Search found 26 matches

by MrPyrite
Fri Sep 13, 2024 11:05 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 143898

Re: Scavver's Paradise V3 Beta - A Survival Horror Mod

Just reporting something that I dont think has been reported before(maybe): Most SMGS, usually the ones that use the 7mm caseless smg mags, can just pull an infinite amount of spare magazines to reload with out of thin air, as long as the gun is completely emptied. This seems incredibly broken and I ...
by MrPyrite
Mon Jan 15, 2024 9:34 pm
Forum: Levels
Topic: Thirty Years with Doom (RC1)
Replies: 3
Views: 2927

Re: Thirty Years with Doom (RC1)

Link doesn't work anymore. Can we get a new one, please?
by MrPyrite
Sat Nov 05, 2022 1:31 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 767
Views: 170988

Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Fun Fact: when combined with War Rooster, the "Increased Firing Speed" upgrade doesn't actually upgrade the gun's fire rate, but inreases the RELOAD speed, which makes weapons like the m60 less taxing to use since I can load the weapon up with bullets faster.
by MrPyrite
Sun Nov 08, 2020 7:29 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

imagine an archvile-only map except it's nothing but de-viles
by MrPyrite
Fri Jan 17, 2020 1:50 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 125387

Re: Treasure Tech (Work in progress)

Well, i'll be. This holds some serious promise. Can't wait to try it out once a public beta/alpha is released.
by MrPyrite
Sun Mar 31, 2019 7:57 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533672

Re: The Still New What Did You Last Do Thread

RexS wrote:
MrPyrite wrote:Wait, what just happened? Why is there all this team coke and pepsi business. Did I miss out on something?
I imagine April Fool's day. lol
Then I should be atleast Team Ginger Ale. I love that stuff.
by MrPyrite
Sun Mar 31, 2019 7:50 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1533672

Re: The Still New What Did You Last Do Thread

Wait, what just happened? Why is there all this team coke and pepsi business. Did I miss out on something?
by MrPyrite
Sat Feb 09, 2019 7:49 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I really hope to god that someone wont cause this to be sent to the "Shamefulness" gallery...
by MrPyrite
Fri Jan 25, 2019 2:57 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

if a Burst variant of the Assault Shotgun ever gets implemented, maybe you could make a 2-shot burst shotgun? It would nice to see something like that.
by MrPyrite
Thu Dec 27, 2018 10:35 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

comet1337 wrote:hey
hey yholl
double assemblies when
and stacked double assemblies
i need a double highpower uzi because scout doesn't make the game literally play itself yet
NO
by MrPyrite
Thu Dec 27, 2018 1:05 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I just came up with an idea if TF2's Direct Hit made it into this Mod: The Direct Hit (Master Assembly) Assembly Requirements: Rocket Launcher + 2 Sniper modpacks and 2 Power Modpacks Desc: As the name implies, this rocket launcher sacrifices the crowd control of splash damage for single-target fast ...
by MrPyrite
Mon Dec 24, 2018 2:31 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

at one point, I was gonna jokingly submit a suggestion of using the Revolver assembly to turn the Marksman Pistol into the Ambassador, but I went against it.
by MrPyrite
Sat Dec 22, 2018 9:34 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Isn't the Assault Shotgun technically a rapid fire weapon? I would love to see it be compatible with the Assault and Burst assemblies.
by MrPyrite
Fri Dec 21, 2018 6:14 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I'm eventually expecting the WW-41 Armor set to have a special where the player says "It's High Noon" and for a short Period of time, you essentially have aimbot.
Spoiler:
by MrPyrite
Thu Dec 20, 2018 7:52 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721681

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

So, what do you honestly think of them, Master Yholl? I hope i'm not doing anything to upset you. These are only suggestions. Whether you establish them is up to you. Nah, I always like to receive suggestions, the only downside is when people come up with ideas that are unfeasible or silly and I ...

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