Search found 32 matches
- Tue Apr 25, 2023 10:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM: Comic Like Remake
- Replies: 19
- Views: 35090
Re: DOOM: Comic Like Remake
I've commented this on your youtube video, but I wanted to post it here again just in case, also for arching, IDK: The BFG is good, but I think the secondary attack should be multiple tracers just instantly shooting out. As in doing the regular bfg attack, but there is no big green ball, and instead ...
- Mon Sep 05, 2022 9:21 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 76214
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
@Dieagamer101 Could i request, as i asked if it's possible but been answered it's not the way it works . First asked specifically in original VEssence topic . Best way, to have the choice, would be to make an additionnal PK3 that enables automatically the mod at game lauch. Thanks. I have no idea ...
- Fri Dec 24, 2021 11:52 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Is there any updates to this mod? Any news?
- Mon Dec 06, 2021 3:51 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 76214
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Here is an update to my changes to Vanilla essence, which I now called Vanilla Extract because it has larger options that you can change: -You can now disable and enable Jump/Crouch -You can now change renderers For the future, I will figure out how to bring options that will make the engine look ...
- Tue Nov 30, 2021 6:20 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Okay, so here is an update to my mod for this game. This time, I went into each file carefully and picked out the sprites that had the same names and renamed them. I also added the original sprites that would be overwritten, so that it doesn't since I have now made this mod into addon form. You are ...
- Sat Nov 27, 2021 7:22 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 76214
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I really wanted to change a few interface elements, but since vanilla essence did not have it, I just did it myself:
- Wed Nov 17, 2021 7:30 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
So what is new with the latest update? There is nothing about it in the changelog
- Tue Apr 20, 2021 5:24 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
I still think it should be made an option, but I'm cool if it's not.
- Fri Apr 09, 2021 8:06 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
If you want to play SD without any of the enemies, it seems way more sensible to just play NightFright's Smooth Weapons wad or any of the other various excellent weapon enhancements that will entail a lot less hassle for all involved. I respect Civvie and enjoy his videos, but the concept that ...
- Tue Apr 06, 2021 6:10 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
well, that and the fact that enemies have a way of telegraphing their attacks. Just watch civvie11's video on itlizardcommando wrote:What would be the purpose for turning off smooth animations for enemies? Is this for better compatibility with custom enemy mods?
- Sat Apr 03, 2021 9:18 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
hello, since no one responded to my response, I had decided to make a solution myself. I call this Civvie11 smooth doom since it was inspired by his video (he removed smooth enemies). This version of smooth doom adds the non-smooth enemies as an option, and fixes the smooth bob for the plasma rifle ...
- Thu Apr 01, 2021 10:49 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669444
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
How do I turn off smooth enemies?
- Tue Feb 09, 2021 4:43 pm
- Forum: Scripting
- Topic: How to apply no gravity in zscript?
- Replies: 1
- Views: 445
How to apply no gravity in zscript?
So I need the player actor to not be affected by gravity for a moment, but I can't get bNOGRAVITY = true/false to work. This is probably because I am affecting velocity at the same time. Here is the code I have: bNOGRAVITY = true; Vel = Vel.Length() ? (0, 0, 8) : (0, 0, 0); Unfortunately, that does ...
- Fri Feb 05, 2021 5:03 pm
- Forum: Scripting
- Topic: Zscript Draw mugshot
- Replies: 3
- Views: 692
Re: Zscript Draw mugshot
The Face property in the player class definition should work. You should put Player. before Face for it to work though. Player.Face "NAM"; It also has to be in the Default{} block of the player class. But the thing is, I want it to be able to change PLayer.face in game. Soundclass is easily able to ...
- Fri Feb 05, 2021 3:21 pm
- Forum: Scripting
- Topic: Zscript Draw mugshot
- Replies: 3
- Views: 692
Zscript Draw mugshot
I need to figure out how to change mugshots in zscript. Is there something like how you would change it for soundclass? I tried just Face = "(custom sprite name)"; but that apparently doesn't work. I could also try to work something with zscript statusbars, but I only want to do the bare minimum to ...