Search found 521 matches

by Kzer-Za
Thu Feb 13, 2025 3:01 pm
Forum: Scripting
Topic: DECORATE to ZScript Conversion questions
Replies: 17
Views: 1359

Re: DECORATE to ZScript Conversion questions

Wiki says to use DamageFunction in ZScript instead of damage if you want a custom damage expression instead of a one-figure value (https://zdoom.org/wiki/Actor_properties#Damage).
by Kzer-Za
Fri Jan 24, 2025 2:44 pm
Forum: Feature Suggestions [GZDoom]
Topic: Option to indiscriminately precache everything
Replies: 12
Views: 1520

Re: Option to indiscriminately precache everything

I would like to say why, in my opinion it is not such a bad idea as you think. Of course, it does not mean that I'm trying to persuade you to implement it: it's a free project and nobody owes anyone anything. It just seems to me that we were talking about somewhat different things. When talking ...
by Kzer-Za
Fri Jan 24, 2025 8:29 am
Forum: Feature Suggestions [GZDoom]
Topic: Option to indiscriminately precache everything
Replies: 12
Views: 1520

Re: Option to indiscriminately precache everything

I would very much like to see it too. If you are playing an extensive mod and the author did not go to the trouble of specifying all the staff that should be precached, it's always a second of freezing when you enter a new area, like open a door or ride a lift into an area where there is new stuff ...
by Kzer-Za
Mon Dec 23, 2024 11:59 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.0 Released
Replies: 13
Views: 8864

Re: GZDoom 4.14.0 Released

Rachael wrote: Mon Dec 23, 2024 2:43 am
You could just create a function for the WorldThingSpawned event and set e.Thing.bForceSectorDamage=true.
Thanks!
by Kzer-Za
Sat Dec 21, 2024 12:00 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.0 Released
Replies: 13
Views: 8864

Re: GZDoom 4.14.0 Released

How do you enable this new sector damage for monsters? I suppose it's something for modders or mappers only?
by Kzer-Za
Mon Aug 12, 2024 12:24 pm
Forum: Mapping
Topic: UDMF: Flying Above Secret Sector Workaround
Replies: 3
Views: 2033

Re: UDMF: Flying Above Secret Sector Workaround

It's not only in UDMF format.

For tagging the secret without touching the floor, see this: viewtopic.php?t=70645
by Kzer-Za
Sun Jun 16, 2024 10:45 am
Forum: General
Topic: Actor flags debug cheat/tool?
Replies: 4
Views: 552

Re: Actor flags debug cheat/tool?

You can try console command "info". When you are aiming at an actor (i.e. it is in your crosshair), summon the console end enter "info". It gives you a lot of information about the said actor. Also you can add a binding to your autoexec.cfg, e.g: bind i "info" Then you can just press "i" when aiming ...
by Kzer-Za
Wed Jun 12, 2024 8:01 am
Forum: Scripting
Topic: An object checking when a olayer is within it's collision box constantly
Replies: 3
Views: 216

Re: An object checking when a olayer is within it's collision box constantly

Maybe, make the said object a non-moving projectile and override its SpecialMissileHit? The wiki article https://zdoom.org/wiki/SpecialMissileHit has an example. If only player needs to be affected, check

Code: Select all

if (victim is PlayerPawn)
by Kzer-Za
Mon May 27, 2024 8:33 am
Forum: Scripting
Topic: 3D model doesn't work for some reason
Replies: 6
Views: 519

Re: 3D model doesn't work for some reason

Also, before I've made some 3d models that do work without any defining in TEXTURES. Is there any idea why could it be so? Perhaps, you were working with a model for an actor that replaced something in game rather than something new, unlike now? In that case, the game already had the information ...
by Kzer-Za
Sun May 26, 2024 9:36 pm
Forum: Scripting
Topic: 3D model doesn't work for some reason
Replies: 6
Views: 519

Re: 3D model doesn't work for some reason

I've run into this as well: viewtopic.php?t=68760

TLDR: create a TEXTURES lump (or text file) that contains lines like

Code: Select all

sprite ARTLA0, 64, 64
for each "sprite" that your actor has.
by Kzer-Za
Sat May 18, 2024 8:06 am
Forum: Scripting
Topic: [SOLVED!] (DEC/ZSC/maybe ACS?) External trajectory randomization?
Replies: 7
Views: 436

Re: (DEC/ZSC/maybe ACS?) External trajectory randomization?

https://zdoom.org/wiki/User_variable I have no way of checking if this will work since I don't even have GZDoom installed now (no time, RL), but I think this should work in pure Decorate, maybe with some adjustments. ... Spawn: TNT1 A 0 NoDelay { user_vert_spread = 0; user_horz_spread = 0 ...
by Kzer-Za
Mon Mar 20, 2023 12:33 am
Forum: Off-Topic
Topic: A Planet with a warm south/cold north - how?
Replies: 9
Views: 1114

Re: A Planet with a warm south/cold north - how?

If you want one of the poles to be warmer than the equator, then I think it's not possible. If you just want one of the poles to be significantly warmer than another (being still somewhat colder than the equator), it may be possible with sufficient volcanic activity. Though this much activity would ...
by Kzer-Za
Wed Jan 18, 2023 11:09 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 213825

Re: New Password Requirements and Password Reset

2FA will drive away people for sure. Myself included. I find Discord's verification mails barely acceptable, but if something requires 2FA I'll be gone - with the sole exception of my online banking access. I have already quit some services once they started requiring installing shit on my ...
by Kzer-Za
Sat Jun 25, 2022 10:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: Horryefieing - The Game (WIP)
Replies: 55
Views: 19240

Re: Horryefieing - The Game (WIP)

Hi, I generally avoid watching trailers, so I haven't seen it before, but having watched the latest trailer after your reply I can say that the camera position in that trailer seems to be fine :)

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