec 24, 2018 2:31 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
at one point, I was gonna jokingly submit a suggestion of using the Revolver assembly to turn the Marksman Pistol into the Ambassador, but I went against it.
- Sat Dec 22, 2018 9:34 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Isn't the Assault Shotgun technically a rapid fire weapon? I would love to see it be compatible with the Assault and Burst assemblies.
- Fri Dec 21, 2018 6:14 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I'm eventually expecting the WW-41 Armor set to have a special where the player says "It's High Noon" and for a short Period of time, you essentially have aimbot.
Spoiler:
- Thu Dec 20, 2018 7:52 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1721681
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
So, what do you honestly think of them, Master Yholl? I hope i'm not doing anything to upset you. These are only suggestions. Whether you establish them is up to you. Nah, I always like to receive suggestions, the only downside is when people come up with ideas that are unfeasible or silly and I ...