Search found 19 matches
- Sun Mar 04, 2018 9:03 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Add DepthTexture for PostProcessing
- Replies: 1
- Views: 518
Add DepthTexture for PostProcessing
It give more wider features for PostProcessing e.g DoF, cell shading, fog
- Wed Jan 24, 2018 7:00 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Spotlights
- Replies: 29
- Views: 4427
Re: Spotlights
Not shure for full correctly code, but it works:
https://drive.google.com/open?id=1CPdYR ... K4KeweSTlW
https://drive.google.com/open?id=1CPdYR ... K4KeweSTlW
- Tue Dec 12, 2017 3:58 am
- Forum: Scripting
- Topic: dynamically change i_timescale cvar [Zscript]
- Replies: 1
- Views: 1082
dynamically change i_timescale cvar [Zscript]
Hello, in new gzdoom added i_timescale cvar. I try change this cvar dynamically but cvar always reset to 1. In player tick Super.tick() If (CountInv("TestItem")) Cvar.GetCvar("i_timescale").SetFloat(0.5) else Cvar.GetCvar("i_timescale").SetFloat(1.0) If change code to Super.tick() Cvar.GetCvar("i ...
- Mon Nov 27, 2017 6:12 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150359
Re: The WIP Thread
Upcoming mod for Gzdoom taking maximum from engine :twisted: https://imgur.com/QX067zY https://imgur.com/ocLvVc0 https://imgur.com/yYjVQkM https://imgur.com/QZd9DIL https://imgur.com/A1QAUa1 https://imgur.com/xbmKkg5 https://imgur.com/1AdCjXo https://imgur.com/RJ9sXz6 https://imgur.com/eTVEw2A https ...
- Tue Nov 21, 2017 9:30 am
- Forum: Closed Bugs [GZDoom]
- Topic: Some source code issues
- Replies: 12
- Views: 830
Re: Some source code issues
Good job guys!
I checked Gzdoom project in PVS-studio, here results, maybe it's useful info
https://www.dropbox.com/s/g8d3dgjiyznnn ... .html?dl=0
I checked Gzdoom project in PVS-studio, here results, maybe it's useful info
https://www.dropbox.com/s/g8d3dgjiyznnn ... .html?dl=0
- Mon Nov 20, 2017 7:06 am
- Forum: Closed Bugs [GZDoom]
- Topic: Some source code issues
- Replies: 12
- Views: 830
Re: Some source code issues
I can check with PVS-studio and send Log file
This ten errors i found randomly tring adding IMGUI
This ten errors i found randomly tring adding IMGUI
- Mon Nov 20, 2017 5:47 am
- Forum: Closed Bugs [GZDoom]
- Topic: Some source code issues
- Replies: 12
- Views: 830
Some source code issues
1. https://github.com/coelckers/gzdoom/blob/30087f7cd7d64dde75c4f6e67ece85f333eaa929/src/gl/renderer/gl_postprocess.cpp#L941 Uninitialized variable fbestdist 2. https://github.com/coelckers/gzdoom/blob/afdeed305bccc786fd019c191896426c8c1c87f6/src/vectors.h#L651 Non-void function should return a ...
- Fri Sep 22, 2017 11:25 am
- Forum: Editing (Archive)
- Topic: (Zscript) DrawTexture
- Replies: 0
- Views: 516
(Zscript) DrawTexture
Hello! It's possible draw texture on screen with blend options ?
Something like a Screen.DrawTexture(tex,(50,60),"add",1.0)
Something like a Screen.DrawTexture(tex,(50,60),"add",1.0)
- Thu Sep 21, 2017 1:40 am
- Forum: Editing (Archive)
- Topic: [Zscript] DrawTexture question
- Replies: 4
- Views: 1262
Re: [Zscript] DrawTexture question
Please note that using this technique will result in completely broken visuals in VR headsets; what's needed is some native project to screen/deproject to world stuff the engine needs to natively support. There have been talks about this stuff in the ZScript library brainstorming thread but no work ...
- Thu Sep 21, 2017 1:37 am
- Forum: Editing (Archive)
- Topic: [Zscript] DrawTexture question
- Replies: 4
- Views: 1262
Re: [Zscript] DrawTexture question
Not sure if this will help - This code doesn't quite match what you are doing (it's written using a status bar to draw on screen instead of RenderOverlay), and I think this is more complicated than what you are wanting, but... I created a custom player class that uses a ThinkerIterator to find all ...
- Wed Sep 20, 2017 9:47 pm
- Forum: Editing (Archive)
- Topic: [Zscript] DrawTexture question
- Replies: 4
- Views: 1262
[Zscript] DrawTexture question
Hello! I try to make when you look at specific actors (can more five actors on screen) -> draw images on screen. I try use RenderOverlay but i doesn't know how to access to actors positions. It's possible convert object scopes from play to ui ? Current code: Class TestDrawerClass : Actor { TextureId ...
- Wed Sep 13, 2017 1:08 pm
- Forum: Editing (Archive)
- Topic: Using LANGUAGE...
- Replies: 2
- Views: 582
Re: Using LANGUAGE...
Try use l: instead s:
Print(l:messCorn[messCornNr]);
Print(l:messCorn[messCornNr]);
- Wed Sep 13, 2017 12:09 am
- Forum: Editing (Archive)
- Topic: Zscript base Class help
- Replies: 3
- Views: 834
Re: Zscript base Class help
1 solution it's what it's need, but it give Cannot convert Pointer<Class<Actor>> to Pointer<Class<Smoke>> and Unknown identifier 'mo'. Thanks AFADoomer. Working code: Action void A_SpawnSmoke(class<Actor> missiletype, double FadeSpeed = 0.1, double smokeScaling = 0.005) { actor test = Spawn ...
- Tue Sep 12, 2017 9:19 am
- Forum: Editing (Archive)
- Topic: Zscript base Class help
- Replies: 3
- Views: 834
Zscript base Class help
Hello! It's possible to with Zscript create base Class and change his parameters with custom functions? example : Class Smoke : Actor { double smokeScaling; double smokeFadeSpeed; property Scaling: smokeScaling; property FadeSpeed: smokeFadeSpeed; Default { Radius 8; Height 8; Projectile; Speed 16 ...
- Thu Sep 07, 2017 6:53 am
- Forum: Scripting
- Topic: How To: ZSCRIPT MENUS?
- Replies: 144
- Views: 88011
Re: How To: ZSCRIPT MENUS?
Hello, can anybody explain how to make scroll bars and possible convert int to string?