Search found 19 matches
- Fri Sep 06, 2019 2:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hellshots Golf v1.1 - puttering around
- Replies: 114
- Views: 30516
Re: Hellshots Golf v1.1 - puttering around
Yo term is there diffrences between characters excluding height? Height, movement speed, sounds, state behaviors, etc. All very minor stuff, but just enough to have a single player class with separate skins be a pain. I guess this might answer your question! Sometimes... i forget i post shit before ...
- Sun Sep 01, 2019 8:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hellshots Golf v1.1 - puttering around
- Replies: 114
- Views: 30516
Re: Hellshots Golf v1.1 - puttering around
Quick question, besides corzo's powerslide and lord blaz's paintwand, is there much else of a diffrence between charscters besides height?
- Thu Jan 31, 2019 11:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hellshots Golf v1.1 - puttering around
- Replies: 114
- Views: 30516
Re: Hellshots Golf v1.1 - puttering around
Yo term is there diffrences between characters excluding height?
- Sun Jul 22, 2018 12:43 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
yo whats some goooooodmaps to play this with? cuz i got shit diddily to use it with, i really just rock it with whatever mappack i like (i even played it on demonus ex, that one deus ex feeling map, it clashed hilariously like a hawaiian shirt at a funeral)
- Sun Jul 08, 2018 7:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 243016
Re: Castlevania: Simon's Destiny [V1.3 OUT!]
Beautiful awsome bump maps! ... but still no map pack for us who wish to play this with GMOTA q_q
- Tue Jun 26, 2018 12:24 am
- Forum: Gameplay Mods
- Topic: Kira's Bizarre Adventure
- Replies: 82
- Views: 71984
Re: Kira's Bizarre Adventure
quick question but what does dr wiley coming out of a black square do?
- Mon Jun 18, 2018 2:47 am
- Forum: Gameplay Mods
- Topic: WW-Cola3 [v2.5 bugfix release, 5/31/2019]
- Replies: 175
- Views: 45682
Re: WW-Cola3 [v2 now live! 6-16]
question: why isint the cola called "caco cola"? thats all
- Tue Apr 03, 2018 10:36 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Thank you for moving the sword throw to primary fire at least, it feels a lot better now! In case you are curious i play GMOTA using a mobility boosting mod called "JPMobility" https://forum.zdoom.org/viewtopic.php?f=43&t=53665 ,makes blaz playthroughs really wild/fast paced, this of course is my ...
- Wed Mar 28, 2018 8:41 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1
Kegan please add a quick throw button for the sword so i dont keep accidentally throwing a subweapon instead of my sword
- Fri Mar 23, 2018 4:43 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1
Blaz's Torch and Shatterbomb subweapons seem a bit weak. Am I just using them wrong? I throw the Torch at the enemy's feet, and I go for a direct hit with the Shatterbomb. (their powered spell versions are fine as-is, IMO) The torch is meant to throw sideshot of enemies as it spouts fireballs and ...
- Fri Mar 23, 2018 1:07 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1
I have a small complaint in being the throw mechanic feels a bit clumsy, i end up throwing my hammer more than my sword (and thats no bueno), can you make an alternate button just for sword throw? Like "sure you can,hold secondary fire and have it prepared and ready to hurl, or if you wanna just ...
- Tue Mar 20, 2018 3:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 243016
Re: Castlevania: Simon's Destiny [V1.2 OUT!]
I'm really sorry to ask but could you release only the maps so i may play it with GTMOA? i desire a good-ole "ghosts n goblins" run of this I'm sorry but it's not something i can quickly make. I've been talking with Kegan about adding a possible mod compatibility with Simon's Destiny, but it's on ...
- Tue Mar 20, 2018 2:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 243016
Re: Castlevania: Simon's Destiny [V1.2 OUT!]
I'm really sorry to ask but could you release only the maps so i may play it with GTMOA? i desire a good-ole "ghosts n goblins" run of this
- Thu Mar 15, 2018 2:34 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
At 1:25 in the reveal trailer are you doing what i think you are doing and ending that cyberdemon rightly? Naw, that's the fatal draw. Blaz sheathes his sword and builds a massive amount of energy for a single absurdly powerful melee strike Aw and here i was hype to throw pommels at everything i ...
- Thu Mar 15, 2018 12:16 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241513
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0
At 1:25 in the reveal trailer are you doing what i think you are doing and ending that cyberdemon rightly?