Search found 6 matches
- Sat Apr 18, 2020 3:40 am
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 79819
Re: Neural Smooth Doom (ANOTHER Massive update)
Would there be any way to use the normal quality smooth doom first person weapon sprites with the upscaled smooth monsters decoration etc?
- Wed Nov 27, 2019 10:27 pm
- Forum: Gameplay Mods
- Topic: Colorful Maps v1.3 - More options !
- Replies: 41
- Views: 16315
Re: Colorful Maps
Any chance at a version that gets rid of the flats and walls randomization?
- Mon Oct 14, 2019 11:23 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670979
Re: Smooth Doom [UPDATE 9/25/19]
@Gifty Have you seen this? Also, would you consider animations for pulling out weapons and putting them away like the shotguns equip animation in Dead Marine and bringing the particle effects from Dead Marine aswell?
- Thu Sep 26, 2019 2:46 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1244755
Re: Mod Download Broken? Request Reuploads Here
Does anyone have a reupload of Undead's Viewable weapons, specifically ViewablePkWeapons.wad Here's a link to the thread viewtopic.php?f=46&t=46129
- Mon Sep 23, 2019 10:44 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 247359
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Are you still considering Actor-based wall splats?
- Sat Sep 21, 2019 10:02 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43935
Re: Duke Nuke 3D v10b
Any chance at getting the Duke Talk system on it's own?