Search found 19 matches

by RustyController
Fri Sep 06, 2019 2:52 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 30516

Re: Hellshots Golf v1.1 - puttering around

Yo term is there diffrences between characters excluding height? Height, movement speed, sounds, state behaviors, etc. All very minor stuff, but just enough to have a single player class with separate skins be a pain. I guess this might answer your question! Sometimes... i forget i post shit before ...
by RustyController
Sun Sep 01, 2019 8:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 30516

Re: Hellshots Golf v1.1 - puttering around

Quick question, besides corzo's powerslide and lord blaz's paintwand, is there much else of a diffrence between charscters besides height?
by RustyController
Thu Jan 31, 2019 11:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 30516

Re: Hellshots Golf v1.1 - puttering around

Yo term is there diffrences between characters excluding height?
by RustyController
Sun Jul 22, 2018 12:43 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

yo whats some goooooodmaps to play this with? cuz i got shit diddily to use it with, i really just rock it with whatever mappack i like (i even played it on demonus ex, that one deus ex feeling map, it clashed hilariously like a hawaiian shirt at a funeral)
by RustyController
Sun Jul 08, 2018 7:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 243016

Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Beautiful awsome bump maps! ... but still no map pack for us who wish to play this with GMOTA q_q
by RustyController
Tue Jun 26, 2018 12:24 am
Forum: Gameplay Mods
Topic: Kira's Bizarre Adventure
Replies: 82
Views: 71984

Re: Kira's Bizarre Adventure

quick question but what does dr wiley coming out of a black square do?
by RustyController
Mon Jun 18, 2018 2:47 am
Forum: Gameplay Mods
Topic: WW-Cola3 [v2.5 bugfix release, 5/31/2019]
Replies: 175
Views: 45682

Re: WW-Cola3 [v2 now live! 6-16]

question: why isint the cola called "caco cola"? thats all
by RustyController
Tue Apr 03, 2018 10:36 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Thank you for moving the sword throw to primary fire at least, it feels a lot better now! In case you are curious i play GMOTA using a mobility boosting mod called "JPMobility" https://forum.zdoom.org/viewtopic.php?f=43&t=53665 ,makes blaz playthroughs really wild/fast paced, this of course is my ...
by RustyController
Wed Mar 28, 2018 8:41 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Kegan please add a quick throw button for the sword so i dont keep accidentally throwing a subweapon instead of my sword
by RustyController
Fri Mar 23, 2018 4:43 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Blaz's Torch and Shatterbomb subweapons seem a bit weak. Am I just using them wrong? I throw the Torch at the enemy's feet, and I go for a direct hit with the Shatterbomb. (their powered spell versions are fine as-is, IMO) The torch is meant to throw sideshot of enemies as it spouts fireballs and ...
by RustyController
Fri Mar 23, 2018 1:07 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

I have a small complaint in being the throw mechanic feels a bit clumsy, i end up throwing my hammer more than my sword (and thats no bueno), can you make an alternate button just for sword throw? Like "sure you can,hold secondary fire and have it prepared and ready to hurl, or if you wanna just ...
by RustyController
Tue Mar 20, 2018 3:44 am
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 243016

Re: Castlevania: Simon's Destiny [V1.2 OUT!]

I'm really sorry to ask but could you release only the maps so i may play it with GTMOA? i desire a good-ole "ghosts n goblins" run of this I'm sorry but it's not something i can quickly make. I've been talking with Kegan about adding a possible mod compatibility with Simon's Destiny, but it's on ...
by RustyController
Tue Mar 20, 2018 2:03 am
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 243016

Re: Castlevania: Simon's Destiny [V1.2 OUT!]

I'm really sorry to ask but could you release only the maps so i may play it with GTMOA? i desire a good-ole "ghosts n goblins" run of this
by RustyController
Thu Mar 15, 2018 2:34 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0

At 1:25 in the reveal trailer are you doing what i think you are doing and ending that cyberdemon rightly? Naw, that's the fatal draw. Blaz sheathes his sword and builds a massive amount of energy for a single absurdly powerful melee strike Aw and here i was hype to throw pommels at everything i ...
by RustyController
Thu Mar 15, 2018 12:16 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241513

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.0

At 1:25 in the reveal trailer are you doing what i think you are doing and ending that cyberdemon rightly?

Go to advanced search