Search found 521 matches
- Thu Feb 13, 2025 3:01 pm
- Forum: Scripting
- Topic: DECORATE to ZScript Conversion questions
- Replies: 17
- Views: 1359
Re: DECORATE to ZScript Conversion questions
Wiki says to use DamageFunction in ZScript instead of damage if you want a custom damage expression instead of a one-figure value (https://zdoom.org/wiki/Actor_properties#Damage).
- Fri Jan 24, 2025 2:44 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Option to indiscriminately precache everything
- Replies: 12
- Views: 1520
Re: Option to indiscriminately precache everything
I would like to say why, in my opinion it is not such a bad idea as you think. Of course, it does not mean that I'm trying to persuade you to implement it: it's a free project and nobody owes anyone anything. It just seems to me that we were talking about somewhat different things. When talking ...
- Fri Jan 24, 2025 8:29 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Option to indiscriminately precache everything
- Replies: 12
- Views: 1520
Re: Option to indiscriminately precache everything
I would very much like to see it too. If you are playing an extensive mod and the author did not go to the trouble of specifying all the staff that should be precached, it's always a second of freezing when you enter a new area, like open a door or ride a lift into an area where there is new stuff ...
- Mon Dec 23, 2024 11:59 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.0 Released
- Replies: 13
- Views: 8864
- Sat Dec 21, 2024 12:00 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.0 Released
- Replies: 13
- Views: 8864
Re: GZDoom 4.14.0 Released
How do you enable this new sector damage for monsters? I suppose it's something for modders or mappers only?
- Mon Aug 12, 2024 12:24 pm
- Forum: Mapping
- Topic: UDMF: Flying Above Secret Sector Workaround
- Replies: 3
- Views: 2033
Re: UDMF: Flying Above Secret Sector Workaround
It's not only in UDMF format.
For tagging the secret without touching the floor, see this: viewtopic.php?t=70645
For tagging the secret without touching the floor, see this: viewtopic.php?t=70645
- Mon Jul 29, 2024 10:17 am
- Forum: Scripting
- Topic: calling specific animation when custom monster touches the ground
- Replies: 2
- Views: 224
Re: calling specific animation when custom monster touches the ground
https://zdoom.org/wiki/Actor_states, Crash state, is it what you are looking for?
- Sun Jun 16, 2024 10:45 am
- Forum: General
- Topic: Actor flags debug cheat/tool?
- Replies: 4
- Views: 552
Re: Actor flags debug cheat/tool?
You can try console command "info". When you are aiming at an actor (i.e. it is in your crosshair), summon the console end enter "info". It gives you a lot of information about the said actor. Also you can add a binding to your autoexec.cfg, e.g: bind i "info" Then you can just press "i" when aiming ...
- Wed Jun 12, 2024 8:01 am
- Forum: Scripting
- Topic: An object checking when a olayer is within it's collision box constantly
- Replies: 3
- Views: 216
Re: An object checking when a olayer is within it's collision box constantly
Maybe, make the said object a non-moving projectile and override its SpecialMissileHit? The wiki article https://zdoom.org/wiki/SpecialMissileHit has an example. If only player needs to be affected, check
Code: Select all
if (victim is PlayerPawn)
- Mon May 27, 2024 8:33 am
- Forum: Scripting
- Topic: 3D model doesn't work for some reason
- Replies: 6
- Views: 519
Re: 3D model doesn't work for some reason
Also, before I've made some 3d models that do work without any defining in TEXTURES. Is there any idea why could it be so? Perhaps, you were working with a model for an actor that replaced something in game rather than something new, unlike now? In that case, the game already had the information ...
- Sun May 26, 2024 9:36 pm
- Forum: Scripting
- Topic: 3D model doesn't work for some reason
- Replies: 6
- Views: 519
Re: 3D model doesn't work for some reason
I've run into this as well: viewtopic.php?t=68760
TLDR: create a TEXTURES lump (or text file) that contains lines like
for each "sprite" that your actor has.
TLDR: create a TEXTURES lump (or text file) that contains lines like
Code: Select all
sprite ARTLA0, 64, 64
- Sat May 18, 2024 8:06 am
- Forum: Scripting
- Topic: [SOLVED!] (DEC/ZSC/maybe ACS?) External trajectory randomization?
- Replies: 7
- Views: 436
Re: (DEC/ZSC/maybe ACS?) External trajectory randomization?
https://zdoom.org/wiki/User_variable I have no way of checking if this will work since I don't even have GZDoom installed now (no time, RL), but I think this should work in pure Decorate, maybe with some adjustments. ... Spawn: TNT1 A 0 NoDelay { user_vert_spread = 0; user_horz_spread = 0 ...
- Mon Mar 20, 2023 12:33 am
- Forum: Off-Topic
- Topic: A Planet with a warm south/cold north - how?
- Replies: 9
- Views: 1114
Re: A Planet with a warm south/cold north - how?
If you want one of the poles to be warmer than the equator, then I think it's not possible. If you just want one of the poles to be significantly warmer than another (being still somewhat colder than the equator), it may be possible with sufficient volcanic activity. Though this much activity would ...
- Wed Jan 18, 2023 11:09 am
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 213825
Re: New Password Requirements and Password Reset
2FA will drive away people for sure. Myself included. I find Discord's verification mails barely acceptable, but if something requires 2FA I'll be gone - with the sole exception of my online banking access. I have already quit some services once they started requiring installing shit on my ...
- Sat Jun 25, 2022 10:12 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Horryefieing - The Game (WIP)
- Replies: 55
- Views: 19240
Re: Horryefieing - The Game (WIP)
Hi, I generally avoid watching trailers, so I haven't seen it before, but having watched the latest trailer after your reply I can say that the camera position in that trailer seems to be fine 
