Search found 254 matches

by Virathas
Thu Nov 14, 2024 2:22 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.14.1: Za'Sha Rework

It's quite simple - once you enter the UI, you use "turn right" and "turn left" to switch pages. No idea why i haven't made it use "move right" and "move left" as well - I do consider this a bug :)
by Virathas
Wed Nov 13, 2024 12:26 am
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.14.1: Za'Sha Rework

The crash was caused by too many functions in a function. Once i found that i was able to create a few sub-functions, that did all the original actions.

I will look into the scaling, but its unlikely i will be able to fix that.
by Virathas
Tue Nov 12, 2024 1:01 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.14.1: Za'Sha Rework

A hotfix update, as i was able to fix the crash for GZdoom 4.11 and newer. As i did not mention that in previous post, my current plan is likely to add something small, like new monsters, but afterwards i want to refactor the monster spawning system, to have them less random - having groups of ...
by Virathas
Thu Nov 07, 2024 12:54 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.14.0: Za'Sha Rework

Finally, a patch delayed by just a bit more than a year. However, it is pretty packed, with main focus being the aforementioned Za'Sha Rework. Features a complete rewrite of the inventory system, allowing for multiple copies of the same weapon and armor. Not only that, the items themselves were ...
by Virathas
Wed Jul 24, 2024 10:43 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.1: Monster Master Fixes!

Not exactly, thought the development did slow down considerably. I am close to being done with 1.14.0 with only a few, but major, things to do. 1.14.0 is mostly rework of Za'Sha, featuring rebalance, slightly smoother weapon animations and complete rewrite of inventory system. All weapons and armor ...
by Virathas
Sun May 21, 2023 6:27 am
Forum: Scripting
Topic: [ZScript] Check if damage is from Melee/Hitscan/Projectile
Replies: 6
Views: 796

Re: [ZScript] Check if damage is from Melee/Hitscan/Projectile

Thanks all! Those are all really helpful (And yes, i did find the VM abort with poison damage :P) Keep in mind the inflictor == source thing is only true for monster melee attacks, which do only a range check. Weapons use hitscans for melee instead. I believe you can also more accurately check for ...
by Virathas
Fri May 19, 2023 11:54 am
Forum: Scripting
Topic: [ZScript] Check if damage is from Melee/Hitscan/Projectile
Replies: 6
Views: 796

[ZScript] Check if damage is from Melee/Hitscan/Projectile

Hey all! I have lately been redesigning my damage systems, and have stumbled upon a problem. I need to figure out, when damage is applied, how to check if an attack is Melee, Hitscan or its a projectile. Long Story: I am redesigning my damage system to have several new layers of complexity. Flat ...
by Virathas
Sat Feb 11, 2023 10:58 am
Forum: Scripting
Topic: [ZScript] Dynamic Attack Speed
Replies: 2
Views: 606

[ZScript] Dynamic Attack Speed

Hey everyone! Before I complete reinventing the wheel, I would like to ask if there is a "simple" way to add dynamic speed for player attacks. Originally, i used a ton of "A_SetTics" that called an ACS script that calculated the amount of tics to adjust. The obvious problem was the rounding error ...
by Virathas
Sun Jan 22, 2023 1:12 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.1: Monster Master Fixes!

Small/Large update - mostly fixes. Most of the fixes were related to Monster Master, though there were some monsters and Nova. See changelog for details!
by Virathas
Sat Jan 14, 2023 10:22 am
Forum: Scripting
Topic: [ACS] Trying to make a toggleable HudMessage (SOLVED)
Replies: 3
Views: 267

Re: [ACS] Trying to make a toggleable HudMessage

Did you try getting a small delay just before the "if" block? Perhaps since while activating the script the button is pressed, as such, it immediately is removed. Also, i believe you should somehow turn off the script after first activation, and create some sort of loop checking for the input ...
by Virathas
Sat Dec 31, 2022 4:06 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.0: Monster Master is here!

I did the same, and it worked for me. Nevertheless, the bug i mentioned should be resolved next version.
by Virathas
Sat Dec 31, 2022 2:18 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.0: Monster Master is here!

Odd, it does work for me - normal friendly Maultoaur. There is a bug with the item changing into a different one if there is no place to spawn, but that is a different one i think.
by Virathas
Sat Dec 31, 2022 12:33 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.0: Monster Master is here!

Got it, will be fixed on the new version (or if something will require immediate fixing :)). I simply missed the name of the Rune Magic max mana increase scroll name.
by Virathas
Sat Dec 31, 2022 12:23 pm
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.0: Monster Master is here!

Of course, i got a quick fix in, without testing it, just before uploading - A fixed version should be up now
by Virathas
Sat Dec 31, 2022 11:49 am
Forum: Gameplay Mods
Topic: Fusion Weaver 1.14.1: Za'Sha Rework
Replies: 138
Views: 43014

Re: Fusion Weaver 1.13.0: Monster Master is here!

It should be working now!

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