Search found 6 matches

by Equus
Sat Apr 18, 2020 3:40 am
Forum: Graphic/Audio Patches
Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Replies: 79
Views: 79819

Re: Neural Smooth Doom (ANOTHER Massive update)

Would there be any way to use the normal quality smooth doom first person weapon sprites with the upscaled smooth monsters decoration etc?
by Equus
Wed Nov 27, 2019 10:27 pm
Forum: Gameplay Mods
Topic: Colorful Maps v1.3 - More options !
Replies: 41
Views: 16315

Re: Colorful Maps

Any chance at a version that gets rid of the flats and walls randomization?
by Equus
Mon Oct 14, 2019 11:23 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670979

Re: Smooth Doom [UPDATE 9/25/19]

@Gifty Have you seen this? Also, would you consider animations for pulling out weapons and putting them away like the shotguns equip animation in Dead Marine and bringing the particle effects from Dead Marine aswell?
by Equus
Thu Sep 26, 2019 2:46 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4989
Views: 1244755

Re: Mod Download Broken? Request Reuploads Here

Does anyone have a reupload of Undead's Viewable weapons, specifically ViewablePkWeapons.wad Here's a link to the thread viewtopic.php?f=46&t=46129
by Equus
Mon Sep 23, 2019 10:44 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 247359

Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

Are you still considering Actor-based wall splats?
by Equus
Sat Sep 21, 2019 10:02 am
Forum: Gameplay Mods
Topic: Duke Nuke 3D v10b
Replies: 76
Views: 43935

Re: Duke Nuke 3D v10b

Any chance at getting the Duke Talk system on it's own?

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